Dungeon Crawl Stone Soup version 0.33-a0-1082-g791b5fa680 (webtiles) character file. Game seed: 15187998885360072530 16 XQQQ the Conjurer (level 2, -7/17 HPs) Began as an Octopode Conjurer on Mar 12, 2025. Mangled by a black bear (9 damage) ... on level 2 of the Dungeon. The game lasted 00:00:47 (1272 turns). XQQQ the Conjurer (Octopode Conjurer) Turns: 1272, Time: 00:00:48 Health: -7/17 AC: 1 Str: 6 XL: 2 Next: 58% Magic: 2/5 EV: 12 Int: 20 God: Gold: 70 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . - Tentacles rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Jewellery d - an amulet of faith Scrolls f - a scroll of revelation {unknown} h - a scroll of vulnerability {unknown} i - a scroll of amnesia {unknown} k - 2 scrolls of identify {unknown} l - a scroll of fog {unknown} Potions b - 2 potions of curing {unknown} c - a potion of ambrosia {unknown} e - a potion of haste {unknown} g - a potion of cancellation {unknown} j - a potion of might {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.3 Spellcasting * Level 4.4 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Your magical contamination has completely faded away. There is an open door here. You see here 6 boomerangs. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (lightly wounded, 84% to hit) You focus your ray upon the black bear. The searing ray hits the black bear. The black bear is moderately wounded. (Press . to maintain the ray.) The searing ray hits the black bear. The black bear is moderately wounded. The searing ray hits the black bear. The black bear is heavily wounded. The black bear bites you. The black bear barely misses you. The black bear claws you. Magic courses through your body. You stop channelling your searing ray. The black bear bites you! * * * LOW HITPOINT WARNING * * * The black bear misses you. The black bear claws you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (heavily wounded, 84% to hit) You focus your ray upon the black bear. The searing ray hits the black bear! The black bear is almost dead. (Press . to maintain the ray.) The black bear goes berserk! The searing ray hits the black bear. The black bear is almost dead. The black bear closely misses you. The black bear barely misses you. x2 The black bear bites you! Ouch! That really hurt! You die... ......## #.###### #.# .......# ####.##.).### #.# .#.###.#####.......#...# #.# .#.# #.##.......<....#.#####.# .#.# #.##.##.#....#....>.....# .#.###.##.##.##...####.####### .#...........###()# #.# .......##.#### #h.####.# #########.######@......# #........####### ########## You could see a black bear (berserk). Vanquished Creatures A dart slug (D:2) 2 bats A goblin (D:1) 2 hobgoblins (D:1) 2 kobolds 2 quokkas (D:1) A ball python (D:2) 2 rats (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | XQQQ the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 286 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 505 | D:1 | Found a faded altar of an unknown god. 505 | D:1 | Noticed a balrug 1071 | D:2 | Learned a level 2 spell: Searing Ray 1215 | D:2 | Found a runed translucent door. 1216 | D:2 | Noticed Crazy Yiuf 1230 | D:2 | Noticed a black bear 1272 | D:2 | Mangled by a black bear Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden, layout_rooms, dreamdust_ecumenical_altar_sealed_demon, chequers_garden D:2: layout_loops_corners, uniq_crazy_yiuf_cottage Action || total ---------------------------++------- Cast: Magic Dart || 27 Searing Ray || 2 Use: Potion || 1 Armour: Skin || 6 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1271 | 1256 | 15 | 0 | 1150 | 2 | 635.5 | Dungeon | 1271 | 1256 | 15 | 0 | 1150 | 2 | 635.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 648 daAuts D:2: 623 daAuts