XQQQ Level 1 of the Dungeon (0, 0, D:1) an amulet of magic regeneration (3, 27, D:1) a bat corpse (skeletalised by now) (4, 27, D:1) a bat corpse (skeletalised by now) (13, -8, D:1) a +0 leather armour (14, 28, D:1) a +0 club a goblin corpse (skeletalised by now) (16, 27, D:1) 8 stones (17, 24, D:1) a quokka corpse (skeletalised by now) (17, 26, D:1) a ring of fire (17, 27, D:1) a +0 war axe (19, 31, D:1) a +0 club a goblin corpse (skeletalised by now) (25, -21, D:1) a +0 short sword (26, -11, D:1) a quokka skeleton (31, 10, D:1) a hobgoblin corpse (skeletalised by now) (33, -12, D:1) a +0 club (39, 4, D:1) a ball python skeleton (45, -15, D:1) a rat corpse (skeletalised by now) (45, 5, D:1) a +0 club (48, 18, D:1) a +2 dagger of pain a goblin skeleton (49, -2, D:1) a +0 scale mail (49, 18, D:1) a bat skeleton (54, 6, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour an orb of mayhem a rat skeleton (2, -14, D:2) a +0 club a goblin corpse (skeletalised by now) (11, 11, D:2) a bat skeleton (12, -14, D:2) a rat corpse (skeletalised by now) (13, -12, D:2) a +0 dagger (16, 10, D:2) a +0 club (18, -9, D:2) a +0 dagger a goblin corpse (skeletalised by now) (22, 5, D:2) a +0 club (24, -10, D:2) a hobgoblin corpse (skeletalised by now) (25, 5, D:2) a +0 short sword (29, 14, D:2) 2 stones (30, 30, D:2) a +0 whip a kobold corpse (skeletalised by now) (31, 1, D:2) a ball python skeleton (35, 15, D:2) a +0 scale mail (40, 9, D:2) a +0 robe (46, 26, D:2) a +0 whip (48, 32, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Gemin" {rElec rF+ Wiz Dex+3} (5730 gold) [ring of wizardry] It improves your spell success rate. Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rElec: It insulates you from electricity. Wiz: It increases the success rate of your magical spells. the ring of Dishonesty {rElec rC+ rCorr} (4100 gold) [ring of resist corrosion] rC+: It protects you from cold. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. the +0 leather armour "Xekhod" {rN+ MP-9 Int+5} (480 gold) Int+5: It affects your intelligence (+5). rN+: It protects you from negative energy. MP-9: It affects your magic capacity (-9). the ring "Dayreiv" {rF- Will+ Int+5} (3550 gold) [ring of willpower] Int+5: It affects your intelligence (+5). rF-: It makes you vulnerable to fire. Will+: It increases your willpower. (0, 0, D:3) a +0 whip (1, 26, D:3) a quokka corpse (skeletalised by now) (1, 35, D:3) a +0 dagger a goblin corpse (skeletalised by now) (8, 22, D:3) a +0 club (10, 18, D:3) a +0 leather armour (14, 33, D:3) 4 stones (17, 3, D:3) an adder skeleton a hobgoblin skeleton (23, 3, D:3) a +0 dagger (29, 8, D:3) an adder skeleton (29, 31, D:3) a ring of protection from cold (30, 6, D:3) a +0 whip (41, 28, D:3) a +0 club (50, -1, D:3) a frilled lizard corpse (skeletalised by now) (55, 0, D:3) an orb of mayhem Level 4 of the Dungeon (0, 0, D:4) 2 potions of degeneration (5, -9, D:4) a curare-tipped dart (5, -3, D:4) 10 gold pieces (7, -10, D:4) a curare-tipped dart (38, 3, D:4) 8 stones