Wong the Dungeon (0, 50, D) 4 scrolls of enchant weapon (0, 51, D) a staff of conjuration (still there?) a shock serpent corpse (skeletalised by now) (still there?) (0, 52, D) the +0 robe of Apathy {Str+2 Dex+2} (still there?) Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. an anaconda corpse (skeletalised by now) (still there?) (1, 32, D) a +2 flail of protection (unseen) (1, 33, D) a +6 falchion of distortion (unseen) (1, 34, D) a +0 kite shield (1, 50, D) a +0 club a +0 robe a naga corpse (skeletalised by now) (1, 51, D) a parchment of Brom's Barrelling Boulder (1, 52, D) a +0 club a +0 robe (1, 54, D) a +0 dire flail a +0 robe (2, 14, D) a +4 devious athame (unseen) (2, 15, D) a +1 pair of boots of rampaging (unseen) (2, 16, D) a staff of earth (unseen) (2, 32, D) the +4 scimitar "Qaegrutu" {flame, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (unseen) (2, 33, D) a +1 robe of positive energy (unseen) (2, 34, D) a demonspawn corpse (skeletalised by now) (2, 50, D) a +4 battleaxe of electrocution (still there?) a +0 spear (still there?) (2, 51, D) a parchment of Cigotuvi's Putrefaction (2, 53, D) a +0 battleaxe a +0 shortbow a +0 robe (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) the +9 hand axe "Setzeugi" {drain, rF+ rC- Str+5 Stlth-} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Str+5: It affects your strength (+5). Stlth-: It makes you less stealthy. It cannot be enchanted further. (unseen) (3, 15, D) a +0 arbalest of flaming (still there?) a +4 flail of protection (still there?) a sanguine talisman (still there?) (3, 32, D) a parchment of Anguish (3, 33, D) a staff of alchemy (3, 34, D) a staff of alchemy (unseen) (3, 35, D) a +2 antimagic demon trident (still there?) a +0 leather armour (still there?) (3, 50, D) a lightning rod (4/4) (3, 51, D) a parchment of Magnavolt (3, 52, D) a +2 plate armour of cold resistance (3, 53, D) a +0 leather armour of poison resistance (still there?) a +0 quarterstaff (still there?) a salamander corpse (skeletalised by now) (still there?) (3, 54, D) a +0 halberd a +0 robe a naga corpse (skeletalised by now) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 great mace (still there?) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 14, D) a parchment of Gell's Gavotte (4, 15, D) the +1 mace "Jymotz" {flame, rCorr} (still there?) rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +1 broad axe of electrocution (still there?) (4, 32, D) a +2 scimitar of freezing (unseen) (4, 33, D) a staff of fire (4, 34, D) a staff of earth (unseen) (4, 50, D) a staff of earth (unseen) (4, 51, D) +2 acid dragon scales (unseen) (4, 52, D) a +0 club a +0 robe a naga corpse (skeletalised by now) (4, 54, D) a shock serpent corpse (skeletalised by now) an anaconda corpse (skeletalised by now) (4, 55, D) an anaconda corpse (skeletalised by now) (5, 16, D) a +1 ring mail of cold resistance (5, 32, D) an amulet of magic regeneration (5, 34, D) a staff of cold (unseen) (5, 50, D) the +5 ring mail of Dishonour {*Slow Int+6} *Slow: It may slow you when you take damage. Int+6: It affects your intelligence (+6). It cannot be enchanted further. (unseen) (5, 53, D) a +0 quarterstaff a +0 robe (6, 14, D) a +2 leather armour of fire resistance (6, 15, D) a +2 short sword of electrocution a +1 orcbow of flaming (6, 16, D) a hellephant corpse (skeletalised by now) (6, 32, D) a lightning rod (4/4) (6, 33, D) a parchment of Dispersal (6, 34, D) a +3 dagger of venom (unseen) (6, 51, D) a +0 scimitar a +0 shortbow (7, 14, D) a +2 plate armour of fire resistance (7, 16, D) the necromancy staff of the Poles {rN+ Will+ Summ Necro} [staff of necromancy] rN+: It protects you from negative energy. Will+: It increases your willpower. Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells. (unseen) (7, 17, D) a ring of protection from fire (7, 32, D) a staff of alchemy (7, 33, D) a +1 kite shield of fire resistance (7, 34, D) a +4 dire flail of venom (unseen) (7, 35, D) a +4 long sword of holy wrath (still there?) a +1 plate armour of death (still there?) a +0 tower shield (still there?) (7, 50, D) a +2 war axe of flaming (7, 51, D) a staff of earth (unseen) (7, 52, D) a +1 tower shield of fire resistance a +0 trident a +4 ring of protection a naga corpse (skeletalised by now) a guardian serpent corpse (skeletalised by now) (7, 54, D) a +0 whip (7, 56, D) a guardian serpent corpse (skeletalised by now) (8, 14, D) the scarf "Iranumys" {+Inv, rC+ rN+ Dex+3} rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (8, 15, D) the fire staff "Beastbane" {rF+ Forge Fire} [staff of fire] rF+: It protects you from fire. Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. (8, 32, D) a staff of alchemy (8, 33, D) the +1 battleaxe "Ashranu" {protect, Str+5} Str+5: It affects your strength (+5). It cannot be enchanted further. (8, 50, D) the +1 leather armour of Dokk {+Blink rF+++ rC- Stlth+} +Blink: It lets you blink. rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +4 rapier of venom (8, 53, D) a +0 flail a +0 robe (8, 56, D) a guardian serpent corpse (skeletalised by now) (9, 14, D) a +3 ring mail of poison resistance (9, 15, D) a +5 ring of evasion (9, 32, D) a +2 morningstar of holy wrath (9, 33, D) a staff of air (9, 34, D) a staff of fire (unseen) (9, 50, D) the cold staff of Noon {rC+ Str+5 Conj Ice} [staff of cold] rC+: It protects you from cold. Str+5: It affects your strength (+5). Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. (9, 51, D) a +0 trident (9, 52, D) the +0 swamp dragon scales of the Moon {rPois Will- rCorr Int+2 SInv} rPois: It protects you from poison. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. a +3 heavy orcbow a +0 morningstar of draining a +0 shortbow of flaming a +4 antimagic orcbow a salamander corpse (skeletalised by now) (9, 53, D) a salamander corpse (skeletalised by now) (9, 55, D) a naga corpse (skeletalised by now) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. (10, 4, D) the spider talisman of Viugaf {Will+} [spider talisman] Will+: It increases your willpower. a fortress talisman a wellspring talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 15, D) a +1 plate armour of fire resistance (unseen) (10, 33, D) a +0 mace of holy wrath (10, 34, D) the +2 glaive of Integrity {drain, Str+5} Str+5: It affects your strength (+5). It cannot be enchanted further. (unseen) (10, 53, D) a +0 scimitar of electrocution a +0 robe a +0 whip a +0 robe a +6 ring of intelligence (10, 54, D) a +0 quarterstaff a +0 robe a salamander corpse (skeletalised by now) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (11, 15, D) a staff of alchemy (11, 32, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (11, 33, D) a +2 chain mail of fire resistance a staff of alchemy (11, 34, D) a +0 flail of draining (unseen) (11, 50, D) a parchment of Fireball (11, 54, D) an anaconda corpse (skeletalised by now) (12, 14, D) a staff of alchemy (12, 15, D) a +2 robe of resistance (12, 16, D) a staff of alchemy (12, 32, D) a +0 whip of electrocution (12, 50, D) a +1 great sword of freezing (still there?) a +0 robe (still there?) a +1 scale mail of fire resistance (still there?) (12, 53, D) a +2 cloak of air (still there?) a +0 robe (still there?) (12, 54, D) a +1 kite shield of poison resistance (still there?) a +0 mace (still there?) a +0 robe (still there?) (13, 33, D) a +0 heavy flail (unseen) (13, 34, D) a ring of wizardry (13, 51, D) an amulet of dissipation a parchment of Metabolic Englaciation a naga corpse (skeletalised by now) (13, 52, D) 4 scrolls of enchant weapon a +0 long sword a naga corpse (skeletalised by now) (13, 53, D) a +0 club a +0 trident a +0 robe (14, 49, D) a parchment of Sticky Flame (14, 52, D) a staff of necromancy (unseen) (15, 50, D) a staff of fire (unseen) (18, 33, D) a parchment of Ignite Poison (18, 49, D) a +2 spectral giant club (18, 50, D) a +0 halberd (19, 0, D) the rimehorn talisman of Precision Catastrophes {rN+ Int+4} [rimehorn talisman] rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). (unseen) (19, 17, D) a +0 scimitar a +0 robe a naga corpse (skeletalised by now) (19, 34, D) a staff of conjuration (still there?) a +0 ring mail (still there?) a +0 dagger (still there?) a parchment of Orb of Destruction (still there?) a +2 ring mail of poison resistance (still there?) a +0 robe (still there?) (19, 35, D) a staff of alchemy (still there?) a +0 leather armour (still there?) a staff of earth (still there?) a +0 shortbow (still there?) a +0 longbow (still there?) a ring of see invisible (still there?) an elf corpse (skeletalised by now) (still there?) (19, 48, D) a +2 long sword (still there?) a staff of necromancy (still there?) (19, 52, D) a +0 chain mail (20, 1, D) a +0 glaive (20, 7, D) a +4 eveningstar of protection a +0 scale mail the human corpse of Frances (skeletalised by now) (20, 16, D) a +0 dagger (20, 18, D) a staff of cold (still there?) a +0 robe (still there?) a salamander corpse (skeletalised by now) (still there?) (20, 32, D) a +2 mace of protection (still there?) a +0 leather armour (still there?) a +3 antimagic orcbow (still there?) a +0 rapier (still there?) a +0 dagger (still there?) an elf corpse (skeletalised by now) (still there?) (20, 35, D) a +0 rapier a +0 rapier a +0 leather armour a +0 long sword (20, 37, D) a +0 rapier a +0 rapier a +0 robe (20, 48, D) a book of Winter (still there?) a +2 robe (still there?) (20, 50, D) a condenser vane (still there?) a staff of necromancy (still there?) a +0 dire flail (still there?) a +0 glaive (still there?) a +0 plate armour (still there?) a staff of fire (still there?) (20, 51, D) a +1 trident of protection (still there?) a +0 robe (still there?) (21, 0, D) a +0 dagger (21, 4, D) the +4 trident of Balance {venom, Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +0 robe the human corpse of Jessica (skeletalised by now) (21, 16, D) a +0 long sword a +0 shortbow +0 steam dragon scales a naga corpse (skeletalised by now) (21, 18, D) a +0 glaive (21, 19, D) a ring of protection from fire a +0 athame a +0 robe a salamander corpse (skeletalised by now) (21, 39, D) a +0 rapier an elf corpse (skeletalised by now) (21, 48, D) a Gell's gravitambourine (2/2) (21, 51, D) a +1 great mace of protection (still there?) 10 large rocks (still there?) a stone giant corpse (skeletalised by now) (still there?) (21, 54, D) an amulet of guardian spirit (22, 0, D) a +1 spectral quarterstaff (unseen) (22, 5, D) the troll corpse of Pargi (skeletalised by now) (22, 17, D) a +4 short sword of draining a +0 scimitar a naga corpse (skeletalised by now) (22, 18, D) a +1 heavy shortbow (still there?) a +0 club (still there?) a +0 robe (still there?) a naga corpse (skeletalised by now) (still there?) (22, 19, D) a +2 shortbow of draining (still there?) a +0 halberd (still there?) a salamander corpse (skeletalised by now) (still there?) (22, 37, D) a +3 arbalest of freezing (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a +0 leather armour (still there?) a +0 longbow (still there?) a +0 rapier (still there?) a +0 short sword of venom (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (22, 48, D) the +4 dagger "Ybuq" {freeze, rF+ rN+ rCorr Str-5} (still there?) rF+: It protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). It cannot be enchanted further. a +3 leather armour of positive energy (still there?) a +0 dagger (still there?) a +0 dagger (still there?) a +0 dagger (still there?) a +2 robe (still there?) an orc corpse (skeletalised by now) (still there?) (22, 53, D) a +0 arbalest a +0 long sword a +0 plate armour (23, 0, D) a +2 plate armour of resonance (23, 4, D) a +0 athame a +0 robe the orc corpse of Nergalle (skeletalised by now) (23, 17, D) a +3 hand axe of electrocution (still there?) a +0 battleaxe (still there?) a +0 robe (still there?) a naga corpse (skeletalised by now) (still there?) a naga corpse (skeletalised by now) (still there?) (23, 18, D) the +5 great sword of the Well-Known Curses {heavy, rCorr Str+3 Stlth-} (still there?) rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Stlth-: It makes you less stealthy. It cannot be enchanted further. a +0 robe (still there?) a +0 hand axe (still there?) a naga corpse (skeletalised by now) (still there?) (23, 19, D) a +0 robe a +0 club a +0 halberd a +0 shortbow a +6 ring of strength (23, 20, D) a +2 quarterstaff of speed (unseen) (23, 32, D) a +0 robe (23, 33, D) a +1 heavy bardiche a +0 leather armour a staff of air a +0 ring mail a +0 eveningstar of draining a +0 scimitar a +0 robe a +0 longbow a +0 glaive of distortion a +0 short sword an elf corpse (skeletalised by now) (23, 40, D) a +3 dire flail of draining (unseen) (23, 48, D) a staff of necromancy (unseen) (23, 49, D) a +3 plate armour of resonance (still there?) a +0 great sword (still there?) a +0 arbalest (still there?) an orc corpse (skeletalised by now) (still there?) (23, 51, D) a staff of alchemy (still there?) a +0 great sword (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) (23, 54, D) a +3 partisan of freezing (still there?) a +0 chain mail (still there?) a +0 halberd (still there?) a +0 plate armour (still there?) a +4 great mace of draining (still there?) a juggernaut corpse (skeletalised by now) (still there?) (23, 56, D) a +1 chain mail of fire resistance (unseen) (24, 1, D) a talisman of death (24, 10, D) the human corpse of Prince Ribbit (skeletalised by now) (24, 17, D) a staff of cold (still there?) a +0 flail (still there?) a +0 robe (still there?) a +0 flail (still there?) a naga corpse (skeletalised by now) (still there?) (24, 23, D) an anaconda corpse (skeletalised by now) (24, 49, D) the +1 pair of gloves of the Grue {Parrying, rF+ Str+2 Dex+2 SInv} rF+: It protects you from fire. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. It cannot be enchanted further. a ring of protection from fire a +4 ring of protection a +4 ring of protection a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +6 ring of dexterity a +2 robe of positive energy a +2 flail of holy wrath a +0 chain mail a +0 chain mail (25, 0, D) a +0 hand axe of pain (unseen) (25, 1, D) a +0 leather armour (25, 4, D) a +2 chain mail of willpower 11 large rocks a +0 spear a +0 mace a +2 leather armour of poison resistance a ring of flight the goblin corpse of Sprozz (skeletalised by now) (25, 6, D) a +0 robe a +0 giant spiked club the ogre corpse of Erolcha (skeletalised by now) (25, 7, D) a +0 falchion a +0 leather armour the human corpse of Eustachio (skeletalised by now) (25, 10, D) the serpent talisman of Eternal Winter {rC+++ Int-5 Slay-3 Stlth+} [serpent talisman] rC+++: It renders you almost immune to cold. Int-5: It affects your intelligence (-5). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). Stlth+: It makes you more stealthy. (25, 11, D) a +0 glaive a +0 robe the orc corpse of Blorkula the orcula (skeletalised by now) (25, 17, D) a parchment of Animate Dead (25, 19, D) a +0 shortbow of flaming (still there?) a +1 pair of gloves of strength (still there?) a +0 robe (still there?) a shock serpent corpse (skeletalised by now) (still there?) (25, 32, D) a +2 vampiric whip a +3 dagger of holy wrath a +0 longbow a +0 robe a +0 rapier a +0 short sword (25, 49, D) a staff of alchemy an amulet of faith (25, 50, D) a +2 great sword of venom a +0 plate armour a +6 ring of strength a +0 robe a dragon-coil talisman (25, 52, D) a +2 scimitar of electrocution (still there?) 4 large rocks (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) (26, 0, D) a manual of Polearms (26, 1, D) a sack of spiders (26, 15, D) the conjuration staff of Qim Otirgh {rC+ rN++ Will+++ Int-4 Conj} [staff of conjuration] rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Will+++: It greatly increases your willpower. Int-4: It affects your intelligence (-4). Conj: It increases the power of your Conjurations spells. (unseen) (26, 16, D) a +2 glaive of venom a staff of earth (26, 17, D) a naga corpse (skeletalised by now) (26, 18, D) a +0 shortbow of flaming (26, 32, D) a +3 mace of concussion a +0 longbow a +0 long sword a +0 leather armour a +0 leather armour a +0 robe a +0 short sword a +0 robe a +2 dagger of speed a +0 leather armour (26, 38, D) a +0 leather armour a +0 robe a +0 longbow a +0 rapier an elf corpse (skeletalised by now) (26, 51, D) a +2 war axe a +0 robe of willpower a +2 battleaxe of venom a +1 chain mail of poison resistance a +0 chain mail an orc corpse (skeletalised by now) (26, 55, D) a +0 war axe a +0 plate armour a ring of poison resistance an orc corpse (skeletalised by now) (27, 1, D) a +2 vampiric spear (27, 2, D) the +9 trident "Teimyor" {vamp, ^Contam rPois Str-4 Dex+4} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. Str-4: It affects your strength (-4). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +0 dagger (27, 3, D) a +1 scimitar of flaming a +1 whip of electrocution a +2 robe (27, 13, D) a +4 rapier of venom a +0 leather armour the elf corpse of Duvessa (skeletalised by now) (27, 31, D) a +2 plate armour of fire resistance (still there?) a +0 longbow (still there?) (27, 49, D) a +0 plate armour (27, 51, D) a +0 dagger (27, 56, D) a juggernaut corpse (skeletalised by now) (28, 0, D) a +3 scale mail of poison resistance (28, 1, D) the +1 arbalest of Mastery {heavy, rC+ Str+2} rC+: It protects you from cold. Str+2: It affects your strength (+2). It cannot be enchanted further. (28, 7, D) a +0 robe a +0 dagger a +0 chain mail the human corpse of Josephine (skeletalised by now) the goblin corpse of Ijyb (skeletalised by now) (28, 16, D) a +0 robe a +0 club (28, 17, D) a +2 robe of cold resistance (unseen) (28, 31, D) an elf corpse (skeletalised by now) (28, 32, D) a +0 leather armour a +0 ring mail a parchment of Maxwell's Capacitive Coupling (28, 49, D) a +1 dire flail of protection a +0 robe a +5 glaive of freezing a +0 broad axe a +0 robe a +0 athame of protection an orc corpse (skeletalised by now) (28, 50, D) a +0 long sword a +0 arbalest +0 pearl dragon scales a +0 dire flail an orc corpse (skeletalised by now) (28, 51, D) a +0 plate armour 2 large rocks an orc corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (28, 53, D) the +7 war axe of the Dwarven Hall {drain, Str+4 Dex+2} Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (29, 4, D) a +1 arbalest of freezing (29, 16, D) a scroll of brand weapon (29, 18, D) the ring of Suod {*Slow rPois rF+ Will+ SInv} [ring of willpower] *Slow: It may slow you when you take damage. rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. SInv: It lets you see invisible. a +0 trident a naga corpse (skeletalised by now) (29, 31, D) a +4 plate armour of fire resistance (unseen) (29, 33, D) a +0 dagger (29, 50, D) a +0 dagger 6 large rocks a stone giant corpse (skeletalised by now) (29, 51, D) a +0 kite shield (30, 34, D) a +2 scimitar of freezing a +0 leather armour a +0 long sword a +1 heavy broad axe an elf corpse (skeletalised by now) (30, 36, D) a +1 mace of protection (still there?) an elf corpse (skeletalised by now) (still there?) (30, 38, D) a +0 rapier (30, 48, D) a parchment of Forge Lightning Spire (30, 49, D) a staff of air 6 large rocks (30, 51, D) a +0 plate armour 6 large rocks a stone giant corpse (skeletalised by now) (30, 52, D) a +5 ring of evasion 4 large rocks a +0 dagger a +0 robe a +0 plate armour a +0 arbalest an orc corpse (skeletalised by now) (30, 53, D) a +0 long sword (30, 55, D) an orc corpse (skeletalised by now) (31, 48, D) a +0 plate armour of fire resistance (unseen) (31, 49, D) the +7 quarterstaff of Conscience {freeze, rC+ Str+4 Dex+4} rC+: It protects you from cold. Str+4: It affects your strength (+4). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +0 battleaxe a +0 plate armour a +0 great sword (32, 49, D) a +1 chain mail of poison resistance (still there?) a +0 falchion of electrocution (still there?) (32, 50, D) a parchment of Vhi's Electric Charge (still there?) a +2 war axe of flaming (still there?) (33, 48, D) a +0 great mace (33, 51, D) a +0 heavy orcbow (still there?) a +0 great mace (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) (33, 52, D) the +12 arbalest "Uxafueti" {penet, rN+ SInv} (still there?) rN+: It protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. a juggernaut corpse (skeletalised by now) (still there?) (34, 28, D) a +0 heavy spear (unseen) (34, 48, D) a +4 heavy hand axe (unseen) (34, 49, D) a manual of Axes (34, 50, D) a +4 scimitar of valour (still there?) 2 large rocks (still there?) a stone giant corpse (skeletalised by now) (still there?) (34, 51, D) a +3 war axe (still there?) a +0 plate armour (still there?) (35, 1, D) a +2 hand axe of freezing (unseen) (35, 14, D) a +2 demon blade of venom (unseen) (35, 15, D) an amulet of the acrobat (35, 18, D) a shapeshifter corpse (skeletalised by now) (35, 28, D) a parchment of Fulminant Prism (36, 14, D) a +4 antimagic spear (unseen) (36, 15, D) the +2 long sword of Olekete {speed, Int-2 Dex+7} (still there?) Int-2: It affects your intelligence (-2). Dex+7: It affects your dexterity (+7). It cannot be enchanted further. a +0 robe (still there?) the +4 quarterstaff "Samu" {elec, rC++ Int+3} (still there?) rC++: It greatly protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 robe (still there?) the +3 leather armour of Summertime {rElec rPois rC- Int-2} (still there?) rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Int-2: It affects your intelligence (-2). It cannot be enchanted further. a kobold corpse (skeletalised by now) (still there?) (36, 17, D) an ugly thing corpse (skeletalised by now) (36, 28, D) the +3 rapier of Mabbor {freeze, rF+ Str+5} rF+: It protects you from fire. Str+5: It affects your strength (+5). It cannot be enchanted further. (unseen) (36, 29, D) the +2 sling of Gieser {drain, rPois rF+ Dex+5} rPois: It protects you from poison. rF+: It protects you from fire. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (37, 14, D) a +3 dagger of draining (unseen) (37, 15, D) a +1 chain mail of fire resistance (37, 18, D) a glowing shapeshifter corpse (skeletalised by now) (37, 28, D) 4 scrolls of enchant armour (37, 29, D) an eel talisman (38, 0, D) a staff of conjuration a +1 leather armour of poison resistance (38, 14, D) a staff of alchemy (still there?) a +0 robe (still there?) (38, 16, D) a +1 demon blade (still there?) a kobold corpse (skeletalised by now) (still there?) (38, 28, D) the +2 whip of Gepeiw {flame, Fly rF++} (still there?) Fly: It grants you flight. rF++: It greatly protects you from fire. It cannot be enchanted further. an amulet of reflection (still there?) (39, 13, D) a shapeshifter corpse (skeletalised by now) (39, 14, D) a +3 scale mail of fire resistance (39, 15, D) a staff of alchemy (unseen) (40, 0, D) a +3 plate armour of fire resistance a +0 short sword of flaming (40, 24, D) a shapeshifter corpse (skeletalised by now) (40, 29, D) the +2 lajatang of Trauma {flame, rElec Dex-2 SInv Stlth-} rElec: It insulates you from electricity. Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. It cannot be enchanted further. a +1 cloak of poison resistance a +0 battleaxe of sundering (41, 0, D) a +6 heavy arbalest (41, 13, D) a +3 mace of protection (unseen) (41, 14, D) a parchment of Splinterfrost Shell (still there?) a +10 plate armour of ponderousness (still there?) a shapeshifter corpse (skeletalised by now) (still there?) (41, 51, D) a +0 demon whip of freezing (unseen) (42, 0, D) the +3 short sword of the Inquisitive Deaths {venom, ^Drain Fly Str+6} (still there?) ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. Str+6: It affects your strength (+6). It cannot be enchanted further. a staff of conjuration (still there?) (42, 14, D) a ring of poison resistance (still there?) a staff of earth (still there?) a glowing shapeshifter corpse (skeletalised by now) (still there?) (42, 17, D) a +2 dagger of venom (still there?) a +0 robe (still there?) a shapeshifter corpse (skeletalised by now) (still there?) (42, 28, D) a staff of cold (43, 14, D) a +1 robe of resistance (still there?) a glowing shapeshifter corpse (skeletalised by now) (still there?) (43, 15, D) a parchment of Call Canine Familiar (43, 29, D) the +1 leather armour "Ixkop" {+Inv rPois rN+ Dex-2} (still there?) +Inv: It lets you turn invisible. rPois: It protects you from poison. rN+: It protects you from negative energy. Dex-2: It affects your dexterity (-2). It cannot be enchanted further. a staff of alchemy (still there?) (44, 50, D) a +2 scimitar of protection (still there?) a staff of fire (still there?) (45, 50, D) a staff of conjuration (unseen) (45, 51, D) a parchment of Iskenderun's Battlesphere (46, 51, D) a +1 short sword of venom (still there?) a +0 scale mail (still there?) (46, 52, D) a +1 ring mail of willpower (unseen) (46, 53, D) a demonspawn corpse (47, 50, D) a +0 shortbow of freezing (still there?) a +1 ring mail of willpower (still there?) (48, 50, D) a +1 falchion of valour (unseen) (48, 52, D) a +1 glaive of entangling (unseen) (49, 0, D) a staff of air (unseen) (49, 1, D) a +3 morningstar of holy wrath (unseen) (49, 12, D) a +1 short sword of speed (unseen) (49, 24, D) a +1 vampiric spear (unseen) (50, 0, D) a +4 great sword of holy wrath (still there?) a +1 helmet of ice (still there?) (50, 1, D) a parchment of Malign Gateway (50, 3, D) a komodo dragon corpse (skeletalised by now) (50, 4, D) a +0 robe (50, 12, D) a +2 shortbow of draining (unseen) (50, 13, D) the +4 battleaxe "Irraobb" {reap, *Noise ^Fragile rF+ Dex+8} *Noise: It may make a loud noise when swung. ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. Dex+8: It affects your dexterity (+8). It cannot be enchanted further. (unseen) (50, 14, D) a wyvern corpse (skeletalised by now) (50, 16, D) a water moccasin corpse (skeletalised by now) (50, 28, D) a +2 great sword (unseen) (50, 36, D) a +0 kite shield of protection (50, 40, D) a +0 vampiric war axe a +0 chain mail (51, 3, D) a yak corpse (skeletalised by now) (51, 12, D) a +4 whip of venom (51, 13, D) the +5 spear of the Harvest {freeze, ^Fragile +Blink Str+4 Dex+3} (still there?) ^Fragile: It will be destroyed if unequipped. +Blink: It lets you blink. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a hydra corpse (skeletalised by now) (still there?) (51, 24, D) a staff of necromancy (51, 25, D) a +1 heavy mace (unseen) (51, 27, D) a +0 chain mail (51, 36, D) a +3 sling of flaming (unseen) (51, 50, D) the +3 great sword "Piostai" {protect, +Blink Str+3 Dex-4} (still there?) +Blink: It lets you blink. Str+3: It affects your strength (+3). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. a +2 triple sword of valour (still there?) (52, 0, D) the +5 great mace of Qicoz {freeze, Will- Dex+8 SInv Stlth-} Will-: It decreases your willpower. Dex+8: It affects your dexterity (+8). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. It cannot be enchanted further. a komodo dragon corpse (skeletalised by now) (52, 6, D) a black mamba corpse (skeletalised by now) (52, 15, D) a water moccasin corpse (skeletalised by now) a yak corpse (skeletalised by now) (52, 24, D) the +2 mace "Isuefoan" {flame, rC++ rCorr} rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (52, 25, D) a scarf of invisibility (52, 36, D) a +3 long sword of holy wrath (52, 37, D) the air staff of Yfaeto {rElec rF++ rC- SInv Fire Air} [staff of air] rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. (unseen) (52, 39, D) a +4 rapier of electrocution (still there?) a +0 cloak (still there?) a +0 pair of gloves (still there?) (53, 0, D) a staff of fire a +0 cloak a komodo dragon corpse (skeletalised by now) (53, 6, D) a water moccasin corpse (skeletalised by now) (53, 7, D) a black mamba corpse (skeletalised by now) (53, 12, D) a +0 pair of gloves of fire a cane toad corpse (skeletalised by now) (53, 16, D) a bullfrog corpse (skeletalised by now) a wolf corpse (skeletalised by now) (53, 24, D) a ring of flight (53, 25, D) a +4 heavy broad axe (still there?) a +3 heavy battleaxe (still there?) a human corpse (skeletalised by now) (still there?) (53, 26, D) a +5 partisan of flaming (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (53, 37, D) a +0 rapier of venom (53, 43, D) a +2 demon trident of flaming a +4 chain mail of poison resistance a +0 tower shield the human corpse of Louise (skeletalised by now) (54, 12, D) a +2 whip of electrocution (54, 17, D) a wolf corpse (skeletalised by now) (54, 23, D) a ring of protection from cold (still there?) a +0 ring mail of poison resistance (still there?) (54, 25, D) a staff of air (unseen) (54, 27, D) a +0 chain mail (55, -1, D) a lupine talisman (still there?) a +6 ring of intelligence (still there?) (55, 13, D) the +1 leather armour "Runeike" {rC+ Will+ SInv} rC+: It protects you from cold. Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. (55, 14, D) a komodo dragon corpse (skeletalised by now) (59, 36, D) a +2 heavy halberd (unseen) (59, 39, D) a +1 war axe of electrocution (still there?) a +0 plate armour (still there?) (60, 36, D) the +3 falchion "Satwakem" {holy, *Corrode ^Drain rN+++ Int+6} (still there?) *Corrode: It may corrode you when you take damage. ^Drain: It drains your maximum health when unequipped. rN+++: It renders you almost immune to negative energy. Int+6: It affects your intelligence (+6). It cannot be enchanted further. a +2 vampiric scimitar (still there?) (60, 39, D) a +0 dagger a +0 robe (61, 0, D) a sanguine talisman (unseen) (61, 16, D) a staff of conjuration (unseen) (61, 26, D) the +2 flail "Laont" {elec, rCorr Dex+4} rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (61, 37, D) a staff of air (61, 38, D) a +0 long sword a +0 hand axe a +0 robe (62, 8, D) a staff of alchemy (62, 9, D) the +1 eveningstar "Brilliance" {foul flame, Umbra} Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. It cannot be enchanted further. (unseen) (62, 17, D) a staff of air (unseen) (62, 20, D) a basilisk corpse (skeletalised by now) a yak corpse (skeletalised by now) (62, 26, D) a ring of flight (62, 36, D) a +2 heavy battleaxe (unseen) (62, 37, D) a +0 dagger of flaming (unseen) (63, 0, D) a staff of fire (unseen) (63, 8, D) a +1 robe of willpower (unseen) (63, 16, D) the +0 ring mail of Nelaimis {rF+ Int+2 Dex-4 Stlth+} rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (63, 17, D) a +2 robe of cold resistance (unseen) (63, 20, D) a basilisk corpse (skeletalised by now) (63, 26, D) a +3 plate armour of cold resistance (63, 36, D) a staff of alchemy (unseen) (63, 37, D) +2 pearl dragon scales (still there?) a +0 robe (still there?) (64, 20, D) a wolf corpse (skeletalised by now) (64, 26, D) the +1 battleaxe of the Orb {venom, rC+ rN+ Dex+3} rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (67, 2, D) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (68, 0, D) a +0 kite shield of positive energy (68, 1, D) a +0 dagger a +0 robe the elf corpse of Dowan (skeletalised by now) (68, 2, D) a +2 quarterstaff of chaos a +0 buckler a +0 scale mail (70, 8, D) a staff of alchemy (unseen) (70, 12, D) a shapeshifter corpse (skeletalised by now) (70, 21, D) a +0 falchion a +0 club a draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (70, 27, D) a +0 dagger (70, 37, D) a +2 hand axe of distortion (71, 17, D) a staff of air (71, 21, D) a +0 club a +0 trident a draconian corpse (skeletalised by now) (71, 26, D) a staff of cold a staff of fire (71, 27, D) a +0 trident a +5 giant spiked club a draconian corpse (skeletalised by now) (71, 28, D) a +0 club a draconian corpse (skeletalised by now) (71, 35, D) the +2 shortbow "Situr" {flame, SInv} SInv: It lets you see invisible. It cannot be enchanted further. (72, 9, D) a staff of fire (unseen) (72, 16, D) a staff of air (unseen) (72, 17, D) the +8 dagger of Utuh Seh {heavy, Str+4} Str+4: It affects your strength (+4). It cannot be enchanted further. (unseen) (72, 21, D) a +0 battleaxe a black draconian corpse (skeletalised by now) (72, 22, D) a +0 whip a draconian corpse (skeletalised by now) (72, 27, D) a +4 dagger of protection (still there?) a +0 hand axe (still there?) (72, 28, D) a +0 flail (72, 36, D) a +0 trident of venom (still there?) an orb of attunement (still there?) (73, 1, D) a staff of cold (unseen) (73, 3, D) a black bear corpse (skeletalised by now) (73, 16, D) a +2 plate armour of fire resistance (unseen) (73, 17, D) a +0 chain mail of willpower (unseen) (73, 29, D) a +0 short sword (73, 36, D) a +3 hand axe of venom (still there?) a staff of alchemy (still there?) (74, 3, D) a +0 rapier a +0 robe (75, 1, D) the +8 chain mail of Evolution {*Silence rF+ rCorr Str+3 SInv} *Silence: It may silence you when you take damage. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). SInv: It lets you see invisible. It cannot be enchanted further.