Dungeon Crawl Stone Soup version 0.34-a0-1928-gc6910b0dee (webtiles) character file. Game seed: 2439550390317069017 18 Wong the Conjurer (level 2, -2/15 HPs) Began as a Deep Elf Conjurer on Jan 3, 2026. Slain by Grinder (9 damage) ... on level 3 of the Dungeon. The game lasted 00:01:31 (367 turns). Wong the Conjurer (Deep Elf Conjurer) Turns: 367, Time: 00:01:31 Health: -2/15 AC: 2 Str: 4 XL: 2 Next: 51% Magic: 4/8 EV: 11 Int: 22 God: Gold: 29 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 29 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of noise {unknown} d - a scroll of enchant weapon {unknown} e - a scroll of identify {unknown} Potions g - a potion of magic f - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.8 Spellcasting + Level 4.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 16% 1d1 12% 1 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Malign Gateway Summ/Tloc 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Ashenzari Fedhas Makhleb Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger (asleep, 100% to hit) You miscast Searing Ray. Nothing appears to happen. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger (asleep, 100% to hit) You focus your ray upon the kobold. The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) You stop channelling your searing ray. You now have 29 gold pieces (gained 7). There is an open door here. Your magical contamination has completely faded away. You encounter Grinder. Grinder shouts! Grinder gestures at you. Pain shoots through your body! Ouch! That really hurt! Unknown command. Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (77% to hit) You focus your ray upon Grinder. The searing ray hits Grinder. Grinder is lightly wounded. (Press . to maintain the ray.) Grinder says, "Wait up." The searing ray hits Grinder. Grinder is lightly wounded. The searing ray hits Grinder! Grinder is moderately wounded. Grinder hits you. You writhe in agony! Ouch! That really hurt! You die... Grinder says, "Now the real fun starts!" #.# #.##...####...... #.# #.###...# #.##### #.# .# ###.# #.# #.# .# .# #.# #.# .# .# #.# .# .. #.# .# .# #.########5# .# . #........@.# . ############ . .. .. #. You could see Grinder. Vanquished Creatures An adder (D:2) An endoplasm (D:3) A hobgoblin (D:2) An orc (D:3) A ball python (D:1) 2 bats A frilled lizard (D:2) A goblin (D:1) 2 kobolds 2 rats (D:3) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Wong the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 51 | D:2 | Reached XP level 2. HP: 15/15 MP: 1/8 54 | D:2 | Learned a level 2 spell: Searing Ray 226 | D:3 | Found a broken altar of Ashenzari. 303 | D:3 | Found a burning altar of Makhleb. 317 | D:3 | Found a blossoming altar of Fedhas. 364 | D:3 | Encountered Grinder 367 | D:3 | Slain by Grinder Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pyramid, layout_loops_cross D:2: layout_loops_ring, chequers_ecumenical_altar_twisty, uniq_terence D:3: layout_loops_ring, mainiacjoe_overflow_24_doors, mainiacjoe_overflow_swirl, uniq_grinder, uniq_jessica Action || total ---------------------------++------- Cast: Magic Dart || 14 Searing Ray || 4 Armour: Robe || 1 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 369 | 369 | 0 | 0 | 8 | 3 | 123.0 | Dungeon | 369 | 369 | 0 | 0 | 8 | 3 | 123.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 288 daAuts D:2: 55 daAuts D:1: 26 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+