Dungeon Crawl Stone Soup version 0.34-a0-1928-gc6910b0dee (webtiles) character file. Game seed: 10594765729154033827 506 Wong the Magician (level 6, -1/32 HPs) Began as a Deep Elf Conjurer on Jan 3, 2026. Slain by a scorpion (7 damage) ... in an ossuary. The game lasted 00:05:19 (864 turns). Wong the Magician (Deep Elf Conjurer) Turns: 864, Time: 00:05:19 Health: -1/32 AC: 3 Str: 4 XL: 6 Next: 97% Magic: 3/17 EV: 11 Int: 31 God: Gold: 81 SH: 0 Dex: 13 Spells: 6/17 levels left rFire . . . (100%) b - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) c - +0 helmet {Light} rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + d - +6 ring of intelligence HPRegen 0.25/turn (no ring) MPRegen 0.30/turn %: no passive effects @: lethally poisoned (-1 -> -4), glowing A: magic regeneration a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 81 gold pieces. Inventory: Hand Weapons b - a +0 short sword (weapon) Armour a - a +0 robe (worn) c - a +0 helmet of light (worn) Jewellery d - a +6 ring of intelligence (worn) Scrolls c - a scroll of enchant weapon {unknown} d - 2 scrolls of identify {unknown} e - 2 scrolls of teleportation {unknown} h - a scroll of poison {unknown} Potions g - a potion of magic j - a potion of invisibility {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 6.0 Spellcasting - Level 5.5 Conjurations * Level 3.7 Translocations * Level 3.8 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 88% 2d7 1% 2 c - Iskenderun's Mystic Conj/Tloc 38% 2d9 (+2d4 7% 4 d - Fulminant Prism Conj/Alch 19% 3d11 7% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 52% 3-6/arc 2% 2 Discord Hex 4% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Kikubaaqudgha Sif Muna Yredelemnul Zin Shops: D:1 ( D:3 : Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The scorpion is moderately wounded. The searing ray hits the scorpion. The scorpion is severely wounded. The scorpion misses you. The searing ray hits the scorpion. The scorpion is severely wounded. You finish channelling your searing ray. The scorpion stings you. The scorpion barely misses you. You hit the scorpion but do no damage. The scorpion is severely wounded. The scorpion barely misses you. The scorpion barely misses you. The scorpion attacks as it pursues you! The scorpion stings you. You are poisoned. The scorpion poisons you! The scorpion barely misses you. There is an open door here. You feel sick. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (haloed, 86% to hit) You miscast Searing Ray. Nothing appears to happen. You feel sick. The scorpion stings you. You are more poisoned. The scorpion poisons you! It was a potion of curing. You feel better. Okay, then. The scorpion closely misses you. The scorpion stings you. You are poisoned. The scorpion poisons you! You feel very sick. Okay, then. Okay, then. You feel sick. The scorpion attacks as it pursues you! The scorpion stings you. * * * LOW HITPOINT WARNING * * * You feel sick. You feel sick. The scorpion attacks as it pursues you! The scorpion stings you! You die... ######'########## .s#??!#...#...#...# ..'!.Z#...'...ß...# ..#!.Z#...#.......# ##############ß...ß## #...#...#...#..Z....# #.∩.'†..ß...#.s.ß...# #...#.......#.s.#...# ##'###ß...ß###@###### #...#.......#...#M.!# #.∩.#...ß...'...#!..+ #...#...#...#...#!!!# ##################### You could see a mummy, 2 scorpions and a scorpion zombie. Vanquished Creatures A phantom (D:4) 2 scorpions (Ossuary) 2 human zombies (Ossuary) An orc wizard (D:3) 2 centaur zombies (Ossuary) 6 scorpion zombies (Ossuary) A mummy (Ossuary) 6 adders A dart slug (D:1) An adder zombie (Ossuary) 4 orcs (D:3) 4 hobgoblins A quokka (D:2) 3 ball pythons (D:3) A ball python zombie (Ossuary) 5 bats 3 endoplasms 3 frilled lizards (D:3) A goblin (D:3) A jackal zombie (Ossuary) 2 kobolds 6 rats 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Wong the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 68 | D:1 | Found Fimmoth's Antique Weapon Boutique. 97 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 125 | D:1 | Learned a level 2 spell: Searing Ray 160 | D:3 | Found Ifoimpun's Vocational Training. 171 | D:3 | Found a shimmering blue altar of Sif Muna. 173 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 178 | D:3 | Reached skill level 4 in Spellcasting 178 | D:3 | Reached skill level 5 in Conjurations 178 | D:3 | Reached XP level 3. HP: 15/19 MP: 6/10 551 | D:3 | Reached XP level 4. HP: 24/24 MP: 9/12 590 | D:3 | Found a basalt altar of Yredelemnul. 600 | D:3 | Reached skill level 5 in Spellcasting 617 | D:3 | Found a glowing silver altar of Zin. 659 | D:4 | Learned a level 4 spell: Fulminant Prism 664 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 665 | D:4 | Encountered a phantom 684 | D:4 | Killed a phantom 685 | D:4 | Reached skill level 1 in Translocations 685 | D:4 | Reached skill level 1 in Alchemy 685 | D:4 | Reached XP level 5. HP: 19/28 MP: 2/14 709 | D:4 | Found a sand-covered staircase. 714 | Ossuary | Entered an ossuary 733 | Ossuary | Reached XP level 6. HP: 27/32 MP: 3/16 831 | Ossuary | Reached skill level 6 in Spellcasting 864 | Ossuary | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stone_temple_mockup, layout_basic, serial_shops, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks], minivault_14 D:2: layout_loops_cross D:3: layout_loops_ring, mainiacjoe_overflow_big_doors, jmf_multi_god_temple, nicolae_shop_vocational D:4: layout_cave_pools, enter_ossuary_5, feat_on_display, nicolae_tricolors, uniq_eustachio, uniq_duvessa, uniq_grinder, uniq_edmund Ossuary: ossuary_minmay_scorpions Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 4 5 6 | 6.0 Conjurations | 5 | 5.5 Translocations | 1 2 3 | 3.7 Alchemy | 1 2 3 | 3.8 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 4 | 22 || 26 Melee: Short sword | 4 | 22 || 26 Cast: Magic Dart | 23 | || 23 Searing Ray | 15 | 14 || 29 Fulminant Prism | | 5 || 5 Drink: Curing | | 1 || 1 Stab: Sleeping | 2 | || 2 Armour: Robe | 11 | 35 || 46 Dodge: Dodged | 12 | 35 || 47 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 866 | 822 | 44 | 0 | 0 | 5 | 173.2 | Dungeon | 716 | 672 | 44 | 0 | 0 | 4 | 179.0 | Ossuary | 149 | 149 | 0 | 0 | 0 | 1 | 149.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 247 daAuts D:2: 228 daAuts D:1: 177 daAuts Ossuary: 149 daAuts D:4: 63 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+