Dungeon Crawl Stone Soup version 0.34-a0-317-g87ee97bf79 (webtiles) character file. Game seed: 165620546707768790 12 Wong the Conjurer (level 2, -12/15 HPs) Began as a Deep Elf Conjurer on July 3, 2025. Mangled by a gnoll ... wielding a +1 whip of electrocution (20 damage) ... on level 2 of the Dungeon on July 7, 2025. The game lasted 00:00:55 (280 turns). Wong the Conjurer (Deep Elf Conjurer) Turns: 280, Time: 00:00:55 Health: -12/15 AC: 2 Str: 4 XL: 2 Next: 20% Magic: 6/8 EV: 11 Int: 22 God: Gold: 28 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) d - staff of death rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 28 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves d - a staff of death (weapon) Jewellery c - a ring of protection from cold Wands g - a wand of polymorph (12) Scrolls f - 2 scrolls of identify {unknown} Potions b - a potion of magic e - a potion of heal wounds {unknown} Skills: + Level 2.7 Dodging + Level 2.9 Stealth + Level 3.3 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You open the door. 2 gnolls come into view. A gnoll is wielding a +1 whip of electrocution. A gnoll comes into view. It is wielding a +0 club. There is an open door here. You close the door. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You open the door. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +1 whip of electrocution (asleep, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll shouts! x2; You hear a shout! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +1 whip of electrocution (100% to hit) The magic dart hits the gnoll but does no damage. You hit the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +1 whip of electrocution! You are electrocuted!! Ouch! That really hurt! You die... #. .## #.## #.# ...# #.. #+## #..# #.# #...# #..# #.### #..... ...# #.#.## #...... ...#######....####....... ................@j..jj... #.########....####....... #.# #.#.## #...... #.# #.### #..... #.# ... #...# #.# #... #+## #.# #...# #.# ##.## #.# You could see 3 gnolls. Vanquished Creatures A dart slug (D:2) An endoplasm (D:1) 3 hobgoblins A bat (D:1) 2 frilled lizards A goblin (D:2) A kobold (D:1) 2 rats (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Wong the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 117 | D:1 | Upgraded the game from 0.34-a0-168-g25cbcda860 to | 0.34-a0-317-g87ee97bf79 171 | D:2 | Reached XP level 2. HP: 15/15 MP: 5/8 277 | D:2 | Learned a level 2 spell: Searing Ray 280 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: nagdon_arrival_double_spiral, layout_rooms, hangedman_decor_points D:2: layout_loops_corners, hangedman_glass_teeth Action || total ---------------------------++------- Melee: Staff || 4 Cast: Magic Dart || 21 Armour: Robe || 3 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 314 | 308 | 6 | 0 | 95 | 2 | 157.0 | Dungeon | 314 | 308 | 6 | 0 | 95 | 2 | 157.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 202 daAuts D:2: 111 daAuts