Dungeon Crawl Stone Soup version 0.33-a0-787-geca436ef18 (webtiles) character file. Game seed: 3157027723049139718 43 Wong the Conjurer (level 3, -2/20 HPs) Began as a Deep Elf Conjurer on Jan 24, 2025. Slain by Terence ... wielding a +0 mace (9 damage) ... on level 3 of the Dungeon. The game lasted 00:02:31 (460 turns). Wong the Conjurer (Deep Elf Conjurer) Turns: 460, Time: 00:02:31 Health: -2/20 AC: 2 Str: 4 XL: 3 Next: 37% Magic: 2/10 EV: 11 Int: 24 God: Gold: 22 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . e - +0 sling rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons c - a +0 dagger e - a +0 sling (weapon) Armour a - a +0 robe (worn) Scrolls g - a scroll of fear {unknown} Potions b - a potion of magic d - 2 potions of heal wounds {unknown} f - a potion of attraction {unknown} Skills: + Level 1.1 Fighting - Level 2.4 Dodging + Level 3.2 Stealth + Level 3.6 Spellcasting + Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 4% N/A 30% 3 Flame Wave Conj/Fire 15% 2d7 36% 4 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Sticky Flame Fire/Alch 4% 2d4 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (82% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) The searing ray hits Terence. Terence is lightly wounded. The searing ray hits Terence but does no damage. Terence is lightly wounded. The searing ray hits Terence! Terence is heavily wounded. You finish channelling your searing ray. Terence hits you with a +0 mace. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (heavily wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence completely misses you. The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +0 mace! The searing ray hits Terence. Terence is almost dead. Terence barely misses you. The searing ray hits Terence but does no damage. Terence is almost dead. You finish channelling your searing ray. Terence hits you with a +0 mace! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ...# .... ... ####.#. ..) ...... ######.# ...#.# # .....#†######..#.#.# #...#<#.......#.### #................. B #..†.##.#.......# #. ##......@........# ##.##.)...##@##......##. .........###............ ##$......# ##.#..#...## #.......# #........### #.....@.####.##........ ......##....#.##.#..#### .#.... #......##.....# ...... ######.##<...## You could see Terence. Vanquished Creatures An adder (D:3) 2 dart slugs 7 ball pythons (D:1) 5 endoplasms 2 goblins 2 hobgoblins (D:1) A kobold (D:1) A quokka (D:3) A bat (D:1) A frilled lizard (D:1) 6 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Wong the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 104 | D:1 | Reached XP level 2. HP: 16/16 MP: 2/8 107 | D:1 | Learned a level 2 spell: Searing Ray 302 | D:2 | Reached XP level 3. HP: 20/20 MP: 5/10 388 | D:3 | Reached skill level 1 in Fighting 436 | D:3 | Noticed Terence 460 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_long_road, layout_basic D:2: layout_basic, uniq_jessica, uniq_robin D:3: layout_basic, minmay_misc_feat_diagonals, st_stairs_14, minmay_ruptured, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.2 Fighting | 1 | 1.1 Dodging | | 2.4 Spellcasting | | 3.6 Conjurations | | 4.7 Action || total ---------------------------++------- Melee: Dagger || 1 Fire: Sling || 4 Cast: Magic Dart || 31 Searing Ray || 10 Armour: Robe || 4 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 460 | 431 | 29 | 0 | 0 | 3 | 153.3 | Dungeon | 460 | 431 | 29 | 0 | 0 | 3 | 153.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 217 daAuts D:2: 180 daAuts D:3: 62 daAuts