Dungeon Crawl Stone Soup version 0.33-a0-773-g379047849a (webtiles) character file. Game seed: 13267229561471095713 535 Wong the Conjurer (level 7, 37/55 HPs) Began as a Red Draconian Conjurer on Jan 19, 2025. Was an Initiate of Vehumet. Quit the game on level 5 of the Dungeon. The game lasted 00:03:03 (2603 turns). Wong the Conjurer (Red Draconian Conjurer) Turns: 2603, Time: 00:03:04 Health: 37/55 AC: 6 Str: 15 XL: 7 Next: 4% Magic: 8/13 EV: 11 Int: 21 God: Vehumet [......] Gold: 195 SH: 0 Dex: 9 Spells: 4/15 levels left rFire + + . c - +0 hand axe (flame) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... p - +6 ring of strength Stlth ++ r - ring of protection from fire HPRegen 0.29/turn MPRegen 0.13/turn %: no passive effects @: no status effects A: combustion breath, AC +6, unfitting armour, fire resistance 1, cold-blooded a: Combustion Breath, Renounce Religion You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 195 gold pieces. Inventory: Hand Weapons c - a +0 hand axe of flaming (weapon) Jewellery p - a +6 ring of strength (worn) r - a ring of protection from fire (worn) Wands n - a wand of acid (13) s - a wand of roots (9) Scrolls b - 3 scrolls of noise {unknown} d - 2 scrolls of fear {unknown} e - 3 scrolls of enchant armour {unknown} f - 3 scrolls of identify {unknown} g - a scroll of amnesia {unknown} j - a scroll of enchant weapon {unknown} q - 2 scrolls of torment {unknown} Potions a - a potion of magic h - a potion of enlightenment {unknown} i - 2 potions of moonshine {unknown} k - a potion of haste {unknown} l - 2 potions of cancellation {unknown} m - a potion of invisibility {unknown} o - a potion of heal wounds {unknown} Skills: - Level 2.0 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.5 Spellcasting - Level 5.7 Conjurations * Level 2.3 Translocations * Level 2.3 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 d - Fulminant Prism Conj/Alch 10% 3d8 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 28% N/A 7% 2 Maxwell's Portable Pile Tloc 14% (3-9)d3 13% 3 Teleport Other Tloc 14% N/A 13% 3 Ensorcelled Hibernation Hex/Ice 8% N/A 17% 2 Passwall Erth 4% N/A 34% 3 Swiftness Air 4% N/A 34% 3 Forge Blazeheart Golem Fire/Frge 4% N/A 75% 4 Orb of Destruction Conj 14% 9d7 100% 7 Spellspark Servitor Conj/Frge 8% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Altars: Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Ru Sif Muna Trog Vehumet Innate Abilities, Weirdness & Mutations You can breathe blasts of explosive embers. Your fiery red scales are hard. (AC +6) You cannot fit into any form of body armour. Your flesh is heat resistant. (rF+) You are cold-blooded and may be slowed by cold attacks. Message History You see here 4 poisoned darts. You see here a water moccasin corpse. There is a stone staircase leading up here. You see here an adder corpse. There is a stone staircase leading down here. You open the door. There is an open door here. A sleepcap comes into view. The sleepcap moves out of view. A sleepcap is nearby! A sleepcap is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap! The sleepcap is moderately damaged. (Press . to maintain the ray.) The searing ray hits the sleepcap. The sleepcap is heavily damaged. The searing ray hits the sleepcap! The sleepcap is severely damaged. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. You stop channelling your searing ray. The sleepcap releases spores at you! You wake up. Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (severely damaged, 100% to hit) The bolt of acid hits the sleepcap! The acid corrodes the sleepcap! You destroy the sleepcap! Vehumet accepts your kill. You have reached level 7! Your scales start taking on a fiery red colour. You learn Fire Magic much quicker. You learn Ice Magic much slower. You can breathe blasts of explosive embers. You feel resistant to heat. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..## #.##.>....##### #..# #.##.#.#......# . #### ########.####.####.... #ß###ß###.#............ .......'..#.##.####.... #ß###ß##..#.##.# . # ##..<...# #.#.#.## #@#...# ............... .####.#.#.#.##. ...#..###. ... #.# #. ..... .## #. .### .# There were no monsters in sight! Vanquished Creatures A water moccasin (D:5) A black bear (D:4) A bombardier beetle (D:5) A hound (D:4) 2 sleepcaps Terence (D:2) An iguana (D:5) 2 orc wizards (D:4) 3 adders A shadow imp (D:4) A ribbon worm (D:3) A dart slug (D:4) 10 orcs 2 endoplasms 7 giant cockroaches 7 goblins 7 hobgoblins 8 jackals 4 quokkas 6 ball pythons 2 bats 3 frilled lizards 6 kobolds 3 rats 81 creatures vanquished. Vanquished Creatures (others) A giant cockroach (D:3) 1 creature vanquished. Grand Total: 82 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Wong the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 221 | D:1 | Reached XP level 2. HP: 22/22 MP: 1/5 276 | D:1 | Learned a level 2 spell: Searing Ray 284 | D:1 | Reached skill level 1 in Fighting 528 | D:2 | Noticed Terence 634 | D:2 | Killed Terence 635 | D:2 | Reached XP level 3. HP: 29/29 MP: 0/6 938 | D:1 | Reached XP level 4. HP: 32/36 MP: 8/8 1367 | D:3 | Reached skill level 5 in Conjurations 1497 | D:3 | Reached XP level 5. HP: 32/41 MP: 10/10 1702 | D:4 | Identified the +8 ring mail "Tifeh" {rC+ Slay+5} 1725 | D:4 | Found a staircase to the Ecumenical Temple. 1743 | Temple | Entered the Ecumenical Temple 1759 | Temple | Became a worshipper of Vehumet 1777 | D:4 | Noticed a black bear 1783 | D:4 | Killed a black bear 1784 | D:4 | Reached XP level 6. HP: 42/48 MP: 5/12 1823 | D:4 | Learned a level 4 spell: Fulminant Prism 1828 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 2098 | D:4 | Identified the +2 robe of Servitude {rElec Will- Str-3 | Int+7} 2407 | D:5 | Entered Level 5 of the Dungeon 2424 | D:5 | Reached skill level 1 in Translocations 2461 | D:5 | Reached skill level 1 in Alchemy 2466 | D:5 | Noticed a water moccasin 2471 | D:5 | Killed a water moccasin 2603 | D:5 | Your scales start taking on a fiery red colour. 2603 | D:5 | Reached XP level 7. HP: 37/55 MP: 8/13 2603 | D:5 | Gained mutation: Your flesh is heat resistant. (rF+) [Red | Draconian growth] 2603 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_maze, layout_loops_ring, dreamdust_princess_bridge D:2: layout_rooms, shapermc_ecumenical_altar_rom_forum, uniq_terence D:3: layout_loops_cross, uniq_crazy_yiuf_cottage D:4: layout_loops_ring, temple_statues D:5: layout_loops_cross, corner_web_ring, chequers_serial_rivers_micro_d, dk_noncrumbling_2 Temple: nicolae_temple_god_jail Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 | 2.0 Spellcasting | 3 4 | 4.5 Conjurations | 5 | 5.7 Translocations | 2 | 2.3 Alchemy | 2 | 2.3 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 14 | | || 14 Hand axe | 61 | 57 | || 118 Tailslap | 8 | 6 | || 14 Cast: Magic Dart | 18 | | || 18 Searing Ray | 2 | 20 | || 22 Evoke: Wand | | 6 | || 6 Stab: Sleeping | | 1 | || 1 Distracted | | 1 | || 1 Armour: Skin | 93 | 58 | || 151 Dodge: Dodged | 73 | 45 | || 118 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2636 | 2422 | 214 | 158 | 1722 | 6 | 439.3 | Dungeon | 2605 | 2421 | 184 | 158 | 1722 | 5 | 521.0 | Temple | 30 | 1 | 29 | 0 | 0 | 1 | 30.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 704 daAuts D:4: 698 daAuts D:1: 633 daAuts D:2: 373 daAuts D:5: 196 daAuts Temple: 30 daAuts