Dungeon Crawl Stone Soup version 0.33-a0-771-g289bc3cdf1 (webtiles) character file.

Game seed: 4920100550448041916

581 Wong the Magician (level 7, 51/55 HPs)
             Began as a White Draconian Conjurer on Jan 19, 2025.
             Quit the game on level 4 of the Dungeon.
             The game lasted 00:03:54 (2298 turns).

Wong the Magician (White Draconian Conjurer)        Turns: 2298, Time: 00:03:54

Health: 51/55      AC:  7    Str:  9    XL:     7   Next: 14%
Magic:  3/14       EV: 11    Int: 21    God:    
Gold:   244        SH:  0    Dex:  9    Spells: 4/15 levels left

rFire   . . .        r - +5 woodcutter's axe
rCold   + + .          [offhand occupied]
rNeg    . . .        (no helmet)
rPois   .            (no cloak)
rElec   .            o - +0 pair of gloves
rCorr   .            (no boots)
SInv    +            (no amulet)
Will    .....        f - ring of see invisible
Stlth   ++           d - ring of protection from cold
HPRegen 0.29/turn
MPRegen 0.14/turn

%: no passive effects
@: no status effects
A: glacial breath, AC +6, unfitting armour, cold resistance 1, cold-blooded
a: Glacial Breath


You were on level 4 of the Dungeon.
You visited 1 branch of the dungeon, and saw 4 of its levels.

You collected 244 gold pieces.

Inventory:

Hand Weapons
 g - a +2 dagger of venom
 r - the +5 woodcutter's axe (weapon)
   (You found it on level 4 of the Dungeon)
Armour
 o - a +0 pair of gloves (worn)
Magical Staves
 a - a staff of conjuration
Jewellery
 d - a ring of protection from cold (worn)
 f - a ring of see invisible (worn)
 k - a ring of protection from cold
Scrolls
 b - 5 scrolls of identify {unknown}
 e - 2 scrolls of poison {unknown}
 i - a scroll of fear {unknown}
 m - a scroll of enchant armour {unknown}
 p - a scroll of teleportation {unknown}
Potions
 c - 3 potions of curing {unknown}
 h - a potion of attraction {unknown}
 j - a potion of magic
 l - a potion of might {unknown}
 n - a potion of berserk rage {unknown}
 q - a potion of moonshine {unknown}
 s - a potion of mutation {unknown}


   Skills:
 - Level 2.0 Fighting
 - Level 1.7 Dodging
 - Level 1.7 Stealth
 * Level 4.7 Spellcasting
 - Level 4.4 Conjurations
 * Level 3.7 Translocations
 * Level 3.0 Alchemy


You had 4 spell levels left.
You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Magic Dart            Conj           92%        1d7       1%          1
b - Searing Ray           Conj           46%        2d6       2%          2
c - Iskenderun's Mystic   Conj/Tloc      22%        2d6 (+2d3 21%         4
d - Fulminant Prism       Conj/Alch      10%        3d8       24%         4

Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Ensorcelled Hibernation  Hex/Ice        10%        N/A       17%         2
 Passwall                 Erth           5%         N/A       32%         3
 Swiftness                Air            5%         N/A       32%         3


Dungeon Overview and Level Annotations

Branches:
Dungeon (4/15)            
Temple: D:4-7       

Altars:

Annotations:
D:4 exclusion: door


Innate Abilities, Weirdness & Mutations

You can breathe waves of cold which freeze foes solid.
Your icy white scales are hard. (AC +6)
You cannot fit into any form of body armour.
Your flesh is cold resistant. (rC+)
You are cold-blooded and may be slowed by cold attacks.

Message History

Aim: Grinder (heavily wounded, 75% to hit)
You focus your ray upon Grinder. The searing ray hits Grinder.
Grinder is heavily wounded.
(Press . to maintain the ray.)
The searing ray misses Grinder.
The searing ray misses Grinder. Grinder misses you.
The searing ray hits Grinder!
Grinder is severely wounded.
You finish channelling your searing ray.
Grinder hits you. You writhe in agony.
You slash Grinder!
Grinder is almost dead.
Grinder barely misses you.
You hit Grinder.
Grinder is almost dead.
A ball python comes into view.
Grinder blinks! The ball python moves out of view.
Grinder blinks!
There is an escape hatch in the ceiling here.
Casting: Searing Ray (safe; 2% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Searing Ray (safe; 2% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: Grinder (almost dead, 75% to hit)
You focus your ray upon Grinder. The searing ray hits Grinder!
You kill Grinder!
(Press . to maintain the ray.)
The ball python hisses angrily.
Your Alchemy skill increases to level 3!
You have reached level 7!
Your scales start taking on an icy white colour.
You learn Fire Magic much slower. You learn Ice Magic much quicker.
You can breathe waves of cold which freeze foes solid.
You feel resistant to cold.
You stop channelling your searing ray.
You barely miss the ball python. The ball python closely misses you.
The ball python grabs you. The ball python constricts you.
You slash the ball python!
You kill the ball python!
Are you sure you want to abandon this character and quit the game? (Confirm
with "yes".) 

     #.#
     #.# #.#
     #.# #.#
     #.# #.#
     #.# #.#
     #.# #.#
     #.###.#
     #...#.#
########<#@######
#....†............
#.#######..###########
#...........##>......#
#..######...##.#..##.#
#..#    #...#......#.#####
#..#    #...#..##..#>....##
#..#    #...#...#..........
#..######..........#.....##


There were no monsters in sight!

Vanquished Creatures
  Grinder (D:4)
  4 orc priests
  Natasha (twice) (D:4)
  An orc wizard (D:3)
  Robin (D:2)
  3 gnolls (D:3)
  4 adders
  2 dart slugs
  3 ribbon worms (D:3)
  11 orcs
  3 bats (D:3)
  5 endoplasms (D:2)
  4 giant cockroaches
  9 goblins
  17 hobgoblins
  5 kobolds
  6 quokkas
  3 ball pythons
  11 frilled lizards
  7 rats
102 creatures vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | Wong the Draconian Conjurer began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 14/14 MP: 3/3
   208 | D:1      | Reached skill level 1 in Fighting
   208 | D:1      | Reached XP level 2. HP: 23/23 MP: 0/5
   211 | D:1      | Learned a level 2 spell: Searing Ray
   439 | D:2      | Noticed Robin
   471 | D:2      | Killed Robin
   472 | D:2      | Reached XP level 3. HP: 25/28 MP: 0/7
   622 | D:1      | Found a faded altar of an unknown god.
   726 | D:2      | Reached XP level 4. HP: 36/36 MP: 8/8
   739 | D:2      | Learned a level 4 spell: Iskenderun's Mystic Blast
   993 | D:3      | Reached skill level 1 in Translocations
  1253 | D:3      | Reached XP level 5. HP: 41/41 MP: 6/10
  1260 | D:3      | Learned a level 4 spell: Fulminant Prism
  1459 | D:3      | Reached skill level 1 in Alchemy
  1733 | D:3      | Reached XP level 6. HP: 35/48 MP: 5/12
  1930 | D:4      | Found the +5 woodcutter's axe
  1996 | D:4      | Got the +5 woodcutter's axe
  2128 | D:4      | Noticed Natasha
  2132 | D:4      | Killed Natasha
  2133 | D:4      | Noticed a sky beast
  2243 | D:4      | Noticed Natasha
  2245 | D:4      | Killed Natasha
  2279 | D:4      | Noticed Grinder
  2294 | D:4      | Killed Grinder
  2295 | D:4      | Your scales start taking on an icy white colour.
  2295 | D:4      | Reached XP level 7. HP: 50/55 MP: 2/14
  2295 | D:4      | Gained mutation: Your flesh is cold resistant. (rC+) [White
                  | Draconian growth]
  2298 | D:4      | Quit the game

Illustrated notes

Levels and vault maps discovered:
D:1:      dpeg_arrival_solitude, layout_basic,
          shapermc_ecumenical_altar_totnotflames, hex_intersection,
          minmay_misc_feat_rows
D:2:      layout_basic, minmay_lizard_pond, uniq_robin
D:3:      minmay_spotlight, layout_loops_ring, glass_columns_a,
          grunt_ministairs_12
D:4:      layout_basic, uniq_grinder, uniq_natasha

Skill      XL: |  1  2  3  4  5  6 |
---------------+-------------------+-----
Fighting       |  1        2       |  2.0
Spellcasting   |        3     4    |  4.7
Translocations |           1  2  3 |  3.7
Alchemy        |              1  3 |  3.0
Dodging        |                   |  1.7
Stealth        |                   |  1.7
Conjurations   |                   |  4.4

Action                     |  1- 3 |  4- 6 |  7- 9 || total
---------------------------+-------+-------+-------++-------
  Melee: Unarmed           |    33 |       |       ||    33
         Tailslap          |    17 |     6 |       ||    23
         Dagger            |    69 |    93 |       ||   162
         Staff             |       |     1 |       ||     1
         Battleaxe         |       |    10 |     2 ||    12
   Cast: Magic Dart        |    21 |       |       ||    21
         Searing Ray       |     3 |    16 |       ||    19
         Fulminant Prism   |       |     3 |       ||     3
   Stab: Sleeping          |       |     4 |       ||     4
 Armour: Skin              |    46 |    60 |     1 ||   107
  Dodge: Dodged            |    39 |    46 |     1 ||    86

Table legend: (Time is in decaauts)
 A = Elapsed time spent in this place.
 B = Non-inter-level travel time spent in this place.
 C = Inter-level travel time spent in this place.
 D = Time resting spent in this place.
 E = Time spent auto-exploring this place.
 F = Levels seen in this place.
 G = Mean time per level.
                   A        B        C        D        E      F       G
               +--------+--------+--------+--------+--------+-----+--------+
         Total |   2284 |   2200 |     84 |    276 |   1307 |   4 |  571.0 |
       Dungeon |   2284 |   2200 |     84 |    276 |   1307 |   4 |  571.0 |
               +--------+--------+--------+--------+--------+-----+--------+

Top non-repeatable levels by time:
     D:3: 896 daAuts
     D:4: 512 daAuts
     D:2: 438 daAuts
     D:1: 437 daAuts