Dungeon Crawl Stone Soup version 0.33-a0-265-g90227b9278 (webtiles) character file. Game seed: 1825857661860850024 1117 Wong the Magician (level 8, -3/41 HPs) Began as a Deep Elf Conjurer on Oct 20, 2024. Was an Initiate of Vehumet. Slain by a wraith (11 damage) ... on level 7 of the Dungeon on Oct 21, 2024. The game lasted 00:07:22 (2312 turns). Wong the Magician (Deep Elf Conjurer) Turns: 2312, Time: 00:07:22 Health: -3/41 AC: 3 Str: 7 XL: 8 Next: 12% Magic: 10/30 EV: 11 Int: 26 God: Vehumet [......] Gold: 292 SH: 0 Dex: 13 Spells: 10/21 levels left rFire + . . a - +3 trident (drain) rCold + . . (no shield) rNeg . . . B - +1 robe rPois . (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ y - ring of protection from cold HPRegen 0.26/turn p - ring "Vaiw" {rElec rF+ Will- MP+9 Str+3} MPRegen 0.44/turn %: no passive effects @: slowed, very slow A: magic regeneration a: Renounce Religion You were on level 7 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 8 of its levels. You collected 292 gold pieces. Inventory: Hand Weapons a - a +3 trident of draining (weapon) Missiles r - 5 curare-tipped darts Armour A - an orb of energy B - a +1 robe (worn) Magical Staves q - a staff of earth Jewellery p - the ring "Vaiw" (right hand) {rElec rF+ Will- MP+9 Str+3} (You found it on level 5 of the Dungeon) [ring of magical power] Str+3: It affects your strength (+3). rF+: It protects you from fire. rElec: It insulates you from electricity. Will-: It decreases your willpower. MP+9: It affects your magic capacity (+9). y - a ring of protection from cold (left hand) Wands o - a wand of paralysis (8) Scrolls d - a scroll of poison {unknown} e - a scroll of fear {unknown} i - a scroll of silence {unknown} j - 3 scrolls of teleportation {unknown} l - 2 scrolls of enchant armour {unknown} t - 2 scrolls of fog {unknown} u - 2 scrolls of enchant weapon {unknown} v - 8 scrolls of identify {unknown} w - a scroll of noise {unknown} x - a scroll of blinking {unknown} Potions b - 2 potions of magic c - 2 potions of curing {unknown} f - a potion of mutation {unknown} g - a potion of attraction {unknown} k - a potion of enlightenment {unknown} m - a potion of might {unknown} n - a potion of berserk rage {unknown} s - 3 potions of invisibility {unknown} z - 2 potions of degeneration {unknown} Skills: - Level 2.4 Dodging - Level 4.0 Stealth + Level 7.3 Spellcasting + Level 7.3 Conjurations - Level 4.0 Translocations - Level 4.0 Alchemy You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 94% 2d7 1% 2 c - Iskenderun's Mystic Conj/Tloc 39% 2d9 (+2d4 6% 4 d - Fulminant Prism Conj/Alch 19% 3d10 6% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Blazeheart Golem Fire/Summ 9% N/A 52% 4 Orb of Destruction Conj 23% 9d8 94% 7 Spellforged Servitor Conj/Summ 14% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (1/1) D:6 Altars: Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Yredelemnul Zin The Shining One Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: a wraith (heavily damaged, 82% to hit) The searing ray hits the wraith but does no damage. The wraith is heavily damaged. (Press . to maintain the ray.) The wraith hits you! The searing ray hits the wraith but does no damage. The wraith is heavily damaged. The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. The wraith hits you. The wraith drains your vigour! You feel yourself slow down. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the wraith but does no damage. The wraith is heavily damaged. The wraith hits you. * * * LOW HITPOINT WARNING * * * The wraith hits you. * * * LOW HITPOINT WARNING * * * The wraith drains your vigour! You feel as though you will be slow longer. Casting: Iskenderun's Mystic Blast (quite dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the wraith. The wraith is severely damaged. The wraith is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (quite dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wraith Aim: a wraith (severely damaged, 82% to hit) The searing ray hits the wraith. The wraith is severely damaged. (Press . to maintain the ray.) The searing ray hits the wraith but does no damage. The wraith is severely damaged. The wraith hits you! You die... #.# #.# #.# .# ######.# #######[####.# #......# .......[...#.# #.###### o######.##.#.# #<# .######.##.#.# #.# .$......##.#.# #.# ...........#.# #.# .......):.W@.# #.# .#o#..o##..### #[# ..!...# #.... #.# .....# #.##.# #)# ..... .## ..# #.# ..... ## ..# #.# .. ...#####.# #.....# ####### You could see a wraith and an orc. Vanquished Creatures Jeremiah (D:7) A water moccasin (D:5) A bullfrog (D:6) A scorpion (D:6) 3 bombardier beetles 4 jellies A hound (D:6) An orc priest (D:6) 2 iguanas 2 sleepcaps 2 orc wizards 8 adders 2 ufetubi (D:6) 2 adder zombies (D:3) 2 dart slugs 2 ribbon worms 13 orcs 10 endoplasms 6 giant cockroaches 6 goblins 4 hobgoblins 4 jackals (D:3) 9 kobolds 3 quokkas 3 ball pythons 2 bats A frilled lizard (D:2) 2 rats A butterfly (D:6) 99 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Wong the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 135 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 190 | D:1 | Learned a level 2 spell: Searing Ray 500 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 601 | D:2 | Reached skill level 5 in Conjurations 699 | D:2 | Reached XP level 4. HP: 24/24 MP: 9/12 716 | D:3 | Learned a level 4 spell: Fulminant Prism 721 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 810 | D:3 | Found a basalt altar of Yredelemnul. 931 | D:3 | You fall into a shaft and drop 2 floors! 931 | D:5 | Entered Level 5 of the Dungeon 931 | D:5 | Identified the ring "Vaiw" {rElec rF+ Will- MP+9 Str+3} 963 | D:5 | Reached skill level 1 in Translocations 963 | D:5 | Reached skill level 1 in Alchemy 1030 | D:5 | Reached XP level 5. HP: 25/28 MP: 8/13 1139 | D:3 | Found a burning altar of Makhleb. 1329 | D:4 | Reached XP level 6. HP: 32/32 MP: 10/15 1572 | D:5 | Noticed a water moccasin 1579 | D:5 | Killed a water moccasin 1580 | D:5 | Reached skill level 5 in Spellcasting 1757 | D:6 | Reached XP level 7. HP: 26/36 MP: 12/16 1896 | D:6 | Found a staircase to the Ecumenical Temple. 1911 | Temple | Entered the Ecumenical Temple 1917 | Temple | Became a worshipper of Vehumet 2135 | D:7 | Noticed Jeremiah 2144 | D:7 | Killed Jeremiah 2145 | D:7 | Reached XP level 8. HP: 41/41 MP: 21/21 2312 | D:7 | Slain by a wraith Illustrated notes Levels and vault maps discovered: D:1: ncdulo_halloftheorcs, layout_basic, serial_rivers, chequers_serial_rivers_micro_a, chequers_serial_rivers_small_a, chequers_serial_rivers_micro_a, chequers_serial_rivers_large_a, wad_floor_pattern_1 D:2: layout_basic D:3: layout_loops_cross, mainiacjoe_overflow_surrounded_room, lemuel_zombie_altar_yredelemnul, hangedman_glass_teeth D:4: minmay_opposing_rooms, layout_cave_pools, serial_rivers, chequers_serial_rivers_small_a, chequers_serial_rivers_large_b, chequers_serial_rivers_micro_c, chequers_serial_rivers_small_a, chequers_decorated_corner D:5: layout_loops_ring D:6: layout_rooms, nicolae_overflow_hidden_temple, minmay_temple_entry_butterflies, minivault_24, kennysheep_generic_room_3, uniq_crazy_yiuf_cottage D:7: layout_loops_ring, lemuel_round_altar, uniq_jeremiah, uniq_duvessa Temple: nicolae_temple_bog_church Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 3 4 | 4.0 Spellcasting | 4 5 7 | 7.3 Conjurations | 5 7 | 7.3 Translocations | 1 2 3 4 | 4.0 Alchemy | 1 2 3 4 | 4.0 Dodging | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Fire: Sling | 19 | 23 | 3 || 45 Cast: Magic Dart | 39 | 10 | || 49 Searing Ray | 4 | 28 | 15 || 47 Fulminant Prism | | 6 | 5 || 11 Iskenderun's Myst | | | 4 || 4 Evoke: Wand | | | 1 || 1 Armour: Robe | 4 | 16 | 14 || 34 Dodge: Dodged | 1 | 21 | 11 || 33 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2354 | 2231 | 123 | 4 | 873 | 8 | 294.2 | Dungeon | 2343 | 2225 | 118 | 4 | 873 | 7 | 334.7 | Temple | 11 | 6 | 5 | 0 | 0 | 1 | 11.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 456 daAuts D:1: 382 daAuts D:6: 368 daAuts D:4: 365 daAuts D:2: 331 daAuts D:3: 261 daAuts D:7: 177 daAuts Temple: 11 daAuts