Dungeon Crawl Stone Soup version 0.33-a0-41-gb3de7b944d (webtiles) character file. Game seed: 10666726344157052806 84 Wong the Conjurer (level 4, -4/25 HPs) Began as a Deep Elf Conjurer on Aug 29, 2024. Shot with a sling bullet by a goblin (15 damage) ... on level 3 of the Dungeon on Aug 31, 2024. The game lasted 00:01:56 (471 turns). Wong the Conjurer (Deep Elf Conjurer) Turns: 471, Time: 00:01:57 Health: -4/25 AC: 2 Str: 4 XL: 4 Next: 23% Magic: 10/12 EV: 11 Int: 25 God: Gold: 37 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 37 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of revelation {unknown} d - 2 scrolls of identify {unknown} e - a scroll of torment {unknown} f - 2 scrolls of amnesia {unknown} g - a scroll of poison {unknown} i - a scroll of silence {unknown} Potions b - a potion of magic h - a potion of invisibility {unknown} Skills: + Level 1.3 Fighting - Level 2.4 Dodging - Level 2.4 Stealth * Level 4.9 Spellcasting + Level 4.9 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The gnoll is lightly wounded. A gnoll comes into view. It is wielding a +0 whip. The gnoll misses you. The gnoll attacks as it pursues you! The gnoll closely misses you. There is a stone staircase leading up here. The gnoll hits you with a +0 flail. You climb upwards. There is a stone staircase leading down here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (lightly wounded, 82% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 flail! The searing ray hits the gnoll! You kill the gnoll! Things that are here: a +0 flail; a gnoll corpse A gnoll comes into view. It is wielding a +0 flail. Found a hand axe. A gnoll comes into view. It is wielding a +0 spear. Found a hand axe. Things that are here: a +0 flail; a gnoll corpse There is a stone staircase leading down here. HP restored. Magic restored. There is a stone staircase leading down here. You climb downwards. The kobold throws a stone. The stone closely misses you. The goblin unwields a +0 club. The goblin wields a +1 sling of electrocution. You hear the crackle of electricity. The goblin shoots a sling bullet. The sling bullet hits you. The goblin shoots a sling bullet. The sling bullet hits you. You are electrocuted! Ouch! That really hurt! You die... #.......... #.$...$.... ##...g...... ........... ####.......... ....K.?...... #.B......g> #..@....... ########### You could see a giant cockroach (wandering), a hobgoblin (wandering), a goblin and a kobold. Vanquished Creatures Terence (D:2) A gnoll (D:2) 2 adders A dart slug (D:1) 3 ball pythons A bat (D:2) 2 endoplasms (D:2) 2 goblins A hobgoblin (D:1) 2 jackals (D:1) 3 quokkas 3 frilled lizards 2 kobolds (D:2) 5 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Wong the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 67 | D:1 | Reached XP level 2. HP: 16/16 MP: 5/8 72 | D:1 | Learned a level 2 spell: Searing Ray 373 | D:2 | Reached XP level 3. HP: 20/20 MP: 5/10 375 | D:2 | Reached skill level 1 in Fighting 375 | D:2 | Upgraded the game from 0.33-a0-35-g516f9d4634 to | 0.33-a0-41-gb3de7b944d 392 | D:2 | Noticed Terence 400 | D:2 | Killed Terence 426 | D:3 | Reached XP level 4. HP: 23/25 MP: 2/12 471 | D:3 | Shot with a sling bullet by a goblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_basic, item_on_display_a D:2: layout_loops_cross, serial_park_tiny_pond, pf_guarded_unrand_woodcutter, uniq_terence D:3: layout_rooms, shapermc_ecumenical_altar_petra, hellmonk_ghost_happy_afterlife, dreamdust_princess_bridge Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.9 Fighting | 1 | 1.3 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 3 | || 3 Cast: Magic Dart | 50 | 1 || 51 Searing Ray | 3 | 1 || 4 Armour: Robe | 24 | 4 || 28 Dodge: Dodged | 22 | 3 || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 472 | 425 | 47 | 0 | 0 | 3 | 157.3 | Dungeon | 472 | 425 | 47 | 0 | 0 | 3 | 157.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 239 daAuts D:1: 218 daAuts D:3: 13 daAuts