Dungeon Crawl Stone Soup version 0.35-a0-840-g1b83f8deab (webtiles) character file. Game seed: 2606112972598913332 0 WizardModePhilia the Charlatan (level 1, 15/15 HPs) *WIZ* Began as a Coglin Artificer on Aug 8, 2026. Quit the game on level 7 of Gehenna. The game lasted 00:02:07 (119 turns). WizardModePhilia the Charlatan (Coglin Artificer) Turns: 119, Time: 00:02:08 Health: 15/15 AC: 3 Str: 12 XL: 1 Next: 0% Magic: 1/1 EV: 10 Int: 10 God: No God 0 (0) Gold: 0 SH: 0 Dex: 14 Spells: 0/0 levels left rFire . . . (100%) a - +0 club {Hugo} rCold . . . (100%) c - +0 dagger {Chakide} rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth + HPRegen 0.22/turn MPRegen 0.07/turn %: no passive effects @: unable to read A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%), Build terrain (0%), Set terrain to build (0%), Clear terrain to floor (0%) You were on level 7 of Gehenna. You visited 3 branches of the dungeon, and saw 3 of its levels. You also visited: Wizlab. Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Skills: + Level 1.0 Fighting + Level 1.7 Armour + Level 0.8 Dodging + Level 0.7 Stealth + Level 4.0 Evocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Inventory: Hand Weapons a - a +0 club (weapon) {Hugo} c - a +0 dagger (offhand) {Chakide} Armour b - a +0 leather armour (worn) Wands a - a wand of flame (15) (quivered) e - a wand of charming (15) c - a wand of iceblast (5) Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 6000 Altars: §§§≈ ▒▒ ▒≈≈≈≈ ..▒▒§≈≈≈ .▒≈§§≈≈ ▒≈≈≈≈≈ ▒≈≈≈§ ▒▒▒▒▒▒▒▒▒▒≈≈≈≈ ▒▒▒▒▒▒▒▒▒▒........▒▓▓.. ▒.....@.....▓..▓..'.... +..▓..▓..▓........▒..ß. .................+.... +..▓..▓..▓........▒..ß. ▒...........▓..▓..+.... ▒▒▒▒▒▒▒▒▒▒........▒▓▓.. ▒▒▒▒▒▒▒▒▒▒≈≈≈≈ ≈§§§ ≈≈ There were no monsters in sight! Message History Unknown command. Enter Wizard Command (? - help): What monsters to dismiss (ENTER for all, "harmful", "mobile", "los" or a regex, "keepitem" to leave items)? Dismissed 75 monsters. Unknown command. There is a gateway leading out of Gehenna here. Key pressed, stopping explore. You open the door. There is an open door here. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Welcome back, WizardModePhilia the Coglin Artificer. Press ? for a list of commands and other information. 현재 수련 중: Fighting(1.0), Armour(1.7), Dodging(0.8), Evocations(4.0), Stealth(0.7). 목표 기술 레벨을 설정하세요: -- [X] -- Unknown command. You open the door. There is an open door here. Key pressed, stopping explore. Key pressed, stopping explore. You open the door. There is an open door here. Key pressed, stopping explore. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Action || total ---------------------------++------- Attack: Normal || 2 Melee: Club || 2 Dagger || 2 Armour: Leather armour || 3 Levels and vault maps discovered: [+gen,+vis] D:1: minmay_arrival_four_loops, layout_basic [+gen,-vis] D:2: cheibrodos_pilgrimage, layout_loops_ring, serial_bayou_lagoon_a [+gen,-vis] D:3: minmay_inner_zag, layout_basic, mainiacjoe_overflow_catwalk, nicolae_overflow_streaming_green_lines, portal_sewer_entry_e, darby_scavenged_remnants [+gen,-vis] D:4: layout_basic, minmay_temple_entry_mist [+gen,-vis] D:5: layout_loops_ring, serial_undead, serial_undead_e, serial_undead_f, serial_undead_e, grunt_decor_one_mirror [+gen,-vis] D:6: layout_basic, dancing_weapons_uskayaw, elyvilon_altar_1, mainiacjoe_overflow_24_doors, grunt_temple_overflow_open, serial_library, serial_library_hellmonk_double_dead_end, serial_library_hellmonk_reading_circle, serial_library_regret_index_split_case, serial_library_hellmonk_hallway_b, serial_library_hellmonk_narrow_alcove, serial_library_hellmonk_open_cross, serial_library_hellmonk_h_bend [+gen,-vis] D:7: layout_rooms, uniq_maggie [+gen,-vis] D:8: layout_loops_cross, item_on_display_a_b, uniq_sprozz, uniq_joseph, uniq_gastronok [+gen,-vis] D:9: layout_rooms [+gen,-vis] D:10: layout_layer_cave, erik_lair_dragon, erik_orc_2 [+gen,-vis] D:11: layout_loops_cross, minmay_alternating_orb [+gen,-vis] D:12: layout_rooms, uniq_frances [+gen,-vis] D:13: layout_long_grid [+gen,-vis] D:14: layout_loops_corners, grunt_vaults_entry_fortified, index_necropolis_entry_miniature_reverse, serial_aquarium, aquarium_bridge_long_separate [aquarium_subvault_bridge, aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_window, aquarium_subvault_bridge, aquarium_subvault_bridge], aquarium_window_1, aquarium_window_2, aquarium_view_2c, aquarium_view_2e, aquarium_balcony_double_1, aquarium_pool_corner, nicolae_ashenzari_temple_of_vision [+gen,-vis] D:15: grunt_enter_depths_magical_seal, layout_cave_pools, chequers_serial_rivers_micro_b, regret_index_abyss_entry_x_curling, regret_index_abyss_entry_inbetween, regret_index_abyss_entry_edifice [+gen,-vis] Temple: hellmonk_temple_forest_ring [+gen,-vis] Lair:1: layout_cave_pods, basic_altar [+gen,-vis] Lair:2: layout_loops_ring, mainiacjoe_shoals_entry_four_pools, nicolae_lair_crumbling_lobby, serial_bayou_shore_b [+gen,-vis] Lair:3: layout_misc_corridors, dummy_spider_entry, wander_river, uniq_amaemon, uniq_nergalle [+gen,-vis] Lair:4: layout_misc_corridors, minmay_slime_entry_pillars, uniq_sonja [+gen,-vis] Lair:5: evilmike_catoblepas_cave, layout_gridlike, serial_rivers, chequers_serial_rivers_micro_a, chequers_serial_rivers_marsh, chequers_serial_rivers_micro_e, chequers_serial_rivers_room_b, nicolae_lair_defunct_apartments, st_stairs_6, uniq_josephine [+gen,-vis] Swamp:1 [+gen,-vis] Swamp:2 [+gen,-vis] Swamp:3 [+gen,-vis] Swamp:4 [+gen,-vis] Shoals:1: layout_shoals, index_necropolis_entry_repeat_visits [+gen,-vis] Shoals:2: layout_shoals [+gen,-vis] Shoals:3: layout_shoals, lemuel_altar_in_water, uniq_jorgrun, uniq_mlioglotl, uniq_polyphemus [+gen,-vis] Shoals:4: shoals_end_hellmonk_holy_island [+gen,-vis] Snake:1 [+gen,-vis] Snake:2 [+gen,-vis] Snake:3 [+gen,-vis] Snake:4 [+gen,-vis] Spider:1: layout_chambers, drop_trap, uniq_roxanne [+gen,-vis] Spider:2: layout_spider_delve [+gen,-vis] Spider:3: layout_spider_delve [+gen,-vis] Spider:4: grunt_spider_rune_parallel, nicolae_spider_not_touching_you, uniq_aizul [+gen,-vis] Slime:1: layout_caves, tekkud_slime_guarded_stairs_1 [+gen,-vis] Slime:2: layout_caves [+gen,-vis] Slime:3: layout_caves [+gen,-vis] Slime:4: layout_caves [+gen,-vis] Slime:5: slime_pit_nicolae_inversion, uniq_dissolution [+gen,-vis] Orc:1: orc_temple, layout_diamond_mine, special_room [special_room_orc] [+gen,-vis] Orc:2: st_orc_rangers, layout_caves, serial_shops, nicolae_shop's_first_dollar, nicolae_shop_stone, nicolae_diamond_shop, parchment_shop, nicolae_orc_lava_room [+gen,-vis] Elf:1: hangedman_cross_stitches, layout_gridlike, serial_shops, shop, nicolae_shop_window_shopping, parchment_shop, nicolae_elf_arrival_aired_out, door_vault [+gen,-vis] Elf:2: nicolae_elf_blades_splatter_lattice [nicolae_blade_lattice], layout_geoelf_octagon, mu_enter_wizlab_1, minmay_shop_star [+gen,-vis] Elf:3: minmay_elf_hall_not_hex, layout_rooms, solitary_fountain, nicolae_concentric_dashed_squares_wild [+gen,-vis] Vaults:1: vaults_mumra_lcd, nicolae_vaults_rhombus_7, vaults_room_grid, vaults_room_fours, hangedman_vaults_river_flow, nicolae_vaults_enemy_cabinets, hangedman_vaults_cutoff, nicolae_vaults_tetromino_L_2, layout_vaults_big_room, serial_shops, shop, parchment_shop [+gen,-vis] Vaults:2: nicolae_vaults_swerve, vaults_mumra_minichess, nicolae_vaults_shelves_hall, v_misc_16, v_misc_27, nicolae_vaults_variable_pillar_hall_cross, nicolae_vaults_rhombus_7, vaults_mumra_chevron, vaults_room_ringed_pool, v_alt_pattern_4, nicolae_vaults_ring_of_whatevers, nicolae_vaults_tetromino_T_1, nicolae_vaults_murder_corner, layout_vaults_big_cross, uniq_asterion, uniq_margery, uniq_mara [+gen,-vis] Vaults:3: grunt_vaults_bifocal, ontoclasm_vaults_eye, v_misc_3, nicolae_vaults_shipping_containers_7, nicolae_vaults_tetromino_Z_2, nicolae_vaults_closet_pinwheel_6, nicolae_vaults_heart-shaped_vault, vaults_dpeg_emergency_exit, vaults_dpeg_hooks, ontoclasm_vaults_decontamination, minmay_crypt_entry_necro_gods, layout_vaults_omnigrid [+gen,-vis] Vaults:4: nicolae_vaults_angled_halls, nicolae_vaults_closet_pinwheel_5, v_misc_19, v_misc_30, nicolae_vaults_lightning_bolt, nicolae_vaults_lava_storage_facility, nicolae_vaults_alarming, hangedman_vaults_capsules, ontoclasm_vaults_spin, ontoclasm_vaults_bender, nicolae_vaults_closet_pinwheel_3, nicolae_vaults_diagonal_hallway_9, grunt_vaults_hallway_long, layout_vaults_maze_snakey, serial_shops, shop, parchment_shop, uniq_frederick, uniq_mennas [+gen,-vis] Vaults:5 [+gen,-vis] Crypt:1: layout_catacombs, minmay_misc_feat_rows, st_stairs_1 [+gen,-vis] Crypt:2: layout_gridlike, grunt_megastairs_4, lemuel_upstairs_altar, uniq_grunn [+gen,-vis] Crypt:3: grunt_crypt_end_deaths_head [+gen,-vis] Tomb:1 [+gen,-vis] Tomb:2 [+gen,-vis] Tomb:3: uniq_khufu [+gen,-vis] Depths:1: layout_big_octagon, nicolae_ru_sacrificial_ziggurat, hell_entry, eino_small_chamber_without_monster, hangedman_corner_corridor [+gen,-vis] Depths:2: hellmonk_paralyzer, layout_gridlike, hangedman_geh_valley, grunt_pan_entry_zigzag, chequers_serial_rivers_small_b, nicolae_shop_sticking_my_neck_out, uniq_vv, uniq_enchantress [+gen,-vis] Depths:3: due_index_antique_fridge, layout_gridlike, index_enter_ziggurat_g, pf_coc_iceberg [+gen,-vis] Depths:4: regret_index_infernal_bastille, layout_gridlike, serial_sigils, serial_sigils_hangedman_confine, serial_sigils_hangedman_quiver, serial_sigils_hangedman_shear, serial_sigils_hangedman_shear, serial_sigils_hangedman_scratch, hell_entry [+gen,-vis] Hell [+gen,-vis] Dis:1: hangedman_iron_city_apartments [+gen,-vis] Dis:2: layout_subdivisions, lemuel_mystery_crypt [+gen,-vis] Dis:3: layout_jigsaw [+gen,-vis] Dis:4: layout_regular_city [+gen,-vis] Dis:5: layout_overlapping_boxes, nrook_loot_triangle [+gen,-vis] Dis:6: layout_gridville [+gen,+vis] Dis:7: dis_hangedman [+gen,-vis] Geh:1: layout_gehenna_pools_box [+gen,-vis] Geh:2: layout_gehenna_pools_triple, amcnicky_altar_lugonu_corruption [+gen,-vis] Geh:3: layout_gehenna_pools_triple [+gen,-vis] Geh:4: layout_gehenna_pools_triple [+gen,-vis] Geh:5: layout_gehenna_lava_caves [+gen,-vis] Geh:6: nicolae_geh_tyrants_menagerie, layout_gehenna_lava_caves [+gen,+vis] Geh:7: evilmike_geh [+gen,-vis] Coc:1: layout_ice_bergs [+gen,-vis] Coc:2: layout_ice_bergs [+gen,-vis] Coc:3: layout_ice_bergs [+gen,-vis] Coc:4: layout_cocytus_delve [+gen,-vis] Coc:5: layout_cocytus_delve [+gen,-vis] Coc:6: layout_cocytus_water_paths [+gen,-vis] Coc:7: coc_old [+gen,-vis] Tar:1: layout_grid_maze, nicolae_tar_cuneiform_water, lemuel_nasty_pond [+gen,-vis] Tar:2: nicolae_hells_demon_pit, layout_cathedral_of_symmetry, nicolae_tar_cuneiform_sun, nicolae_hells_leichenhalle [+gen,-vis] Tar:3: layout_catacombs [+gen,-vis] Tar:4: layout_grid_maze, nicolae_tar_cuneiform_city, nicolae_tar_cuneiform_three, door_vault [+gen,-vis] Tar:5: layout_cathedral_of_symmetry [+gen,-vis] Tar:6: layout_grid_maze, nicolae_hells_hurtin_island [+gen,-vis] Tar:7: tar_mu [tar_mu_maze] [+gen,-vis] Zot:1: layout_basic, grunt_ministairs_14 [+gen,-vis] Zot:2: layout_basic, hangedman_zot_gyre [+gen,-vis] Zot:3: layout_gridlike, hangedman_zot_decor_unnerving_road [+gen,-vis] Zot:4: layout_onion, regret_index_zotdec_barnacled_simple [+gen,-vis] Zot:5: layout_twisted_circle [+gen,-vis] Abyss:1 [+gen,-vis] Abyss:2 [+gen,-vis] Abyss:3 [+gen,-vis] Abyss:4 [+gen,-vis] Abyss:5 [+gen,-vis] Abyss:6 [+gen,-vis] Abyss:7 [+gen,-vis] Pan [+gen,-vis] Zig:1 [+gen,-vis] Zig:2 [+gen,-vis] Zig:3 [+gen,-vis] Zig:4 [+gen,-vis] Zig:5 [+gen,-vis] Zig:6 [+gen,-vis] Zig:7 [+gen,-vis] Zig:8 [+gen,-vis] Zig:9 [+gen,-vis] Zig:10 [+gen,-vis] Zig:11 [+gen,-vis] Zig:12 [+gen,-vis] Zig:13 [+gen,-vis] Zig:14 [+gen,-vis] Zig:15 [+gen,-vis] Zig:16 [+gen,-vis] Zig:17 [+gen,-vis] Zig:18 [+gen,-vis] Zig:19 [+gen,-vis] Zig:20 [+gen,-vis] Zig:21 [+gen,-vis] Zig:22 [+gen,-vis] Zig:23 [+gen,-vis] Zig:24 [+gen,-vis] Zig:25 [+gen,-vis] Zig:26 [+gen,-vis] Zig:27 [+gen,-vis] Bazaar [+gen,-vis] Trove [+gen,-vis] Sewer: sewer_co_pargi_island [+gen,-vis] Ossuary [+gen,-vis] Bailey [+gen,-vis] IceCv [+gen,-vis] Volcano [+gen,+vis] WizLab: wizlab_cigotuvi [+gen,-vis] Desolation [+gen,-vis] Gauntlet [+gen,-vis] Arena [+gen,-vis] Crucible [+gen,-vis] Necropolis [+gen,-vis] Gulch Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | WizardModePhilia the Coglin Artificer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 1/1 0 | D:1 | Entered wizard mode. 0 | WizLab | Entered Cigotuvi's Fleshworks 0 | WizLab | Encountered a small abomination 1 | WizLab | Encountered a purple very ugly thing 1 | WizLab | Encountered a twisted elf 1 | WizLab | Encountered a sickly human 1 | WizLab | Encountered a green very ugly thing 3 | WizLab | Slain by a small abomination (8 damage) 3 | WizLab | You cheat death using unusual wizardly powers. 4 | Dis:7 | Entered Level 7 of the Iron City of Dis 4 | Geh:7 | Entered Level 7 of Gehenna 4 | Geh:7 | Encountered a searing wretch 4 | Geh:7 | Encountered a hell hog 4 | Geh:7 | Encountered a hell hog 4 | Geh:7 | Encountered a searing wretch 4 | Geh:7 | Encountered a fire giant 119 | Geh:7 | Quit the game Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 119 | 119 | 0 | 0 | 111 | 4 | 29.8 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dis | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Gehenna | 115 | 115 | 0 | 0 | 111 | 1 | 115.0 | Wizlab | 4 | 4 | 0 | 0 | 0 | 1 | 4.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: Geh:7: 115 daAuts WizLab: 4 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------