Dungeon Crawl Stone Soup version 0.35-a0-840-g1b83f8deab (webtiles) character file. Game seed: 513745086399538027 0 WizardModePhilia the Charlatan (level 1, 15/15 HPs) *WIZ* Began as a Coglin Artificer on Aug 8, 2026. Quit the game on level 5 of the Vaults. The game lasted 00:01:35 (9 turns). WizardModePhilia the Charlatan (Coglin Artificer) Turns: 9, Time: 00:01:36 Health: 15/15 AC: 3 Str: 12 XL: 1 Next: 0% Magic: 1/1 EV: 10 Int: 10 God: No God 0 (0) Gold: 0 SH: 0 Dex: 14 Spells: 0/0 levels left rFire . . . (100%) a - +0 club {Beli-Ashared} rCold . . . (100%) c - +0 dagger {Quintus} rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth + HPRegen 0.22/turn MPRegen 0.07/turn %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%), Build terrain (0%), Set terrain to build (0%), Clear terrain to floor (0%) You were on level 5 of the Vaults. You visited 2 branches of the dungeon, and saw 2 of its levels. You also visited: Wizlab. Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Skills: + Level 1.0 Fighting + Level 1.7 Armour + Level 0.8 Dodging + Level 0.7 Stealth + Level 4.0 Evocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Inventory: Hand Weapons a - a +0 club (weapon) {Beli-Ashared} c - a +0 dagger (offhand) {Quintus} Armour b - a +0 leather armour (worn) Wands a - a wand of flame (15) (quivered) e - a wand of charming (15) c - a wand of iceblast (5) Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 6000 Crypt: Vaults:2-3 Altars: ▓.▓....▓ .▓ ▓▓.▓....▓..▓ ▓..▓....▓... ....pp..... ▓▓▓▓▓..pppp..▓▓ ......p....p... .....p..E<..p.. ....pp.@/.<.pp. .....p..<<..p.. ▓▓▓▓▓.p....p.▓▓ ▓..pppp.... +▓▓.pp.▓... ▓....▓ .. ▓....▓ . ▓....▓ You could see 24 vault guards and a deep elf annihilator. Message History Enter Wizard Command (? - help): Welcome to Tukima's Studio! Found a portal leading out of this place. You encounter a rakshasa. It is wielding a +0 trident. A rakshasa is nearby! A rakshasa is nearby! Enter Wizard Command (? - help): What level of the Vaults? (default 1, ? - help) The vault guard shouts! x20; The deep elf annihilator shouts! Found a wand of charming (6) and a sling. Found three metal staircases leading up. Found three escape hatches in the ceiling. You encounter 24 vault guards and a deep elf annihilator. A vault guard is wielding a +3 great sword of freezing. A vault guard is wielding a +1 halberd of freezing and wearing a +0 chain mail of poison resistance. A vault guard is wielding a +2 dire flail of holy wrath. A vault guard is wielding a +1 great sword of protection. A vault guard is wielding a +1 great mace of protection. A vault guard is wielding a +1 great mace of draining. Unknown command. Unknown command. Unknown command. Enter Wizard Command (? - help): Okay, then. Unknown command. Enter Wizard Command (? - help): Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Enter Wizard Command (? - help): Okay, then. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Levels and vault maps discovered: [+gen,+vis] D:1: ms813_arrival_square_statues, layout_basic, dreamdust_ecumenical_altar_hidden_monk_grotto, hangedman_decor_growths, minmay_split_cup_small [+gen,-vis] D:2: minmay_angry_zag, layout_basic [+gen,-vis] D:3: layout_loops_ring [+gen,-vis] D:4: layout_loops_ring, kennysheep_generic_room_15 [+gen,-vis] D:5: layout_loops_ring [+gen,-vis] D:6: due_chaos_kobolds, layout_basic, minmay_temple_entry_statues_fountains, uniq_eustachio [+gen,-vis] D:7: layout_layer_cave [+gen,-vis] D:8: layout_loops_ring, grunt_lair_entry_orc_guard_hut [+gen,-vis] D:9: layout_loops_ring, gammafunk_temple_overflow_statue, david_orc_3, uniq_harold [+gen,-vis] D:10: layout_loops_cross, nicolae_zin_hit_'em_with_the_salt, regret_index_shop_air, uniq_grum [+gen,-vis] D:11: layout_small_grid, serial_shops, shop, grunt_ministairs_11, hangedman_decor_opposing, chequers_serial_rivers_micro_d, uniq_urug [+gen,-vis] D:12: layout_roguey, kennysheep_dice [+gen,-vis] D:13: layout_small_grid, minmay_orc_keep [+gen,-vis] D:14: layout_irregular_city, ximxim_vaults_locker_room, regret_index_abyss_entry_x_curling, regret_index_abyss_entry_x_dapple, regret_index_abyss_entry_x_interlace, serial_park_square3 [serial_park_minivault_5x5_2], regret_index_qazlal_gathering_storm, uniq_roxanne [+gen,-vis] D:15: regret_index_arboreal_archives, layout_basic, minmay_crystal_water, nicolae_trove_entry_free_sample [+gen,-vis] Temple: compressed_dpeg_triangle_lava_temple [+gen,-vis] Lair:1: layout_gridlike, wander_river, nicolae_lair_sylvan_descent [+gen,-vis] Lair:2: layout_chaotic_city, nicolae_swamp_entry_spooky, beast_lair_carwin_3, serial_bayou_shore_b, serial_bayou_shore_b [+gen,-vis] Lair:3: layout_cave_pods, guppyfry_snake_entry_island, st_stairs_3 [+gen,-vis] Lair:4: layout_loops_ring, slime_entry_1 [+gen,-vis] Lair:5: minmay_lair_end_frog_pond, layout_misc_corridors, special_room [special_room_bee] [+gen,-vis] Swamp:1: layout_basic_swamp, evilmike_swamp_ruin_house_1, swamp_pool_5, nicolae_swamp_big_swirl, nicolae_swamp_tree_isthmus [+gen,-vis] Swamp:2: layout_basic_swamp, hangedman_swamp_blocks, swamp_pool_3 [+gen,-vis] Swamp:3: layout_falls_marsh, hangedman_swamp_cone, infiniplex_staircase_pool [+gen,-vis] Swamp:4: swamp, layout_basic_swamp, swamp_pool_1_2, nicolae_swamp_alligator_family, uniq_mara [+gen,-vis] Shoals:1 [+gen,-vis] Shoals:2 [+gen,-vis] Shoals:3 [+gen,-vis] Shoals:4 [+gen,-vis] Snake:1: layout_misc_corridors, nicolae_snake_scaly_snakehead, uniq_frances [+gen,-vis] Snake:2: kennysheep_six_static_rooms, layout_grid_shapes, index_necropolis_entry_etched_script, basic_altar, nrook_loot_triangle [+gen,-vis] Snake:3: layout_misc_corridors, nicolae_snake_gridmaze_zigzag [+gen,-vis] Snake:4: hellmonk_snake_rune_quicksilver_temple, layout_gridlike, serial_shops, shop, parchment_shop, serial_library_hellmonk_open_cross, uniq_vashnia [+gen,-vis] Spider:1 [+gen,-vis] Spider:2 [+gen,-vis] Spider:3 [+gen,-vis] Spider:4 [+gen,-vis] Slime:1 [+gen,-vis] Slime:2 [+gen,-vis] Slime:3 [+gen,-vis] Slime:4 [+gen,-vis] Slime:5 [+gen,-vis] Orc:1: layout_diamond_mine [+gen,-vis] Orc:2: st_orc_town, layout_diamond_mine, serial_shops, nicolae_square_shop, parchment_shop, gauntlet_entry_generic, library_closet, uniq_maurice, uniq_donald [+gen,-vis] Elf:1 [+gen,-vis] Elf:2 [+gen,-vis] Elf:3 [+gen,-vis] Vaults:1: ontoclasm_vaults_spin, nicolae_vaults_heist, serial_ice_h, nicolae_vaults_steering_wheel, vaults_mumra_chevron, nicolae_vaults_six-pack, door_vault, v_misc_26, nicolae_vaults_diagonal_hallway_8, v_rooms_6, zin_angel, nicolae_vaults_ring_of_whatevers, layout_vaults_omnicross [+gen,-vis] Vaults:2: st_octagons_2, nicolae_vaults_tetromino_T_2, nicolae_vaults_closet_pinwheel_3, grunt_vaults_twisty, nicolae_vaults_inception_statues, nicolae_vaults_triangles, v_misc_5, nicolae_vaults_house_2, nicolae_vaults_border_crossing, nicolae_vaults_little_squares_5, vaults_dpeg_encased_lava, layout_vaults_maze_bifur, serial_shops, nicolae_shop_behind_doors, nicolae_shop_tiny_glass, parchment_shop [+gen,-vis] Vaults:3: hangedman_vaults_stagger, nicolae_vaults_tetromino_T_2, nicolae_vaults_network_s, vaults_standard_mumra_enter_the_diamond, vaults_room_hallway, ontoclasm_vaults_ring_large, minmay_crypt_entry_simple_sparse, vaults_standard_mumra_x, grunt_vaults_hallway_long, nicolae_vaults_wine_cellar, nicolae_vaults_house_3, layout_vaults_chaotic_city [+gen,-vis] Vaults:4: v_misc_5, ontoclasm_vaults_tryst, ontoclasm_vaults_bender, vaults_room_door_ring, nicolae_vaults_taking_the_gang_shopping, vaults_room_pools, nicolae_vaults_double_plus_2, ontoclasm_vaults_shout, layout_vaults_omnigrid [+gen,+vis] Vaults:5 [+gen,-vis] Crypt:1 [+gen,-vis] Crypt:2 [+gen,-vis] Crypt:3 [+gen,-vis] Tomb:1 [+gen,-vis] Tomb:2 [+gen,-vis] Tomb:3 [+gen,-vis] Depths:1 [+gen,-vis] Depths:2 [+gen,-vis] Depths:3 [+gen,-vis] Depths:4 [+gen,-vis] Hell [+gen,-vis] Dis:1 [+gen,-vis] Dis:2 [+gen,-vis] Dis:3 [+gen,-vis] Dis:4 [+gen,-vis] Dis:5 [+gen,-vis] Dis:6 [+gen,-vis] Dis:7 [+gen,-vis] Geh:1 [+gen,-vis] Geh:2 [+gen,-vis] Geh:3 [+gen,-vis] Geh:4 [+gen,-vis] Geh:5 [+gen,-vis] Geh:6 [+gen,-vis] Geh:7 [+gen,-vis] Coc:1 [+gen,-vis] Coc:2 [+gen,-vis] Coc:3 [+gen,-vis] Coc:4 [+gen,-vis] Coc:5 [+gen,-vis] Coc:6 [+gen,-vis] Coc:7 [+gen,-vis] Tar:1 [+gen,-vis] Tar:2 [+gen,-vis] Tar:3 [+gen,-vis] Tar:4 [+gen,-vis] Tar:5 [+gen,-vis] Tar:6 [+gen,-vis] Tar:7 [+gen,-vis] Zot:1 [+gen,-vis] Zot:2 [+gen,-vis] Zot:3 [+gen,-vis] Zot:4 [+gen,-vis] Zot:5 [+gen,-vis] Abyss:1 [+gen,-vis] Abyss:2 [+gen,-vis] Abyss:3 [+gen,-vis] Abyss:4 [+gen,-vis] Abyss:5 [+gen,-vis] Abyss:6 [+gen,-vis] Abyss:7 [+gen,-vis] Pan [+gen,-vis] Zig:1 [+gen,-vis] Zig:2 [+gen,-vis] Zig:3 [+gen,-vis] Zig:4 [+gen,-vis] Zig:5 [+gen,-vis] Zig:6 [+gen,-vis] Zig:7 [+gen,-vis] Zig:8 [+gen,-vis] Zig:9 [+gen,-vis] Zig:10 [+gen,-vis] Zig:11 [+gen,-vis] Zig:12 [+gen,-vis] Zig:13 [+gen,-vis] Zig:14 [+gen,-vis] Zig:15 [+gen,-vis] Zig:16 [+gen,-vis] Zig:17 [+gen,-vis] Zig:18 [+gen,-vis] Zig:19 [+gen,-vis] Zig:20 [+gen,-vis] Zig:21 [+gen,-vis] Zig:22 [+gen,-vis] Zig:23 [+gen,-vis] Zig:24 [+gen,-vis] Zig:25 [+gen,-vis] Zig:26 [+gen,-vis] Zig:27 [+gen,-vis] Bazaar [+gen,-vis] Trove [+gen,-vis] Sewer [+gen,-vis] Ossuary [+gen,-vis] Bailey [+gen,-vis] IceCv [+gen,-vis] Volcano [+gen,+vis] WizLab: wizlab_tukima [+gen,-vis] Desolation [+gen,-vis] Gauntlet: gammafunk_gauntlet_branching [nicolae_gauntlet_arena_blocks, nicolae_gauntlet_arena_t_cross, nicolae_gauntlet_arena_x, gammafunk_gauntlet_arena_teeth, gammafunk_gauntlet_arena_arrow_garden, nicolae_gauntlet_arena_flowing_pool, gammafunk_gauntlet_arena_spirals, minmay_gauntlet_arena_make_your_own_arena, gauntlet_exit_hidden_loot] [+gen,-vis] Arena [+gen,-vis] Crucible [+gen,-vis] Necropolis [+gen,-vis] Gulch Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | WizardModePhilia the Coglin Artificer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 1/1 0 | D:1 | Entered wizard mode. 0 | WizLab | Entered Tukima's Studio 8 | WizLab | Encountered a rakshasa 9 | Vaults:5 | Entered Level 5 of the Vaults 9 | Vaults:5 | Encountered a vault guard 9 | Vaults:5 | Encountered a vault guard 9 | Vaults:5 | Encountered a vault guard 9 | Vaults:5 | Encountered a vault guard 9 | Vaults:5 | Encountered a vault guard 9 | Vaults:5 | Encountered a vault guard 9 | Vaults:5 | Encountered a vault guard 9 | Vaults:5 | Encountered a vault guard 9 | Vaults:5 | Encountered a vault guard 9 | Vaults:5 | Encountered a vault guard 9 | Vaults:5 | Encountered a vault guard 9 | Vaults:5 | Encountered a vault guard 9 | Vaults:5 | Encountered a vault guard 9 | Vaults:5 | Encountered a vault guard 9 | Vaults:5 | Encountered a vault guard 9 | Vaults:5 | Encountered a vault guard 9 | Vaults:5 | Encountered a vault guard 9 | Vaults:5 | Encountered a vault guard 9 | Vaults:5 | Encountered a vault guard 9 | Vaults:5 | Encountered a vault guard 9 | Vaults:5 | Encountered a vault guard 9 | Vaults:5 | Encountered a vault guard 9 | Vaults:5 | Encountered a vault guard 9 | Vaults:5 | Encountered a vault guard 9 | Vaults:5 | Encountered a deep elf annihilator 9 | Vaults:5 | Quit the game Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 9 | 9 | 0 | 0 | 8 | 3 | 3.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Vaults | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Wizlab | 9 | 9 | 0 | 0 | 8 | 1 | 9.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: WizLab: 9 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------