Dungeon Crawl Stone Soup version 0.35-a0-840-g1b83f8deab (webtiles) character file. Game seed: 5314839767558724212 0 WizardModePhilia the Charlatan (level 1, 15/15 HPs) *WIZ* Began as a Coglin Artificer on Aug 8, 2026. Quit the game on level 3 of the Tomb of the Ancients. The game lasted 00:01:17 (19 turns). WizardModePhilia the Charlatan (Coglin Artificer) Turns: 19, Time: 00:01:18 Health: 15/15 AC: 3 Str: 12 XL: 1 Next: 0% Magic: 1/1 EV: 10 Int: 10 God: No God 0 (0) Gold: 0 SH: 0 Dex: 14 Spells: 0/0 levels left rFire . . . (100%) a - +0 club {Lufti} rCold . . . (100%) c - +0 dagger {Yume} rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth + HPRegen 0.22/turn MPRegen 0.07/turn %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%), Build terrain (0%), Set terrain to build (0%), Clear terrain to floor (0%) You were on level 3 of the Tomb of the Ancients. You visited 2 branches of the dungeon, and saw 2 of its levels. You also visited: Wizlab. Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Skills: + Level 1.0 Fighting + Level 1.7 Armour + Level 0.8 Dodging + Level 0.7 Stealth + Level 4.0 Evocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Inventory: Hand Weapons a - a +0 club (weapon) {Lufti} c - a +0 dagger (offhand) {Yume} Armour b - a +0 leather armour (worn) Wands a - a wand of flame (15) (quivered) e - a wand of charming (15) c - a wand of iceblast (5) Scrolls c - a scroll of teleportation {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 6000 Altars: ▒▒$[$$▒▒ ▒▒$$$$$.▒▒ ▒▒$$$$$...▒ ▒▒$$$$$)...▒▒ ▒▒$!$$$$.....▒ ▒▒$$$$$$$:....▒ ▒▒$$$$$$$$$....+ ▒($$$$$$$$.....▒ ▒$$$$$!$$.....@▒ ▒$$$$$|$......▒▒ ▒$$$..........▒ ▒)$$^.....^..▒▒ ▒$$.......<▒▒ ▒$$.......▒▒ ▒▒$$.....▒▒ ▒▒▒....▒▒ ▒▒+▒▒▒ There were no monsters in sight! Message History Unknown command. Enter Wizard Command (? - help): Welcome to Borgnjor's Mausoleum! Found a portal leading out of this place. Unknown command. Unknown command. Enter Wizard Command (? - help): Okay, then. Unknown command. Enter Wizard Command (? - help): What level of the Tomb of the Ancients? (default 1, ? - help) Portal WizLab already exists! Found five items. Found a one-way staircase leading up. Found 191 gold pieces. Found 160 gold pieces. Found a long sword, 44 gold pieces and 3 javelins. Unknown command. Found 26 gold pieces. Found 23 gold pieces. Found 115 gold pieces and a glowing cyan potion. Found 118 gold pieces and a glowing long sword. Found 81 gold pieces. Found 68 gold pieces. Found 73 gold pieces and a plate armour. c - a scroll labelled YBBO TENUK Unknown command. Enter Wizard Command (? - help): Okay, then. You aren't carrying any potions. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Levels and vault maps discovered: [+gen,+vis] D:1: dpeg_arrival_stonehenge_12_columns, layout_basic [+gen,-vis] D:2: layout_basic, kennysheep_jessica_study, uniq_crazy_yiuf_cottage [+gen,-vis] D:3: layout_basic, mainiacjoe_overflow_paths, hex_intersection [+gen,-vis] D:4: layout_basic, uniq_sigmund, uniq_ijyb [+gen,-vis] D:5: layout_cave_pools, cheibrodos_gnoll_hut [+gen,-vis] D:6: layout_basic [+gen,-vis] D:7: layout_layer_cave, mainiacjoe_overflow_concentric_impassable, nicolae_dithmenos_shadow_blocks, gammafunk_temple_overflow_wave, minmay_temple_entry_poolview, serial_shops, nicolae_diamond_shop [+gen,-vis] D:8: layout_loops_ring, index_necropolis_entry_arbor_square, minmay_misc_feat_plants, uniq_joseph [+gen,-vis] D:9: layout_loops_ring, uniq_sprozz [+gen,-vis] D:10: layout_roguey, lemuel_round_altar, nicolae_underground_beach [+gen,-vis] D:11: layout_basic, lair_entry_dummy [+gen,-vis] D:12: layout_roguey, david_orc_4, serial_glass, glass_columns_a, glass_columns_b, serial_shops, nicolae_shop_pleasant_corner_grove, uniq_sonja [+gen,-vis] D:13: layout_irregular_city, david_vaults_3, serial_shops, nicolae_shop_statue_plus, kennysheep_windowed_goal, lemuel_freeze_loot_1 [+gen,-vis] D:14: layout_cave_pools, regret_index_abyss_entry_x_curling, regret_index_abyss_entry_inbetween, nicolae_abyss_entry_one_way_or_another [+gen,-vis] D:15: grunt_enter_depths_giant_problem, layout_basic [+gen,-vis] Temple: eino_temple_rhombus [+gen,-vis] Lair:1: layout_layer_cave, uniq_urug [+gen,-vis] Lair:2: layout_cave_pods, minmay_swamp_entry_eels, gauntlet_entry_generic, nicolae_ru_the_path_less_chosen [+gen,-vis] Lair:3: layout_gridlike, guppyfry_snake_entry_island, uniq_nessos, uniq_rupert [+gen,-vis] Lair:4: layout_cave_shapes, nicolae_lair_planthole_diamond, hibernation_bobbens [+gen,-vis] Lair:5: minmay_lair_end_frog_pond, layout_hall_layers, slime_entry_1, chequers_serial_rivers_micro_c [+gen,-vis] Swamp:1: layout_falls_marsh, nicolae_swamp_well_well_well, swamp_pool_1_2, st_shrine_of_shade [+gen,-vis] Swamp:2: layout_falls_marsh, infiniplex_staircase_pool [+gen,-vis] Swamp:3: cheibrodos_swamp_heart_of_darkness, layout_falls_marsh, hangedman_swamp_ruin_hall, swamp_pool_1_2, grunt_ruined_hall [+gen,-vis] Swamp:4: swamp_basic_johnstein, layout_basic_swamp [+gen,-vis] Shoals:1 [+gen,-vis] Shoals:2 [+gen,-vis] Shoals:3 [+gen,-vis] Shoals:4 [+gen,-vis] Snake:1: layout_misc_corridors, special_room, abandoned_shop [+gen,-vis] Snake:2: layout_concentric_octagons [+gen,-vis] Snake:3: layout_onion, nicolae_snake_parade_hilbert, grunt_megastairs_1, minmay_shoptagon, uniq_nikola, uniq_vashnia [+gen,-vis] Snake:4: minmay_snake_end_coiled, layout_onion, nicolae_snake_round_shape_thing, nicolae_snake_omega, minmay_shop_grove, uniq_louise, uniq_aizul [+gen,-vis] Spider:1 [+gen,-vis] Spider:2 [+gen,-vis] Spider:3 [+gen,-vis] Spider:4 [+gen,-vis] Slime:1: layout_caves [+gen,-vis] Slime:2: layout_caves, tekkud_slime_guarded_stairs_2 [+gen,-vis] Slime:3: layout_caves, nicolae_slime_round_cave [+gen,-vis] Slime:4: layout_caves [+gen,-vis] Slime:5: slime_pit_nicolae_jellycorners [+gen,-vis] Orc:1: layout_caves [+gen,-vis] Orc:2: st_orc_rangers, layout_caves, serial_shops, shop, nicolae_shop_rolling_square, parchment_shop, mines2_david, uniq_jorgrun, uniq_saint_roka [+gen,-vis] Elf:1: eino_elf_arrival_sip, layout_gridlike, portal_ice_cave_entry_ugly_swarm, serial_shops, nicolae_shop_real_fake_doors, parchment_shop, nicolae_elf_theology_debate, uniq_norris [+gen,-vis] Elf:2: nicolae_elf_blades_crystal_corner, layout_loops_corners, serial_shops, nicolae_shop_hallway_stairs, parchment_shop, basic_altar, nicolae_shop_sticking_my_neck_out, minivault_20, nicolae_shop_firing_range [+gen,-vis] Elf:3: minmay_elf_hall_statues, layout_geoelf_diagonals, lemuel_flamethrower_3 [+gen,-vis] Vaults:1: v_misc_32, vaults_room_hallway, nicolae_vaults_closet_pinwheel_3, v_misc_1, nicolae_vaults_diamond_2, v_alt_pattern_2, vaults_room_fancy_cross, dpeg_vaults_monster_box, vaults_dpeg_ring, nicolae_vaults_turnstiles, nicolae_vaults_circle_grid_b, nicolae_vaults_diamond_1, nicolae_vaults_tetromino_L_1, layout_vaults_big_room, uniq_arachne [+gen,-vis] Vaults:2: nicolae_vaults_ellipses_ellipsis, nicolae_vaults_triangles, minmay_crypt_entry_simple_sparse, nicolae_vaults_three_branches, vaults_mumra_hexcomb, ontoclasm_vaults_chip, nicolae_vaults_angled_halls, nicolae_vaults_mitosis, nicolae_vaults_house_1, nicolae_vaults_trapezoid_lopsided_1, nicolae_vaults_house_3, nicolae_vaults_little_squares_1, nicolae_vaults_quadrants, layout_vaults_big_cross, serial_shops, shop, parchment_shop, uniq_mara [+gen,-vis] Vaults:3: vaults_room_pools, nicolae_vaults_network_s, nicolae_vaults_windows_and_doors_thing, nicolae_vaults_shrinking_rooms_1, nicolae_vaults_trapezoid_layered, nicolae_vaults_offset_grid_hallway_2, regret_index_vaults_magi_inspection_point, vaults_dpeg_hooks, nicolae_vaults_sightless_eye, v_alt_pattern_1, regret_index_vaults_park_passage, nicolae_vaults_little_squares_6, nicolae_vaults_diamond_1, ontoclasm_vaults_ligature, v_alt_pattern_1, layout_vaults_omnibox [+gen,-vis] Vaults:4: infiniplex_enter_wizlab_water, vaults_room_pools, ontoclasm_vaults_misaligned, nicolae_vaults_apartment_1, grunt_vaults_funnel, regret_index_vaults_shooting_gallery, nicolae_vaults_trapezoid_lopsided_1, nicolae_vaults_closet_pinwheel_3, vaults_standard_mumra_x, nicolae_vaults_two_Ls, hangedman_vaults_corner, nicolae_vaults_trapezoid_lopsided_3, nicolae_vaults_little_ls, layout_vaults_ring [+gen,-vis] Vaults:5 [+gen,-vis] Crypt:1: layout_rooms, nicolae_crypt_tucked_away, grunt_megastairs_4, grunt_crypt_arrival_webbed [+gen,-vis] Crypt:2: layout_rooms, serial_library_hellmonk_hallway_a, nicolae_crypt_draining_blood, lemuel_upstairs_altar, uniq_xtahua [+gen,-vis] Crypt:3: evilmike_haunted_forest [+gen,-vis] Tomb:1 [+gen,-vis] Tomb:2 [+gen,+vis] Tomb:3: uniq_khufu [+gen,-vis] Depths:1: layout_small_grid, hell_entry, serial_sigils_hangedman_scratch, serial_shops, shop, parchment_shop, grunt_ministairs_11, minmay_multi_spiral, minmay_shop_star [+gen,-vis] Depths:2: minmay_four_inscribed_fans, layout_honeycomb, tekkud_enter_ziggurat_h, pf_hell_entry_tar_river, pan_entry [+gen,-vis] Depths:3: kennysheep_snake, layout_twisted_cross, elyvilon_altar_1, hangedman_coc_ice_floe, infiniplex_staircase_pillars_3a, uniq_mennas [+gen,-vis] Depths:4: lemuel_castle_with_subvaults [lemuel_castle_interior_carwin_1], layout_honeycomb, hell_entry, nemelex_xobeh_ov_fountains_minmay, rand_demon_pan_entry_1, nicolae_qazlal_console_elemental [+gen,-vis] Hell [+gen,-vis] Dis:1 [+gen,-vis] Dis:2 [+gen,-vis] Dis:3 [+gen,-vis] Dis:4 [+gen,-vis] Dis:5 [+gen,-vis] Dis:6 [+gen,-vis] Dis:7 [+gen,-vis] Geh:1 [+gen,-vis] Geh:2 [+gen,-vis] Geh:3 [+gen,-vis] Geh:4 [+gen,-vis] Geh:5 [+gen,-vis] Geh:6 [+gen,-vis] Geh:7 [+gen,-vis] Coc:1 [+gen,-vis] Coc:2 [+gen,-vis] Coc:3 [+gen,-vis] Coc:4 [+gen,-vis] Coc:5 [+gen,-vis] Coc:6 [+gen,-vis] Coc:7 [+gen,-vis] Tar:1 [+gen,-vis] Tar:2 [+gen,-vis] Tar:3 [+gen,-vis] Tar:4 [+gen,-vis] Tar:5 [+gen,-vis] Tar:6 [+gen,-vis] Tar:7 [+gen,-vis] Zot:1: grunt_twist_and_shout, layout_cathedral_of_symmetry [+gen,-vis] Zot:2: layout_onion_interference, grunt_megastairs_5 [+gen,-vis] Zot:3: layout_concentric_octagons [+gen,-vis] Zot:4: evilmike_crystal_ball_defense, layout_basic, regret_index_zotdec_split_disrupt, grunt_ministairs_15 [+gen,-vis] Zot:5: layout_basic [+gen,-vis] Abyss:1 [+gen,-vis] Abyss:2 [+gen,-vis] Abyss:3 [+gen,-vis] Abyss:4 [+gen,-vis] Abyss:5 [+gen,-vis] Abyss:6 [+gen,-vis] Abyss:7 [+gen,-vis] Pan [+gen,-vis] Zig:1 [+gen,-vis] Zig:2 [+gen,-vis] Zig:3 [+gen,-vis] Zig:4 [+gen,-vis] Zig:5 [+gen,-vis] Zig:6 [+gen,-vis] Zig:7 [+gen,-vis] Zig:8 [+gen,-vis] Zig:9 [+gen,-vis] Zig:10 [+gen,-vis] Zig:11 [+gen,-vis] Zig:12 [+gen,-vis] Zig:13 [+gen,-vis] Zig:14 [+gen,-vis] Zig:15 [+gen,-vis] Zig:16 [+gen,-vis] Zig:17 [+gen,-vis] Zig:18 [+gen,-vis] Zig:19 [+gen,-vis] Zig:20 [+gen,-vis] Zig:21 [+gen,-vis] Zig:22 [+gen,-vis] Zig:23 [+gen,-vis] Zig:24 [+gen,-vis] Zig:25 [+gen,-vis] Zig:26 [+gen,-vis] Zig:27 [+gen,-vis] Bazaar [+gen,-vis] Trove [+gen,-vis] Sewer [+gen,-vis] Ossuary [+gen,-vis] Bailey [+gen,-vis] IceCv: ice_cave_hellmonk_azure_passage [+gen,-vis] Volcano [+gen,+vis] WizLab: wizlab_borgnjor [+gen,-vis] Desolation [+gen,-vis] Gauntlet: gammafunk_gauntlet_shortcut [gammafunk_gauntlet_arena_chambers, gammafunk_gauntlet_arena_crates, nicolae_gauntlet_swirl, gammafunk_gauntlet_arena_split_x, nicolae_gauntlet_arena_x, gammafunk_gauntlet_arena_split_diamond, nicolae_gauntlet_exit_dead_adventurers] [+gen,-vis] Arena [+gen,-vis] Crucible [+gen,-vis] Necropolis [+gen,-vis] Gulch Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | WizardModePhilia the Coglin Artificer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 1/1 0 | D:1 | Entered wizard mode. 0 | WizLab | Entered Borgnjor's Mausoleum 0 | Tomb:3 | Entered Level 3 of the Tomb of the Ancients 19 | Tomb:3 | Quit the game Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 19 | 19 | 0 | 0 | 0 | 3 | 6.3 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Tomb | 19 | 19 | 0 | 0 | 0 | 1 | 19.0 | Wizlab | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: Tomb:3: 19 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------