Dungeon Crawl Stone Soup version 0.33-a0-1026-g9f28e2c356 (webtiles) character file. Game seed: 12980011360660981919 8 Wiz the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Mar 1, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:23 (256 turns). Wiz the Conjurer (Demonspawn Conjurer) Turns: 256, Time: 00:00:24 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 0/5 EV: 11 Int: 18 God: Gold: 12 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: thin skeletal structure 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons c - a +0 club e - a +0 sling Armour a - a +0 robe (worn) Potions b - a potion of magic d - a potion of ambrosia {unknown} f - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a somewhat thin skeletal structure. (Dex +2, Stealth+) Message History The ball python moves out of view. Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) f - a yellow potion You can't see any susceptible monsters within range! (Use Z to cast anyway.) A bat and an endoplasm come into view. Found 6 stones. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! A bat is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. The bat is moderately wounded. A kobold comes into view. It is wielding a +0 club. There are monsters nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (moderately wounded, 100% to hit) The magic dart hits the bat. You kill the bat! The kobold shouts! You have reached level 2! Your demonic ancestry asserts itself... Your bones become slightly less dense. A kobold is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 club and quivering stones (100% to hit) The magic dart hits the kobold but does no damage. A ball python comes into view. The kobold throws a stone. The stone barely misses you. There are monsters nearby! You don't have enough magic to cast this spell. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .# .# # .# ###.##^# .# #....#.## .# ######.......# .# #####............# .# #................# .# #.###............#### .###.###.####........... ................@....... .###.###.########....... .# #.# #.# ....... .# #.# #.# ...†... ## #.# #.# ..(..K. #.# #.. .....S. #.. ####### #.. You could see a ball python (wandering) and a kobold. Vanquished Creatures An endoplasm (D:1) A giant cockroach (D:1) A goblin (D:1) 3 bats (D:1) 2 rats (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Wiz the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 255 | D:1 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [demonic ancestry] 255 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 256 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_forest_river, layout_basic, chequers_serial_rivers_large_a, ebering_dispersal_statue_hall Action || total ---------------------------++------- Melee: Unarmed || 26 Cast: Magic Dart || 13 Armour: Robe || 26 Dodge: Dodged || 22 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 259 | 259 | 0 | 0 | 190 | 1 | 259.0 | Dungeon | 259 | 259 | 0 | 0 | 190 | 1 | 259.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 259 daAuts