Dungeon Crawl Stone Soup version 0.33-a0-1026-g9f28e2c356 (webtiles) character file. Game seed: 7027006224154368833 8 Wiz the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Mar 1, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:18 (314 turns). Wiz the Conjurer (Demonspawn Conjurer) Turns: 314, Time: 00:00:19 Health: 19/19 AC: 3 Str: 7 XL: 2 Next: 0% Magic: 2/5 EV: 11 Int: 18 God: Gold: 16 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . c - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . f - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: horns 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) f - a +0 pair of boots (worn) g - a +2 helmet Scrolls d - a scroll of teleportation {unknown} e - a scroll of identify {unknown} h - a scroll of poison {unknown} Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. Message History You kill the goblin! HP restored. Magic restored. Things that are here: a +0 dagger; a goblin corpse You see here a frilled lizard corpse. g - a +2 helmet You can't see any susceptible monsters within range! (Use Z to cast anyway.) h - a scroll labelled GERIMN BARACH You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start putting on your armour. You continue putting on your +2 helmet. x5 You finish putting on your +2 helmet. Found Isei's Antique Armour Shop. You now have 16 gold pieces. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start putting on your armour. You continue putting on your +0 pair of boots. x5 You finish putting on your +0 pair of boots. There is an entrance to Isei's Antique Armour Shop here. A jackal comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (asleep, 100% to hit) The magic dart hits the jackal. The jackal is severely wounded. The jackal barks! A jackal comes into view. There are monsters nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! The jackal barks! A bat comes into view. You have reached level 2! Your demonic ancestry asserts itself... A pair of horns grows on your head! Your +2 helmet falls away! Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# .b. #h### .†..# ########.#.# #....# ....# . #....# #...# .. #######..∩.###@..# ... #................#...#..# #.#####....###..##...#.. #....................#.# #..###########..##...#.## #..#..........#...#..... #..#.########.#....#.#.# #..#.#..#...#.#......#.## #..#........†.#...#.....# You could see a jackal and a bat (wandering). Vanquished Creatures A goblin (D:1) 2 hobgoblins (D:1) A jackal (D:1) A quokka (D:1) A bat (D:1) A frilled lizard (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Wiz the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 294 | D:1 | Found Isei's Antique Armour Shop. 314 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 314 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 314 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_muddy, layout_basic, serial_shops, shop, minmay_3d_cube Action || total ---------------------------++------- Melee: Dagger || 7 Cast: Magic Dart || 11 Armour: Robe || 5 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 312 | 312 | 0 | 2 | 256 | 1 | 312.0 | Dungeon | 312 | 312 | 0 | 2 | 256 | 1 | 312.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 312 daAuts