Dungeon Crawl Stone Soup version 0.33-a0-1026-g9f28e2c356 (webtiles) character file. Game seed: 8453227504812833768 1013 Wiz the Thaumaturge (level 8, 52/52 HPs) Began as a Demonspawn Conjurer on Mar 1, 2025. Quit the game in an ossuary. The game lasted 00:04:16 (5455 turns). Wiz the Thaumaturge (Demonspawn Conjurer) Turns: 5455, Time: 00:04:16 Health: 52/52 AC: 3 Str: 10 XL: 8 Next: 1% Magic: 10/20 EV: 16 Int: 20 God: Gold: 287 SH: 0 Dex: 13 Spells: 21/24 levels left rFire . . . s - +6 whip "Wasim" {freeze, Str+3} rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . j - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ h - ring of wizardry HPRegen 2.28/turn f - +5 ring of evasion MPRegen 0.17/turn %: wizardry (x1) @: no status effects A: claws 1, powered by death 2, powered by pain 1, sanguine armour 2 a: no special abilities You were in an ossuary. You visited 2 branches of the dungeon, and saw 6 of its levels. You also visited: Ossuary. You collected 287 gold pieces. Inventory: Hand Weapons d - a +0 hand axe m - a +1 mace of venom s - the +6 whip "Wasim" (weapon) {freeze, Str+3} (You found it on level 3 of the Dungeon) Str+3: It affects your strength (+3). Missiles n - 2 throwing nets {!f} y - 5 poisoned darts Armour a - a +0 robe (worn) j - a +0 pair of gloves (worn) Jewellery f - a +5 ring of evasion (worn) h - a ring of wizardry (worn) Wands t - a wand of warping (8) Scrolls c - 3 scrolls of identify {unknown} e - a scroll of amnesia {unknown} g - a scroll of silence {unknown} k - a scroll of teleportation {unknown} o - a scroll of vulnerability {unknown} p - a scroll of revelation {unknown} v - a scroll of blinking {unknown} x - a scroll of enchant armour {unknown} Potions b - a potion of magic i - a potion of curing {unknown} l - a potion of moonshine {unknown} q - a potion of lignification {unknown} r - 2 potions of haste {unknown} u - a potion of cancellation {unknown} w - 2 potions of attraction {unknown} z - a potion of brilliance {unknown} A - a potion of mutation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 8.8 Spellcasting - Level 4.0 Conjurations You had 21 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Brom's Barrelling Bould Conj/Erth 16% 2d5 14% 4 Fulminant Prism Conj/Alch 8% 3d6 14% 4 Iskenderun's Battlesphe Conj/Frge 16% 2d8 14% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 14% 4 Fireball Conj/Fire 8% 3d6 34% 5 Alistair's Intoxication Alch 5% N/A 61% 5 Borgnjor's Vile Clutch Necr/Erth 4% N/A 61% 5 Conjure Ball Lightning Conj/Air 8% 3x3d6 88% 6 Eringya's Noxious Bog Alch 4% 4d6 99% 6 Orb of Destruction Conj 12% 9d7 99% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Ossuary (1/1) Altars: Ashenzari Cheibriados Dithmenos Gozag Makhleb Qazlal Ru Trog Yredelemnul Shops: D:4 * Annotations: D:3 1 runed translucent door, Crazy Yiuf D:4 1 runed translucent door, Wiz's ghost, amateur DsCj Innate Abilities, Weirdness & Mutations You have sharp fingernails. You regenerate health from kills. You sometimes gain a little power by taking damage. When seriously injured, your blood forms thick armour. (AC +0) Message History You destroy the jackal zombie! The searing ray hits the crocodile zombie! The crocodile zombie is severely damaged. The searing ray hits the gnoll zombie. The gnoll zombie is almost destroyed. The searing ray hits the jackal zombie. The jackal zombie is moderately damaged. The searing ray misses the crocodile zombie. You finish channelling your searing ray. The gnoll zombie hits you. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile zombie (severely damaged, 87% to hit) You focus your ray upon the crocodile zombie. The searing ray hits the gnoll zombie. You destroy the gnoll zombie! The searing ray hits the jackal zombie. The jackal zombie is almost destroyed. The searing ray hits the crocodile zombie. The crocodile zombie is severely damaged. (Press . to maintain the ray.) The searing ray misses the jackal zombie. The searing ray hits the crocodile zombie. The crocodile zombie is almost destroyed. The jackal zombie closely misses you. The searing ray hits the jackal zombie! You destroy the jackal zombie! The searing ray hits the crocodile zombie. The crocodile zombie is almost destroyed. The searing ray hits the adder zombie! The adder zombie is heavily damaged. The searing ray hits the crocodile zombie! You destroy the crocodile zombie! You finish channelling your searing ray. The adder zombie closely misses you. You have reached level 8! You feel agile. Your demonic ancestry asserts itself... You feel energised by your suffering. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##### #...# #... +.. #Z### #@..# #...# #...# #...# ##'## #...# #...# #...# #...# You could see an adder zombie. Vanquished Creatures A wyvern (D:5) A black bear (D:5) A centaur (D:5) 3 scorpions A burial acolyte (Ossuary) A water moccasin zombie (Ossuary) A jelly (D:4) 4 hounds An iguana (D:4) Jessica (D:3) An orc wizard (D:4) A crocodile zombie (Ossuary) 4 gnolls 2 adders 2 ufetubi (D:5) An adder zombie (Ossuary) 4 dart slugs 2 orcs (D:4) 7 endoplasms 3 giant cockroaches 2 gnoll zombies (Ossuary) 6 goblins 9 hobgoblins 9 jackals 4 quokkas 8 ball pythons 2 bats 5 frilled lizards 4 jackal zombies (Ossuary) 8 kobolds 3 orc zombies (Ossuary) 4 rats 106 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Wiz the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 144 | D:1 | Gained mutation: When seriously injured, your blood forms | armour. (AC +0) [demonic ancestry] 144 | D:1 | Reached XP level 2. HP: 9/19 MP: 0/5 439 | D:1 | Reached skill level 3 in Spellcasting 467 | D:1 | Learned a level 2 spell: Searing Ray 861 | D:1 | Gained mutation: When seriously injured, your blood forms | thick armour. (AC +0) [demonic ancestry] 861 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/7 1922 | D:2 | Reached skill level 4 in Spellcasting 2069 | D:3 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 2069 | D:3 | Reached XP level 4. HP: 23/30 MP: 10/10 2131 | D:3 | Noticed Jessica 2137 | D:3 | Killed Jessica 2259 | D:3 | Identified the +6 whip "Wasim" {freeze, Str+3} 2290 | D:3 | Found a runed translucent door. 2291 | D:3 | Noticed Crazy Yiuf 2467 | D:3 | Found a bloodstained altar of Trog. 2521 | D:3 | You fall into a shaft and drop 1 floor! 2556 | D:4 | Found a sacrificial altar of Ru. 2563 | D:4 | Reached skill level 5 in Spellcasting 2563 | D:4 | Reached XP level 5. HP: 32/35 MP: 6/12 2834 | D:3 | Found an opulent altar of Gozag. 3242 | D:3 | Reached skill level 6 in Spellcasting 3242 | D:3 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 3242 | D:3 | Reached XP level 6. HP: 41/41 MP: 10/15 3366 | D:3 | Found a broken altar of Ashenzari. 3581 | D:3 | Found a faded altar of an unknown god. 3890 | D:4 | Found a runed translucent door. 3893 | D:4 | Noticed Wiz's ghost (amateur DsCj) 4067 | D:4 | Found a staircase to the Ecumenical Temple. 4077 | Temple | Entered the Ecumenical Temple 4758 | D:4 | Found Xuno Wea's Overcharged Wands. 4835 | D:5 | Entered Level 5 of the Dungeon 5006 | D:5 | Reached skill level 7 in Spellcasting 5006 | D:5 | Gained mutation: You regenerate health from kills. [demonic | ancestry] 5006 | D:5 | Reached XP level 7. HP: 32/46 MP: 7/17 5253 | D:5 | Noticed a wyvern 5262 | D:5 | Killed a wyvern 5263 | D:5 | Reached skill level 8 in Spellcasting 5310 | D:5 | Found a sand-covered staircase. 5318 | Ossuary | Entered an ossuary 5455 | Ossuary | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 5455 | Ossuary | Reached XP level 8. HP: 52/52 MP: 10/20 5455 | Ossuary | Quit the game Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_green_bress_n_ham, layout_loops_ring D:2: layout_rooms, dk_noncrumbling_3, nicolae_underground_beach D:3: layout_loops_ring, trog_hazing_becter, mainiacjoe_overflow_alcove_4, ashenzari_altar_1, shapermc_ecumenical_altar_hornbeckon, uniq_jessica, uniq_crazy_yiuf_cottage D:4: layout_loops_corners, nicolae_ru_great_annihilating_truth, minmay_temple_entry_tees, ebering_ghost_sewer_d, nicolae_shop_overcharged_wands D:5: layout_loops_corners, gammafunk_temple_overflow_forgotten, lightli_ossuary_entry_decrepit_ruins Temple: nicolae_temple_superstar Ossuary: ossuary_tomb_2 Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 3 4 5 6 7 8 | 8.8 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Hand axe | 7 | | || 7 Mace | 7 | 6 | || 13 Whip | | | 3 || 3 Cast: Magic Dart | 96 | 115 | 3 || 214 Searing Ray | | 8 | 10 || 18 Use: Potion | 1 | | || 1 Armour: Robe | 10 | 21 | 9 || 40 Dodge: Dodged | 26 | 39 | 20 || 85 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5466 | 5265 | 201 | 34 | 4678 | 7 | 780.9 | Dungeon | 5328 | 5127 | 201 | 34 | 4566 | 5 | 1065.6 | Temple | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Ossuary | 136 | 136 | 0 | 0 | 112 | 1 | 136.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1651 daAuts D:4: 1133 daAuts D:1: 1112 daAuts D:2: 947 daAuts D:5: 483 daAuts Ossuary: 136 daAuts Temple: 1 daAuts