Dungeon Crawl Stone Soup version 0.33-a0-1026-g9f28e2c356 (webtiles) character file. Game seed: 9481273324357237776 75 Wiz the Magician (level 4, 30/30 HPs) Began as a Demonspawn Conjurer on Mar 1, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:55 (1259 turns). Wiz the Magician (Demonspawn Conjurer) Turns: 1259, Time: 00:00:56 Health: 30/30 AC: 6 Str: 8 XL: 4 Next: 11% Magic: 1/10 EV: 11 Int: 20 God: Gold: 64 SH: 5 Dex: 11 Spells: 8/11 levels left rFire . . . c - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... f - amulet of reflection Stlth ++ d - +4 ring of protection HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: reflection @: wreathed by umbra A: demonic touch 1, foul shadow 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 64 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery d - a +4 ring of protection (worn) f - an amulet of reflection (worn) Scrolls e - 3 scrolls of identify {unknown} h - a scroll of revelation {unknown} k - a scroll of noise {unknown} Potions b - a potion of magic g - 2 potions of curing {unknown} i - a potion of heal wounds {unknown} j - a potion of moonshine {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.1 Spellcasting - Level 4.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 16% 1d4 13% 1 Hailstorm Conj/Ice 12% 3d6 17% 3 Frozen Ramparts Ice 8% 1d2 36% 3 Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your touch may inflict minor irresistible damage on your foes. You are faintly shadowed, very rarely releasing foul flame when damaged in melee. Message History You block the gnoll's attack. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll! The gnoll is severely wounded. The gnoll hits you but does no damage. The searing ray hits the gnoll! You kill the gnoll! The searing ray misses the gnoll. Your Spellcasting skill increases to level 4! The searing ray misses the gnoll. You finish channelling your searing ray. The gnoll barely misses you. You hit the gnoll. The gnoll is almost dead. The gnoll barely misses you. You hit the gnoll but do no damage. Your touch misses the gnoll. The gnoll is almost dead. The gnoll barely misses you. You hit the gnoll but do no damage. The gnoll is almost dead. The gnoll hits you but does no damage. You closely miss the gnoll. Your touch misses the gnoll. The gnoll is almost dead. The gnoll hits you but does no damage. You hit the gnoll but do no damage. Your touch misses the gnoll. The gnoll is almost dead. You block the gnoll's attack. You closely miss the gnoll. The gnoll is almost dead. You block the gnoll's attack. You hit the gnoll. You kill the gnoll! You have reached level 4! You feel stronger. Your demonic ancestry asserts itself... Your body darkens with foul flame. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..... .. .>. ##### ..#.# .#.## ... #.# #[# #)# #)# ####@########## #.............# #.##.########.# .. .... #.# ###.#..## #.#.# # #... #.#.# #..# #.#.# #..# #.#.# #..# #.#.# There were no monsters in sight! Vanquished Creatures 3 gnolls (D:2) 2 adders (D:2) 4 ball pythons 2 bats (D:1) An endoplasm (D:2) 2 goblins (D:2) 5 hobgoblins 4 kobolds 2 quokkas 2 frilled lizards (D:1) 2 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Wiz the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 179 | D:1 | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 179 | D:1 | Reached XP level 2. HP: 17/19 MP: 1/5 672 | D:1 | Learned a level 2 spell: Searing Ray 716 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/7 1259 | D:2 | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 1259 | D:2 | Reached XP level 4. HP: 30/30 MP: 1/10 1259 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_hexagon, layout_rooms D:2: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.1 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 16 | || 16 Unarmed | 5 | || 5 Cast: Magic Dart | 53 | || 53 Searing Ray | 1 | || 1 Armour: Robe | 15 | || 15 Dodge: Dodged | 12 | || 12 Block: Other | 4 | || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1257 | 1236 | 21 | 0 | 1083 | 2 | 628.5 | Dungeon | 1257 | 1236 | 21 | 0 | 1083 | 2 | 628.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 676 daAuts D:2: 580 daAuts