Dungeon Crawl Stone Soup version 0.33-a0-1023-ge392e11081 (webtiles) character file. Game seed: 5283060447889644172 72 Wiz the Magician (level 4, 30/30 HPs) Began as a Demonspawn Conjurer on Mar 1, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:17 (1448 turns). Wiz the Magician (Demonspawn Conjurer) Turns: 1448, Time: 00:01:18 Health: 30/30 AC: 2 Str: 7 XL: 4 Next: 7% Magic: 5/10 EV: 11 Int: 20 God: Gold: 81 SH: 0 Dex: 12 Spells: 8/11 levels left rFire . . . e - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: hooves 1, powered by death 1, powered by pain 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 81 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Missiles g - 3 poisoned darts Armour a - a +0 robe (worn) c - a +0 pair of gloves Scrolls d - 2 scrolls of fog {unknown} h - 2 scrolls of fear {unknown} j - a scroll of silence {unknown} Potions b - a potion of magic f - a potion of enlightenment {unknown} i - a potion of mutation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.1 Spellcasting - Level 4.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have large cloven feet. You regenerate a little health from kills. You sometimes gain a little power by taking damage. Message History Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, 81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. You kill the gnoll! (Press . to maintain the ray.) Your Spellcasting skill increases to level 4! You stop channelling your searing ray. Magic restored. There is an open door here. You see here a +0 flail. Things that are here: a +0 club; a gnoll corpse You open the door. There is an open door here. Found a flail. j - a scroll labelled DEYCETT ICLUPP A gnoll comes into view. It is wielding a +0 spear. A gnoll is nearby! A gnoll is nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (wandering, hasn't noticed you, 100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll shouts! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Okay, then. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (lightly wounded, 81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. You kill the gnoll! You have reached level 4! You feel agile. Your demonic ancestry asserts itself... You feel energised by your suffering. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##.#####.########### .....#.............# ##.#...#.#########.# #.#...#.# ###.# #......<# #...# #.......# #.### ####.#### #.# #.# #.# #.# #@# ##)## #.# ##.).## #)# ##.....## ####)##### ##.......## #........# #.........###........######.# '.........+.................. #.........###....##..#######. ##......<## #...>.#..# There were no monsters in sight! Vanquished Creatures 4 gnolls (D:2) A dart slug (D:1) 3 giant cockroaches (D:1) 3 goblins 4 hobgoblins 4 jackals (D:1) 3 kobolds (D:1) 2 ball pythons (D:1) 3 bats 2 frilled lizards (D:1) 2 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Wiz the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 294 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 294 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 312 | D:1 | Learned a level 2 spell: Searing Ray 1125 | D:2 | Gained mutation: You have large cloven feet. [demonic | ancestry] 1125 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/7 1448 | D:2 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 1448 | D:2 | Reached XP level 4. HP: 30/30 MP: 5/10 1448 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_shoal_huts, layout_loops_ring D:2: layout_loops_corners, kennysheep_decorative_pillar Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.1 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 4 | || 4 Dagger | 16 | || 16 Cast: Magic Dart | 54 | || 54 Searing Ray | 3 | || 3 Armour: Robe | 23 | || 23 Dodge: Dodged | 18 | || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1447 | 1367 | 80 | 0 | 1167 | 2 | 723.5 | Dungeon | 1447 | 1367 | 80 | 0 | 1167 | 2 | 723.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1137 daAuts D:2: 310 daAuts