Dungeon Crawl Stone Soup version 0.33-a0-1023-ge392e11081 (webtiles) character file. Game seed: 7717086805455207908 30 Wiz the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Mar 1, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:44 (1778 turns). Wiz the Conjurer (Demonspawn Conjurer) Turns: 1778, Time: 00:00:45 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 3% Magic: 6/7 EV: 11 Int: 20 God: Gold: 15 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . c - +0 double sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: very slightly contaminated A: claws 1, weakness stinger 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons c - a +0 double sword (weapon) Missiles f - 2 poisoned darts Armour a - a +0 robe (worn) Jewellery d - a +6 ring of dexterity Potions b - a potion of magic e - 2 potions of haste {unknown} g - a potion of enlightenment {unknown} h - a potion of heal wounds {unknown} i - a potion of mutation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 12% N/A 14% 1 Grave Claw Necr 6% 2d7 21% 2 Vampiric Draining Necr 3% 2d6 38% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. You have a small tail. Message History The endoplasm quivers. An endoplasm is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is lightly wounded. An endoplasm is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You grow a small tail. Unknown command. Unknown command. Unknown command. You pick up a book of Necromancy and begin reading... You add the spells Soul Splinter, Grave Claw and Vampiric Draining to your library. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A bat comes into view. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. You kill the bat! An adder comes into view. The adder hisses angrily. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ...# ...# ...# ###...## ######......# #...........# #.####..#.#.# ###......^..# # #.@....#....... #S#..#.#....... #.#............ #.##.#####.....# #. ... ..... #. ..#. .. ..... .. .. #. You could see an adder. Vanquished Creatures A ribbon worm (D:2) 4 endoplasms 2 giant cockroaches (D:1) A goblin (D:1) 2 hobgoblins (D:1) 3 jackals (D:1) 4 ball pythons (D:1) 4 bats 2 frilled lizards (D:1) A kobold (D:1) 3 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Wiz the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 531 | D:1 | Discovered your monstrous ancestry. 531 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 531 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 655 | D:1 | Learned a level 2 spell: Searing Ray 1088 | D:1 | Found a faded altar of an unknown god. 1726 | D:2 | Gained mutation: You have a small tail. [demonic ancestry] 1726 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/7 1778 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_i, layout_basic, serial_forest, infiniplex_forest_lined_ring, infiniplex_forest_clump_cross, infiniplex_forest_end_3, infiniplex_forest_corner_2, infiniplex_forest_end_2, infiniplex_forest_lined_3, infiniplex_forest_3_way, hellmonk_ecumenical_altar_crossroads, chequers_hall_statues_corner_a, minmay_misc_feat_encased D:2: layout_loops_cross, basic_altar Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 8 Double sword || 5 Cast: Magic Dart || 47 Searing Ray || 1 Armour: Robe || 15 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1779 | 1741 | 38 | 0 | 1598 | 2 | 889.5 | Dungeon | 1779 | 1741 | 38 | 0 | 1598 | 2 | 889.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1657 daAuts D:2: 122 daAuts