Dungeon Crawl Stone Soup version 0.33-a0-1023-ge392e11081 (webtiles) character file. Game seed: 18432653839018769920 142 Wiz the Magician (level 5, 35/35 HPs) Began as a Demonspawn Conjurer on Mar 1, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:01:39 (2449 turns). Wiz the Magician (Demonspawn Conjurer) Turns: 2449, Time: 00:01:39 Health: 35/35 AC: 2 Str: 7 XL: 5 Next: 3% Magic: 7/12 EV: 11 Int: 21 God: Gold: 156 SH: 0 Dex: 11 Spells: 10/13 levels left rFire . . . r - +0 dagger (venom) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.25/turn (no ring) MPRegen 0.13/turn %: no passive effects @: very slightly contaminated A: horns 1, powered by death 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 156 gold pieces. Inventory: Hand Weapons d - a +0 club p - a +1 vampiric whip r - a +0 dagger of venom (weapon) Armour a - a +0 robe (worn) e - a +0 pair of boots of rampaging Scrolls c - a scroll of noise {unknown} f - 2 scrolls of amnesia {unknown} g - a scroll of immolation {unknown} i - 2 scrolls of revelation {unknown} l - 2 scrolls of enchant armour {unknown} m - 2 scrolls of identify {unknown} o - 2 scrolls of teleportation {unknown} Potions b - 2 potions of magic h - a potion of enlightenment {unknown} j - a potion of cancellation {unknown} k - 2 potions of attraction {unknown} n - 3 potions of heal wounds {unknown} q - a potion of moonshine {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.9 Spellcasting - Level 4.0 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 10% N/A 17% 2 Sublimation of Blood Necr 5% N/A 17% 2 Maxwell's Portable Pile Tloc 5% (3-9)d3 32% 3 Teleport Other Tloc 5% N/A 32% 3 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Alistair's Intoxication Alch 3% N/A 97% 5 Borgnjor's Vile Clutch Necr/Erth 2% N/A 97% 5 Curse of Agony Necr 5% N/A 97% 5 Eringya's Noxious Bog Alch 2% 4d6 100% 6 Rimeblight Ice/Necr 2% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You regenerate a little health from kills. Message History The quokka is moderately wounded. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (moderately wounded, 100% to hit) The magic dart hits the quokka. You kill the quokka! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here an adder corpse. A shadow imp comes into view. A shadow imp is nearby! A shadow imp is nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadow imp (asleep, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The shadow imp shouts! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadow imp (100% to hit) The magic dart hits the shadow imp. The shadow imp is lightly wounded. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadow imp (lightly wounded, 100% to hit) The magic dart hits the shadow imp! The shadow imp is severely wounded. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadow imp (severely wounded, 100% to hit) The magic dart hits the shadow imp. You kill the shadow imp! You have reached level 5! You feel monstrous as your demonic heritage exerts itself. Your demonic ancestry asserts itself... A pair of horns grows on your head! Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # ... .# #.!..######## ### .. #.....@...†###.# .. ###..#####.....# #. ## #####(# #.##### #.....# ####.....# #........#### #.##..<...... # #.....###. There were no monsters in sight! Vanquished Creatures Jessica (D:3) 5 adders A shadow imp (D:3) 3 dart slugs A ribbon worm (D:3) 3 orcs (D:3) 3 endoplasms 2 giant cockroaches 5 goblins 6 hobgoblins 7 kobolds 6 quokkas 2 ball pythons 6 bats A frilled lizard (D:1) 2 rats (D:2) 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Wiz the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 195 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 195 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 198 | D:1 | Learned a level 2 spell: Searing Ray 1102 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/7 1871 | D:3 | Reached XP level 4. HP: 30/30 MP: 5/10 2286 | D:3 | Noticed Jessica 2289 | D:3 | Killed Jessica 2449 | D:3 | Discovered your monstrous ancestry. 2449 | D:3 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 2449 | D:3 | Reached XP level 5. HP: 35/35 MP: 7/12 2449 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pentagram, layout_basic, chequers_serial_rivers_large_a D:2: layout_loops_ring, minmay_diced_spiral D:3: layout_rooms, serial_curves, eino_curves_04, eino_curves_03, eino_curves_04, eino_curves_02, hangedman_decor_slide_cut, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.9 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Club | 8 | || 8 Cast: Magic Dart | 61 | 29 || 90 Searing Ray | 4 | 3 || 7 Armour: Robe | 8 | || 8 Dodge: Dodged | 11 | 2 || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2461 | 2359 | 102 | 38 | 2062 | 3 | 820.3 | Dungeon | 2461 | 2359 | 102 | 38 | 2062 | 3 | 820.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 983 daAuts D:2: 895 daAuts D:3: 582 daAuts