Wildheavybear Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, -9, D:1) a quokka corpse (skeletalised by now) (1, 0, D:1) a +0 short sword 4 stones a kobold skeleton (12, -2, D:1) a bat skeleton (13, 15, D:1) a +0 club a goblin skeleton (23, 25, D:1) a +0 leather armour (25, 27, D:1) a +0 dagger a frilled lizard corpse (skeletalised by now) (27, -3, D:1) a stone (29, 3, D:1) a +0 mace (30, 29, D:1) a +0 robe (37, 31, D:1) a rat corpse (skeletalised by now) (38, 29, D:1) a hobgoblin skeleton (40, 15, D:1) a +0 spear (42, 13, D:1) a hobgoblin skeleton (52, 15, D:1) a +0 club a stone a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, 3, D:2) a +3 dagger (1, 25, D:2) a +0 dagger (1, 29, D:2) an adder corpse (skeletalised by now) (13, 29, D:2) a +0 short sword a kobold corpse (skeletalised by now) (20, 19, D:2) a +0 war axe (24, 20, D:2) a +0 club a +0 robe (29, 9, D:2) a hobgoblin skeleton (31, 2, D:2) a rat skeleton (32, 14, D:2) a hobgoblin skeleton (32, 24, D:2) a +0 long sword (35, 30, D:2) the +10 spear "Gram" {freeze, ^Contam rElec rC+} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rC+: It protects you from cold. It cannot be enchanted further. (37, 9, D:2) the felid corpse of Natasha (skeletalised by now) Level 3 of the Dungeon (1, -25, D:3) a hobgoblin skeleton (10, -42, D:3) a hobgoblin skeleton (14, -48, D:3) a +0 short sword 3 stones a kobold skeleton (22, -19, D:3) a +0 dagger (25, -29, D:3) a +0 club a +0 sling a goblin corpse (skeletalised by now) (26, -29, D:3) a +0 club a +0 leather armour a +0 short sword an orc corpse (skeletalised by now) (27, -29, D:3) a +0 falchion an orc corpse (skeletalised by now) (28, -42, D:3) a +2 quarterstaff of chaos a +0 cloak (28, -41, D:3) a +0 hammer (30, -51, D:3) a +0 dagger an orc skeleton (31, -35, D:3) a +0 club (34, -19, D:3) a +0 scythe a +0 robe (37, -25, D:3) a rat corpse (skeletalised by now) (41, -48, D:3) a +0 robe (41, -15, D:3) a +0 leather armour (45, -53, D:3) a ball python skeleton (47, -53, D:3) a frilled lizard skeleton (48, -53, D:3) a ring of see invisible (55, -42, D:3) a bat corpse (skeletalised by now) (58, -28, D:3) a +0 club (59, -26, D:3) a +0 club a +0 leather armour a +0 whip (59, -25, D:3) a +0 whip a gnoll corpse (skeletalised by now) (60, -25, D:3) a +0 club a +0 spear a gnoll corpse (skeletalised by now) Level 4 of the Dungeon (0, 24, D:4) an adder corpse (skeletalised by now) (1, 17, D:4) a +0 dagger a +0 leather armour (2, 0, D:4) a +0 dagger (2, 25, D:4) a +0 spear (7, -18, D:4) a +0 war axe (14, -21, D:4) a +0 dagger (23, -2, D:4) a +0 flail (32, 16, D:4) a +0 dagger a goblin corpse (skeletalised by now) (33, -4, D:4) a +0 spear (34, -9, D:4) a +0 dagger a +0 robe an orc skeleton (34, -4, D:4) a +0 club a gnoll corpse (skeletalised by now) (34, 21, D:4) a +0 ring mail (35, -4, D:4) a +0 club a gnoll corpse (skeletalised by now) (36, -18, D:4) a +0 dagger 5 stones (48, -2, D:4) a +0 plate armour (52, 11, D:4) a +0 club 2 stones Level 5 of the Dungeon (1, 4, D:5) a +0 whip (4, -4, D:5) an adder skeleton (5, -27, D:5) a hound skeleton (6, -18, D:5) a +0 mace (9, -17, D:5) a +2 halberd of venom (9, 6, D:5) a +0 flail a +0 leather armour an orc skeleton (12, -13, D:5) a +1 spear of venom (13, -14, D:5) a +0 whip a +0 leather armour (14, -17, D:5) a +0 spear a +0 ring mail a +0 buckler (14, -15, D:5) a +0 trident of venom the +0 ring mail of Perpetual Drought {rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. the +2 buckler "Onyesar" {rN+ Str+5 Int+3} rN+: It protects you from negative energy. Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (14, -11, D:5) a +0 flail a ring of flight (15, -11, D:5) a +0 halberd (17, -11, D:5) a +0 spear (18, -13, D:5) a +0 helmet (25, 6, D:5) an adder skeleton (28, -16, D:5) a +0 spear (32, -11, D:5) a +0 scale mail a +0 club (33, -17, D:5) a +0 dagger a +3 flail of protection a +0 robe a +0 dagger an orc skeleton an orc skeleton an orc skeleton (33, -12, D:5) a +0 ring mail a +0 mace an orc skeleton (33, -10, D:5) a +1 dagger of freezing (35, -5, D:5) a +0 dagger (36, 21, D:5) a +0 club (41, -7, D:5) a black bear corpse (skeletalised by now) (41, -3, D:5) a +0 mace an orc skeleton (41, -2, D:5) a +0 club an orc skeleton (42, -7, D:5) a +0 giant spiked club (42, -3, D:5) a +0 dagger a +0 robe a +0 trident (45, -23, D:5) a hound corpse (skeletalised by now) (45, 0, D:5) a +0 dagger (45, 5, D:5) a +0 club a gnoll corpse (skeletalised by now) (46, -4, D:5) a +0 club Level 6 of the Dungeon [Shop] Cohual's Acquisitions Aerie a book of Air (244 gold) the +4 storm dragon scales of the Old World {rElec Str+3 SInv} (1220 gold) rElec: It insulates you from electricity. Str+3: It affects your strength (+3). SInv: It lets you see invisible. It cannot be enchanted further. a +1 dagger of electrocution (144 gold) a lightning rod (4/4) (480 gold) a +0 short sword of electrocution (114 gold) a +2 short sword of electrocution (234 gold) a book of Air (244 gold) +0 storm dragon scales (780 gold) (0, 0, D:6) a +0 club a +0 leather armour (7, 20, D:6) a +0 sling (15, 33, D:6) a +0 ring mail (17, 18, D:6) a +0 pair of gloves (22, 33, D:6) a +0 giant spiked club an ogre corpse (skeletalised by now) (23, 3, D:6) a +0 leather armour a +0 whip (23, 4, D:6) a +0 flail a gnoll skeleton (23, 27, D:6) a +0 halberd a gnoll skeleton (24, 2, D:6) a +0 club (25, 4, D:6) a +0 halberd (26, 6, D:6) a +0 flail an orc skeleton (26, 7, D:6) 2 boomerangs a +0 short sword (28, 5, D:6) a +0 scale mail a +0 hand axe (28, 7, D:6) a +0 robe a +0 whip a +0 robe a +0 dagger of speed a +0 trident an orc skeleton (29, 6, D:6) a +0 whip (30, 8, D:6) a +0 halberd a gnoll skeleton (31, 7, D:6) a +0 spear (47, 12, D:6) the +1 hand axe "Fish" {flame, Fly} Fly: It grants you flight. It cannot be enchanted further. an orb of guile a +0 robe a +3 trident of draining (51, 1, D:6) a +0 pair of gloves Level 7 of the Dungeon (1, -7, D:7) a +0 robe a +0 dagger a +0 hand axe (1, 13, D:7) a +0 war axe (2, -7, D:7) a +0 flail a +0 chain mail (3, 6, D:7) a +1 whip of flaming a +0 robe a +0 whip (3, 8, D:7) a +0 dagger a +0 robe (3, 10, D:7) a +0 hand axe a +0 ring mail (3, 13, D:7) a +0 whip a +0 ring mail (5, -6, D:7) a +1 trident of venom a +0 leather armour (5, 13, D:7) a +0 club a +0 scale mail (11, 0, D:7) a +0 spear a +0 club a +0 spear (12, 1, D:7) a +0 club a +0 robe a +0 flail (17, 36, D:7) a +0 club a +0 ring mail (19, 33, D:7) a +0 falchion a +0 ring mail (20, 34, D:7) a +0 dagger a +0 robe (23, 22, D:7) a +0 dagger (31, 28, D:7) a +0 dagger a +0 robe (34, 7, D:7) a +0 orcbow Level 8 of the Dungeon (0, 0, D:8) a +2 scimitar of freezing a +0 robe (2, 0, D:8) a +1 trident a +0 robe (3, 0, D:8) a +3 hand axe a +0 robe (16, 4, D:8) a quill talisman (18, 6, D:8) a +0 robe (24, 3, D:8) a +0 falchion (43, 17, D:8) +0 steam dragon scales a +0 morningstar of flaming (44, 25, D:8) a +0 robe a +0 dagger (44, 26, D:8) a +0 robe a +0 dagger (45, 21, D:8) a +0 cloak of poison resistance a +1 short sword of electrocution (45, 35, D:8) a +0 trident (46, 18, D:8) 3 large rocks (46, 26, D:8) a +0 chain mail a +0 club (47, 25, D:8) a +0 robe a +5 mace of freezing (47, 26, D:8) a +0 robe a +1 long sword (52, 16, D:8) a +0 club (58, 9, D:8) a +0 battleaxe a +0 robe (59, 7, D:8) a +0 war axe (59, 9, D:8) a +0 dagger Level 9 of the Dungeon (1, -27, D:9) a +0 robe (9, -16, D:9) a +0 barding (17, 3, D:9) a +4 flail a +0 robe a +2 battleaxe a +0 robe (17, 4, D:9) a +3 great sword a +0 robe (18, -21, D:9) a +0 robe a +0 spear (23, -21, D:9) a +0 whip (31, -22, D:9) a +1 flail of holy wrath (32, -22, D:9) a +0 spear a +0 spear a +0 ring mail a +0 kite shield (33, -23, D:9) a +0 halberd (34, -5, D:9) a +0 flail a +0 chain mail (38, -3, D:9) a +0 hand axe (45, -15, D:9) a +0 mace a +0 orcbow a +0 plate armour (45, -14, D:9) a +0 vampiric hand axe a +0 ring mail a +0 dagger (45, -13, D:9) a +0 whip Level 10 of the Dungeon (0, 0, D:10) a +0 dagger (11, -1, D:10) 2 potions of moonshine (15, 32, D:10) a +2 quarterstaff of speed (16, 13, D:10) a +0 ring mail (26, -5, D:10) a +0 giant club a +0 giant club (44, -14, D:10) the +4 morningstar "Eseihimy" {elec, Str+4} Str+4: It affects your strength (+4). It cannot be enchanted further. (51, 1, D:10) a +0 spear a +0 scale mail (51, 2, D:10) a +0 spear (52, 0, D:10) a +0 whip a +0 spear Level 11 of the Dungeon (18, 16, D:11) a +3 heavy halberd (20, 17, D:11) a +0 buckler a +0 scale mail a +0 trident (20, 18, D:11) a +0 spear a +0 club (21, 19, D:11) a +0 spear (22, 20, D:11) a +0 flail (23, 1, D:11) a +0 dagger (28, 36, D:11) a +0 dagger a +0 robe (29, 36, D:11) a +0 short sword (30, 36, D:11) a +0 war axe a +0 chain mail (33, 23, D:11) a +0 chain mail (47, 0, D:11) a +0 robe (52, -1, D:11) a +0 shortbow (53, 2, D:11) a +0 orcbow (54, 2, D:11) a +0 orcbow a +0 orcbow Level 12 of the Dungeon [Shop] Ytrim's Assorted Antiques a +3 glaive of venom (696 gold) a +1 robe of fire resistance (309 gold) the +1 pair of gloves of Restlessness {Hurl, rF+ Stlth+} (751 gold) rF+: It protects you from fire. Stlth+: It makes you more stealthy. It cannot be enchanted further. [Shop] Zekinkocs's Jewellery Shop a +6 ring of intelligence (828 gold) an amulet of guardian spirit (unknown) (690 gold) an amulet of dissipation (unknown) (690 gold) a ring of wizardry (unknown) (690 gold) the amulet of Tranquility {rN+ Will+++ Clar} (1396 gold) [amulet of nothing] rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Clar: It protects you from confusion, rage, mesmerisation and fear. a ring of protection from fire (unknown) (575 gold) a +4 ring of slaying (unknown) (828 gold) (19, -2, D:12) a +0 spear (19, -1, D:12) a +0 club (20, -4, D:12) a +0 ring mail a +0 trident (20, -3, D:12) a +0 spear (20, -2, D:12) a +0 club (33, 6, D:12) a +0 mace (38, 10, D:12) a +0 kite shield the Ecumenical Temple Level 1 of the Lair of Beasts (2, 8, Lair:1) 4 boomerangs (18, -25, Lair:1) a +0 whip of flaming (31, -24, Lair:1) 5 boomerangs (31, -18, Lair:1) a potion of moonshine (32, -25, Lair:1) a +0 leather armour (35, 13, Lair:1) a +0 leather armour (41, -29, Lair:1) a potion of moonshine (45, -9, Lair:1) a parchment of Momentum Strike (47, 14, Lair:1) a +0 kite shield (62, 4, Lair:1) a scroll of blinking (62, 5, Lair:1) a +0 robe (63, 4, Lair:1) an eel talisman (63, 5, Lair:1) a ring of protection from fire Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 dire flail (24, 1, Lair:2) a +0 morningstar (24, 28, Lair:2) a +0 leather armour (34, 52, Lair:2) a +0 spear (35, 28, Lair:2) a +0 plate armour (36, 49, Lair:2) a +0 spear (36, 50, Lair:2) a +0 spear (37, 50, Lair:2) a +0 spear (39, 18, Lair:2) a +0 flail (41, 40, Lair:2) a +0 long sword (47, 43, Lair:2) a +0 mace Level 3 of the Lair of Beasts (0, 0, Lair:3) the +3 flail of Harmony {concuss, rF++} rF++: It greatly protects you from fire. It cannot be enchanted further. (3, 8, Lair:3) a +0 quarterstaff (22, -18, Lair:3) a +0 short sword (30, -9, Lair:3) a +0 spear (44, -39, Lair:3) a +0 scale mail (59, 6, Lair:3) a +0 robe Level 4 of the Lair of Beasts (16, 9, Lair:4) a scroll of revelation (20, 11, Lair:4) a wand of digging (1) (35, -31, Lair:4) a +0 halberd