Dungeon Crawl Stone Soup version 0.35-a0-1096-gaf110e8490 (webtiles) character file. Game seed: 14557023871756792345 4 Wiggled the Grave Robber (level 1, 0/14 HPs) Began as a Revenant Necromancer on Oct 1, 2026. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:29 (83 turns). Wiggled the Grave Robber (Revenant Necromancer) Turns: 83, Time: 00:00:30 Health: 0/14 AC: 2 Str: 11 XL: 1 Next: 50% Magic: 3/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 9 Spells: 3/4 levels left rFire . . . (100%) a - +0 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: undead, claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, spellclaws, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} Potions g - a potion of magic Skills: + Level 1.9 Dodging - Level 2.1 Stealth + Level 2.1 Spellcasting + Level 4.0 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 48% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 24% 2d8 7% 2 Vampiric Draining Necr 12% 2d6 13% 3 Animate Dead Necr 12% N/A 41% 4 Curse of Agony Necr 12% N/A 77% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5916 Altars: Innate Abilities, Weirdness & Mutations You are undead, granting you many immunities and vulnerabilities. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You perform a melee attack whenever you cast damage-dealing spells. You recover more slowly from Doom and Banes. Message History You hit the jackal but do no damage. The jackal misses you. The jackal bites you. The goblin hits your soul wisp with a +0 club. The jackal closely misses you. The jackal barely misses you. Your soul wisp touches the goblin. You completely miss the jackal. The jackal closely misses you. The jackal barely misses you. The goblin hits your soul wisp with a +0 club. Your soul wisp misses the goblin. You closely miss the jackal. The jackal closely misses you. The jackal bites you. The goblin hits your soul wisp with a +0 club. Your soul wisp touches the goblin. The goblin dies! You closely miss the jackal. The jackal misses you. The jackal barely misses you. The jackal bites you. The jackal barely misses you. Your soul wisp touches the jackal. You hit the jackal but do no damage. The jackal is lightly wounded. The jackal closely misses you. x2; Your soul wisp touches the jackal. You hit the jackal. You kill the jackal! The jackal stops to sniff the ground. The jackal barely misses you. The jackal bites you but does no damage. The endoplasm hits your soul wisp. You barely miss the jackal. The jackal bites you. The endoplasm barely misses your soul wisp. Your soul wisp closely misses the jackal. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The endoplasm misses your soul wisp. Your soul wisp touches the jackal but does no damage. You closely miss the jackal. The jackal bites you. You die... #.. ..# ####...####. ##############...# .................# ###.########.....# #..<.# #.....# #....# #.....# ##+#+# #####.# #.# #@# #hW...... #j....... #...).... ##..>.... ....... ....... ....$.. You could see an endoplasm, a jackal (ally target) and a friendly soul wisp (summoned). Vanquished Creatures 2 jackals (D:1) A bat (D:1) 3 creatures vanquished. Vanquished Creatures (collateral kills) A goblin (D:1) 1 creature vanquished. Grand Total: 4 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Wiggled the Revenant Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 83 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ratfight, layout_basic, nicolae_ecumenical_snake_handling Action || total ---------------------------++------- Attack: Normal || 18 Melee: Dagger || 18 Cast: Soul Splinter || 2 Armour: Robe || 16 Dodge: Dodged || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 83 | 83 | 0 | 0 | 44 | 1 | 83.0 | Dungeon | 83 | 83 | 0 | 0 | 44 | 1 | 83.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 83 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+