Dungeon Crawl Stone Soup version 0.35-a0-571-gd0f1cbee8c (webtiles) character file. Game seed: 1048247540998584007 23 WhiteBreeze the Conjurer (level 2, -3/20 HPs) Began as a Draconian Conjurer on June 25, 2026. Slain by Terence ... wielding a +0 trident (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:11 (1038 turns). WhiteBreeze the Conjurer (Draconian Conjurer) Turns: 1038, Time: 00:01:11 Health: -3/20 AC: 0 Str: 9 XL: 2 Next: 75% Magic: 0/9 EV: 17 Int: 18 God: Gold: 82 SH: 0 Dex: 9 Spells: 3/6 levels left rFire x . . (150%) - Magic Parchment rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) (helmet unavailable) rPois ∞ (0%) a - melded +0 cloak {Will+} rElec . (100%) (gloves unavailable) rCorr . (100%) (boots unavailable) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn b - inkwell talisman MPRegen 0.11/turn %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, (AC +4), tiny, unfitting armour, (cold-blooded), (armoured tail 1) a: no special abilities You were on level 2 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 82 gold pieces. Inventory: Armour a - a +0 cloak of willpower (melded) c - an orb of energy Jewellery d - an amulet of faith Talismans b - an inkwell talisman (worn) Scrolls c - a scroll of enchant weapon {unknown} e - a scroll of teleportation {unknown} Potions g - a potion of magic d - 2 potions of might {unknown} B - a potion of berserk rage Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting + Level 4.4(4.9) Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Xom Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. ((Your plain brown scales are hard. (AC +4))) You cannot fit into any form of body armour or wear helmets. (You are cold-blooded and may be slowed by cold attacks.) (You have an armoured tail.) Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading up. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +4 scale mail (asleep, 100% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence shouts! (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. The searing ray hits Terence. Terence is heavily wounded. Terence hits you from afar with a +0 trident! The searing ray hits Terence but does no damage. Terence is heavily wounded. You finish channelling your searing ray. Terence hits you from afar with a +0 trident. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +4 scale mail (heavily wounded, 87% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. Terence is heavily wounded. Terence hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is heavily wounded. Terence hits you from afar with a +0 trident. You die... Terence says, "Win and live. Lose and die. It's the rule of life." #. ##. .. #. ##. ## #.#####.... #. #.......... #. #####.;.@..... #. #.....##...... #. #.....##...... # #. #.......# ..<. .##.##.##.....#.# ..# .................. .# .##.##..####..#.##. . #.##..####..#... .> #........#..# ##. # You could see Terence. Vanquished Creatures 3 dart slugs (D:1) An endoplasm (D:1) 3 hobgoblins (D:1) A quokka (D:1) 5 ball pythons (D:1) A bat (D:2) 4 goblins (D:1) A kobold (D:1) 3 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | WhiteBreeze the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 301 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 462 | D:1 | Learned a level 2 spell: Searing Ray 984 | D:1 | Found a shimmering altar of Xom. 1030 | D:2 | Encountered Terence 1038 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_altar, layout_basic, darby_raucous_goblin_parties D:2: layout_loops_cross, serial_aquarium, aquarium_bridge_square [aquarium_subvault_wall, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_window], aquarium_bridge_long_joined [aquarium_subvault_window, aquarium_subvault_balcony, aquarium_subvault_window, aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_bridge], aquarium_window_fake, aquarium_window_fake, aquarium_window_corner, aquarium_view_2b, aquarium_view_4, bh_walls_and_bars, uniq_crazy_yiuf_cottage, uniq_robin, uniq_terence Action || total ---------------------------++------- Attack: Normal || 20 Melee: Unarmed || 20 Tailslap || 3 Cast: Magic Dart || 34 Searing Ray || 4 Armour: None || 17 Dodge: Dodged || 10 Form: Scroll || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1041 | 1021 | 20 | 235 | 619 | 2 | 520.5 | Dungeon | 1041 | 1021 | 20 | 235 | 619 | 2 | 520.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1011 daAuts D:2: 30 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+