Dungeon Crawl Stone Soup version 0.35-a0-439-g9186caecab (webtiles) character file. Game seed: 8120047791178015797 2387 WhiteBreeze the Destroyer (level 9, -2/69 HPs) Began as a Green Draconian Conjurer on June 2, 2026. Was a Follower of Sif Muna. Slain by a cyclops (21 damage) ... on level 7 of the Dungeon. The game lasted 00:09:25 (6347 turns). WhiteBreeze the Destroyer (DrCj) Turns: 6347, Time: 00:09:26 Health: -2/69 AC: 9 Str: 13 XL: 9 Next: 22% Magic: 12/20 EV: 11 Int: 24 God: Sif Muna [*.....] Gold: 381 SH: 0 Dex: 10 Spells: 16/23 levels left rFire . . . (100%) a - +1 short sword of Mounugho {speed, Str+3 Int+2} rCold . . . (100%) (no offhand) rNeg . . . (100%) g - +0 hat {Will+} rPois + (33%) h - +0 cloak rElec . (100%) (no gloves) rCorr . (100%) d - +0 pair of boots SInv . c - amulet of wildshape Will +.... (no ring) Stlth ++ (no ring) HPRegen 0.31/turn MPRegen 0.17/turn %: no passive effects @: no status effects A: noxious breath, AC +7, unfitting armour, poison resistance, cold-blooded, armoured tail 1 a: Noxious Breath (4%), Renounce Religion (0%), Channel Magic (17%) You were on level 7 of the Dungeon. You worshipped Sif Muna. Sif Muna was aware of your devotion. You visited 2 branches of the dungeon, and saw 8 of its levels. You collected 381 gold pieces. Inventory: Hand Weapons a - the +1 short sword of Mounugho (weapon) {speed, Str+3 Int+2} (You found it on level 2 of the Dungeon) Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). It cannot be enchanted further. b - the +4 hand axe of Doubramn {freeze, *Rage rElec Will+} (You found it on level 3 of the Dungeon) *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. Will+: It increases your willpower. It cannot be enchanted further. Armour d - a +0 pair of boots (worn) g - a +0 hat of willpower (worn) h - a +0 cloak (worn) i - an orb of guile Magical Staves e - a staff of fire f - a staff of conjuration Jewellery c - an amulet of wildshape (worn) j - an amulet of chemistry Wands a - a wand of flame (20) p - a wand of polymorph (12) Scrolls c - 13 scrolls of identify {unknown} e - 2 scrolls of revelation {unknown} h - 2 scrolls of poison {unknown} k - a scroll of enchant armour {unknown} m - 3 scrolls of noise {unknown} n - 7 scrolls of teleportation {unknown} q - a scroll of silence {unknown} u - 4 scrolls of blinking {unknown} v - a scroll of vulnerability {unknown} y - 2 scrolls of fear {unknown} z - a scroll of summoning {unknown} Potions g - a potion of magic d - a potion of heal wounds {unknown} f - 8 potions of curing {unknown} j - 2 potions of brilliance {unknown} l - a potion of berserk rage {unknown} o - a potion of haste {unknown} p - a potion of lignification {unknown} s - a potion of resistance {unknown} t - a potion of enlightenment {unknown} Skills: - Level 3.0 Fighting - Level 2.0 Dodging - Level 2.0 Stealth + Level 7.5 Spellcasting + Level 8.0 Conjurations + Level 6.7 Alchemy You had 16 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 94% 2d7 1% 2 c - Fulminant Prism Conj/Alch 22% 3d12 3% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 100% 2d13 1% 1 Poisonous Vapours Alch/Air 100% 1d4 1% 1 Apportation Tloc 18% N/A 7% 1 Kinetic Grapnel Frge 36% 1d5 7% 1 Sandblast Erth 18% 2d7 7% 1 Soul Splinter Necr 36% N/A 7% 1 Summon Small Mammal Summ 36% N/A 7% 1 Construct Spike Launche Frge 18% 2d3 11% 2 Grave Claw Necr 18% 2d8 11% 2 Lesser Beckoning Tloc 18% N/A 11% 2 Sublimation of Blood Necr 9% N/A 11% 2 Iskenderun's Mystic Bla Conj/Tloc 28% 2d7 (+2d3 13% 4 Gloom Hex/Necr 18% N/A 21% 3 Launch Clockwork Bee Frge 9% N/A 21% 3 Maxwell's Portable Pile Tloc 9% (3-9)d3 21% 3 Teleport Other Tloc 9% N/A 21% 3 Vampiric Draining Necr 9% 2d6 21% 3 Eringya's Surprising Cr Summ 9% N/A 56% 4 Martyr's Knell Necr/Summ 9% N/A 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (1/1) D:5 The Realm of Zot is guarded by orbs of entropy. Altars: Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin Innate Abilities, Weirdness & Mutations You can breathe blasts of noxious fumes. Your mossy green scales are hard. (AC +7) You cannot fit into any form of body armour or wear helmets. You are resistant to poisons. (rPois) You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a cyclops, quivering large rocks (98% to hit) Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a cyclops, quivering large rocks (98% to hit) You focus your ray upon the cyclops. The searing ray hits the cyclops. The cyclops is lightly wounded. (Press . to maintain the ray.) The cyclops hits you!! Aiming: Noxious Breath Press: ? - help, Shift-Dir - straight line Aim: a cyclops, quivering large rocks (lightly wounded, chance to affect: 58%) You exhale a blast of noxious fumes. The blast of choking fumes hits the cyclops but does no damage. The cyclops is lightly wounded. You stop channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a cyclops, quivering large rocks (noxious fumes, lightly wounded, 98% to hit) You focus your ray upon the cyclops. The searing ray hits the cyclops! The cyclops is moderately wounded. (Press . to maintain the ray.) The cyclops is engulfed in noxious fumes. The cyclops hits you!! * * * LOW HITPOINT WARNING * * * The searing ray hits the cyclops! The cyclops is heavily wounded. The cyclops is engulfed in noxious fumes. The cyclops appears confused. The cyclops hits you!! You die... #. ##.### #...# ###.# #.# #.# ####### #.# ....:.. #.# #.....#####.# #.....@.....# #....