WhiteBreeze Level 1 of the Dungeon (6, -18, D:1) a +0 short sword a kobold corpse (skeletalised by now) (6, -16, D:1) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (7, -22, D:1) a hobgoblin corpse (skeletalised by now) (7, 21, D:1) a +0 dagger of draining (14, 21, D:1) a jackal corpse (skeletalised by now) (16, 1, D:1) a river rat skeleton (16, 21, D:1) a jackal corpse (skeletalised by now) (17, 10, D:1) a river rat skeleton (27, 19, D:1) a +0 club (30, 28, D:1) a potion of moonshine (31, 15, D:1) 2 potions of moonshine (32, -5, D:1) a rat corpse (skeletalised by now) (32, 15, D:1) a rat corpse (skeletalised by now) (32, 30, D:1) a potion of moonshine (34, 5, D:1) a ball python corpse (skeletalised by now) (34, 15, D:1) a +0 dagger a goblin corpse (skeletalised by now) (35, 28, D:1) a potion of moonshine (35, 29, D:1) a potion of moonshine (36, -7, D:1) a ball python corpse (skeletalised by now) (36, 27, D:1) a +0 club a +0 club a goblin corpse (skeletalised by now) (39, -3, D:1) an orb of mayhem (42, -17, D:1) a rat skeleton (45, -16, D:1) a frilled lizard skeleton (52, -4, D:1) a +0 club a goblin skeleton (57, -18, D:1) a rat skeleton (59, -2, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (1, -30, D:2) a frilled lizard corpse (skeletalised by now) (1, -14, D:2) an adder corpse (skeletalised by now) (4, 6, D:2) a bat corpse (skeletalised by now) (4, 7, D:2) a frilled lizard corpse (skeletalised by now) (11, -14, D:2) a staff of alchemy (13, -28, D:2) a quokka corpse (skeletalised by now) (16, -20, D:2) a quill talisman (17, -6, D:2) an inkwell talisman (20, 11, D:2) a +0 whip (22, 13, D:2) a +0 short sword a kobold corpse (skeletalised by now) (24, -26, D:2) an amulet of wildshape (24, -5, D:2) a ball python corpse (skeletalised by now) (25, 7, D:2) a +0 club (29, 3, D:2) an orb of mayhem Level 3 of the Dungeon (0, 0, D:3) a +0 club (0, 25, D:3) 3 poisoned darts (2, -15, D:3) a bat corpse (skeletalised by now) (2, 14, D:3) a +0 dagger (2, 27, D:3) a hobgoblin skeleton a quokka skeleton (5, -17, D:3) a +0 ring mail (6, -20, D:3) a +0 short sword an orc corpse (skeletalised by now) (10, -7, D:3) a +0 club a +0 sling (17, -23, D:3) an adder corpse (skeletalised by now) (18, 4, D:3) a +0 dagger (36, 19, D:3) a +0 quarterstaff (38, 27, D:3) a +0 club (42, 25, D:3) a +0 club an adder skeleton (44, -18, D:3) 5 javelins (46, 23, D:3) 3 poisoned darts (46, 24, D:3) a talisman of death (50, -12, D:3) a +0 flail an orc skeleton (51, -16, D:3) a +0 short sword a kobold skeleton (53, -14, D:3) a +0 leather armour (55, 32, D:3) a +0 whip (61, -9, D:3) an orb of pyromania Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +2 ring mail of Cepuasu {Rampage *Slow rN+ Dex+5} (3010 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the blade talisman of the Lost Path {rN+ Will+ Stlth-} (9600 gold) [blade talisman] rN+: It protects you from negative energy. Will+: It increases your willpower. Stlth-: It makes you less stealthy. the fire staff "Ynnug" {^Drain rPois rF+ Dex+3 Hexes Fire} (4250 gold) [staff of fire] ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). Hexes: It increases the power of your Hexes spells. Fire: It increases the power of your Fire spells. the ring "Wussuk" {rN++ Wiz SInv Stlth+} (5450 gold) [ring of wizardry] rN++: It greatly protects you from negative energy. Wiz: It increases the success rate of your magical spells. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. the +1 pair of gloves "Nahibb" {Str+4 Dex+2} (2910 gold) Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +0 robe of a Thousand Ships {Rampage rC- rN+ Archmagi} (1910 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. the +2 robe "Deargh" {rN+ Dex+4} (3050 gold) rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +2 leather armour of Alumaucy {rF+ Slay+2 Stlth+} (3720 gold) rF+: It protects you from fire. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +0 leather armour of the Turtle {Harm rElec rPois Str-5} (970 gold) Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. rPois: It protects you from poison. Str-5: It affects your strength (-5). It cannot be enchanted further. the +2 helmet of Unreason {Light, rElec rCorr SInv} (4330 gold) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. the cold staff "Emox" {rC+ Forge Ice Air} (4320 gold) [staff of cold] rC+: It protects you from cold. Forge: It increases the power of your Forgecraft spells. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. the ring of Fedhas's Pride {rCorr Str+4} (3540 gold) [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). the +1 dagger of Ipse Dixit {elec, *Corrode rElec rN+++ Dex-4} (3100 gold) *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Dex-4: It affects your dexterity (-4). It cannot be enchanted further. the +4 scale mail "Suirecui" {Command, rF++ rC+ rCorr} (6460 gold) rF++: It greatly protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +8 short sword "Beghuolau" {speed, rPois rF- Dex+4} (6160 gold) rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the ring "Teylepsu" {Dex+9} (4930 gold) [ring of dexterity] Dex+9: It affects your dexterity (+9). the ring of Usejikad {rElec rPois rF+ Will- rCorr} (4100 gold) [ring of resist corrosion] rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. the +8 whip of the Boar {elec, *Corrode rPois rC+} (5880 gold) *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rC+: It protects you from cold. It cannot be enchanted further. the dragon-coil talisman of Courage {Str+5} (10350 gold) [dragon-coil talisman] Str+5: It affects your strength (+5). the +1 robe "Usaufawu" {rCorr Stlth+} (2130 gold) rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. (10, -39, D:4) a +0 ring mail (12, -18, D:4) an iguana corpse (skeletalised by now) (12, -14, D:4) a +0 whip (15, -3, D:4) an adder corpse (skeletalised by now) (16, 9, D:4) a +0 whip (23, -14, D:4) a quokka skeleton (25, -10, D:4) a hound skeleton (29, -8, D:4) a ring of poison resistance (31, -27, D:4) 3 poisoned darts (38, -18, D:4) a +0 club a gnoll corpse (38, -16, D:4) a +0 flail (39, 3, D:4) an adder skeleton (40, -18, D:4) a +0 whip a gnoll corpse (45, -1, D:4) a +0 ring mail (46, -12, D:4) a +0 whip a gnoll skeleton (46, -10, D:4) a +1 flail of holy wrath (47, -31, D:4) a +0 club (49, -31, D:4) a +0 whip a gnoll corpse (skeletalised by now) (50, -31, D:4) a +0 flail (50, -8, D:4) a quokka skeleton (52, -33, D:4) a +0 spear (53, -22, D:4) a +0 dagger 2 stones Level 5 of the Dungeon (0, 0, D:5) a parchment of Brom's Barrelling Boulder (3, -11, D:5) a +0 hand axe (4, -2, D:5) a +0 dagger (8, -11, D:5) a +0 halberd a gnoll corpse (9, -3, D:5) 4 poisoned darts (10, -9, D:5) a +0 spear