Dungeon Crawl Stone Soup version 0.35-a0-364-g274e6c4f07 (webtiles) character file. Game seed: 17669927942919004939 72 WhiteBreeze the Magician (level 4, -1/31 HPs) Began as a Djinni Conjurer on May 14, 2026. Slain by a gnoll ... wielding a +0 flail (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:07 (1590 turns). WhiteBreeze the Magician (Djinni Conjurer) Turns: 1590, Time: 00:02:07 Health: -1/31 AC: 2 Str: 6 XL: 4 Next: 48% Gold: 75 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) a - +0 dagger rCold x . . (150%) (no offhand) rNeg + . . (50%) b - +0 robe rPois ∞ (0%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... e - ring of positive energy Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 75 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles d - a throwing net Armour b - a +0 robe (worn) c - a +0 hat (worn) f - the +1 chain mail of the Final Tusks {Command, Int+3} (You found it on level 2 of the Dungeon) Int+3: It affects your intelligence (+3). It cannot be enchanted further. Jewellery e - a ring of positive energy (worn) Scrolls c - a scroll of immolation {unknown} e - a scroll of noise {unknown} h - a scroll of brand weapon {unknown} Potions d - a potion of brilliance {unknown} f - 3 potions of heal wounds {unknown} j - 2 potions of moonshine {unknown} k - a potion of ambrosia {unknown} l - a potion of lignification {unknown} Skills: + Level 3.0 Dodging + Level 2.3 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations - Level 4.0 Hexes - Level 4.0 Summonings - Level 4.0 Necromancy - Level 4.0 Translocations - Level 4.0 Forgecraft - Level 4.0 Fire Magic - Level 4.0 Ice Magic - Level 4.0 Air Magic - Level 4.0 Earth Magic - Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Apportation Tloc 42% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits the gnoll. You kill the gnoll! Your Dodging skill increases to level 3! The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is heavily wounded. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 4! Your Hexes skill increases to level 4! Your Summonings skill increases to level 4! Your Necromancy skill increases to level 4! Your Translocations skill increases to level 4! Your Forgecraft skill increases to level 4! Your Fire Magic skill increases to level 4! Your Ice Magic skill increases to level 4! Your Air Magic skill increases to level 4! Your Earth Magic skill increases to level 4! Your Alchemy skill increases to level 4! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (heavily wounded, 81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The searing ray misses the gnoll. * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. The searing ray hits the gnoll. The gnoll is almost dead. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail! You die... #.....j........ .##.....#######.. ....j.........# ####....##....# #.....).##....# ##)#j...##.#'## #)#....##.#.# #j#######.#.# #@#######.#.# #......##.#.# ######.##.#.# #.##.#.# #.##.#.# #.##.#.# #.##.#.# #...[..# ####.### You could see a gnoll. Vanquished Creatures 3 gnolls (D:2) 2 adders (D:2) 3 dart slugs (D:2) A ribbon worm (D:2) An endoplasm (D:1) 3 hobgoblins A quokka (D:1) 2 ball pythons (D:1) A bat (D:1) 3 frilled lizards A goblin (D:2) 4 kobolds A rat (D:2) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | WhiteBreeze the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | WhiteBreeze set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 609 | D:1 | Reached XP level 2. HP: 13/21 MP: 0/0 944 | D:2 | Reached XP level 3. HP: 22/25 MP: 0/0 944 | D:2 | Learned a level 1 spell: Apportation 1316 | D:2 | Identified the +1 chain mail of the Final Tusks {Command, | Int+3} 1373 | D:2 | You are sucked into a shaft and drop 1 floor! 1582 | D:2 | Reached XP level 4. HP: 13/31 MP: 0/0 1590 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: co_arrival_random_square_maze, layout_basic D:2: layout_basic, uniq_crazy_yiuf_cottage D:3: layout_basic, nicolae_overflow_four_foyers_diagonal, hangedman_glass_teeth Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.3 Dodging | 3 | 3.0 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 4 | || 4 Melee: Dagger | 4 | || 4 Cast: Magic Dart | 24 | || 24 Searing Ray | 13 | 2 || 15 Armour: Robe | 15 | 1 || 16 Dodge: Dodged | 10 | 1 || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1592 | 1352 | 240 | 99 | 1078 | 3 | 530.7 | Dungeon | 1592 | 1352 | 240 | 99 | 1078 | 3 | 530.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 987 daAuts D:2: 586 daAuts D:3: 19 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+