WhiteBreeze Level 1 of the Dungeon (5, 19, D:1) a rat corpse (skeletalised by now) (10, 17, D:1) a quokka corpse (skeletalised by now) (15, 14, D:1) 3 boomerangs (16, 0, D:1) a ring of magical power (20, -18, D:1) a ring of resist corrosion (20, 30, D:1) a +0 short sword (20, 32, D:1) a +0 dagger (24, -9, D:1) a +0 leather armour (27, -8, D:1) a +0 club (28, 12, D:1) a +0 dagger a kobold corpse (skeletalised by now) (33, -8, D:1) 3 poisoned darts (33, 10, D:1) a +0 short sword (37, 22, D:1) a ring of protection from fire (41, -12, D:1) a +0 club (48, 10, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club (9, 0, D:2) a +0 barding (9, 11, D:2) a +0 club (17, -2, D:2) a +0 robe (17, 28, D:2) a +0 club (22, 16, D:2) a +0 dagger (22, 20, D:2) a +0 ring mail (22, 23, D:2) a +0 club a +0 robe (30, -9, D:2) a +4 quarterstaff of chaos (32, -3, D:2) a +0 spear (33, -10, D:2) the +7 hammer of the Grave {freeze, *Rage rPois Will+} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. Will+: It increases your willpower. It cannot be enchanted further. (36, 22, D:2) a +0 giant spiked club Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (5, -9, D:3) a +0 spear (13, -12, D:3) a +0 devious dagger 4 stones (14, -12, D:3) a +0 dagger (25, -15, D:3) a +0 dagger 4 stones (43, 3, D:3) a +0 dagger (45, 2, D:3) a +0 club (47, 1, D:3) a +0 sling (52, -4, D:3) a staff of earth (54, 3, D:3) a +0 whip (55, 3, D:3) a +0 spear a +0 sling a +0 dagger (56, 2, D:3) a +0 spear (66, 5, D:3) a +0 quarterstaff Level 4 of the Dungeon (0, 0, D:4) 9 gold pieces (2, 1, D:4) 4 gold pieces (12, 20, D:4) a +0 dagger (13, 12, D:4) a +0 dagger (26, -3, D:4) a +0 dagger (29, 0, D:4) a +0 club a +0 dagger (30, -7, D:4) a +0 club