Dungeon Crawl Stone Soup version 0.35-a0-178-g4bbd2b0a69 (webtiles) character file. Game seed: 11692831700974783217 228 WhiteBreeze the Conjurer (level 5, -7/45 HPs) Began as a Draconian Conjurer on Mar 7, 2026. Mangled by a crocodile (10 damage) ... in a sewer on Mar 10, 2026. The game lasted 00:05:50 (1433 turns). WhiteBreeze the Conjurer (Draconian Conjurer) Turns: 1433, Time: 00:05:51 Health: -7/45 AC: 6 Str: 9 XL: 5 Next: 70% Magic: 0/10 EV: 11 Int: 20 God: Gold: 33 SH: 0 Dex: 10 Spells: 8/11 levels left rFire . . . (100%) a - +0 whip rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) b - +0 pair of gloves rCorr . (100%) (no boots) SInv . c - amulet of dissipation Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.27/turn MPRegen 0.12/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 33 gold pieces. Inventory: Hand Weapons a - a +0 whip (weapon) Armour b - a +0 pair of gloves (worn) Jewellery c - an amulet of dissipation (worn) Scrolls c - a scroll of identify {unknown} Potions g - a potion of magic d - 3 potions of curing {unknown} f - a potion of resistance {unknown} j - a potion of berserk rage {unknown} k - 2 potions of haste {unknown} l - a potion of mutation {unknown} n - a potion of enlightenment {unknown} o - a potion of invisibility {unknown} Skills: - Level 3.0 Fighting - Level 2.0 Dodging - Level 2.0 Stealth + Level 3.6 Spellcasting + Level 5.2 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 14% 3d6 14% 3 Ensorcelled Hibernation Hex/Ice 6% N/A 21% 2 Passwall Erth 3% N/A 38% 3 Swiftness Air 3% N/A 38% 3 Fulminant Prism Conj/Alch 7% 3d6 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Cause Fear Hex 1% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Hepliaklqana Zin Shops: D:3 *: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History (Press . to maintain the ray.) The jackal barks! The crocodile bites you! The crocodile drags you backwards! You stop channelling your searing ray. You barely miss the crocodile. The crocodile is severely wounded. The crocodile barely misses you. You enter the shallow water. Moving in this stuff is going to be slow. The crocodile bites you! The crocodile drags you backwards! Your magical contamination has completely faded away. You enter the shallow water. Moving in this stuff is going to be slow. The jackal barely misses you. The jackal splashes around in the water. x3 You aren't carrying any items that you can evoke. Unknown command. The crocodile attacks as it pursues you! The crocodile bites you but does no damage. Okay, then. The crocodile attacks as it pursues you! The crocodile bites you! * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! The jackal bites you. * * * LOW HITPOINT WARNING * * * The crocodile attacks as it pursues you! The crocodile bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (severely wounded, 74% to hit) You focus your ray upon the crocodile. The searing ray hits the crocodile! The crocodile is almost dead. (Press . to maintain the ray.) The jackal misses you. The crocodile bites you! You die... ##..~....#### ####~#### #.# ##.## #.~.# ##~~~## #.....# #~.~.~## #...#~~@# #..###lh## #... #~..# #.~# ##..# #.~ #..# #. #~.# #.~# #...# #~.## You could see a crocodile and a jackal. Vanquished Creatures Jessica (D:2) 4 clockroaches (D:3) 3 gnolls (D:2) 2 adders (D:3) 8 dart slugs An orc (D:3) 5 endoplasms (D:1) A hobgoblin (D:1) 6 jackals (Sewer) A ball python (D:1) 6 bats 3 frilled lizards A goblin (D:1) 8 kobolds 2 rats (D:1) 52 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | WhiteBreeze the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 258 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/5 261 | D:1 | Learned a level 2 spell: Searing Ray 375 | D:1 | Reached skill level 1 in Fighting 844 | D:2 | Encountered Jessica 850 | D:2 | Killed Jessica 851 | D:2 | Reached XP level 3. HP: 29/29 MP: 2/6 1041 | D:2 | Reached XP level 4. HP: 26/36 MP: 2/8 1057 | D:3 | Upgraded the game from 0.35-a0-175-g117663b8c5 to | 0.35-a0-178-g4bbd2b0a69 1078 | D:3 | Found Gitt's Book Shop. 1082 | D:3 | Found a hazy altar of Hepliaklqana. 1136 | D:3 | Found a glowing silver altar of Zin. 1153 | D:3 | Found Pecrox's Assorted Antiques. 1238 | D:3 | Reached XP level 5. HP: 40/44 MP: 1/9 1249 | D:3 | Reached skill level 5 in Conjurations 1259 | D:3 | Found a glowing drain. 1289 | Sewer | Entered a sewer 1412 | Sewer | Encountered a crocodile 1432 | Sewer | HP: 2/45 [jackal (3)] 1433 | Sewer | Mangled by a crocodile Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_basic, st_stairs_5 D:2: layout_rooms, uniq_crazy_yiuf_cottage, uniq_jessica D:3: layout_basic, nicolae_overflow_streaming_green_lines, nicolae_zin_agzebo, mainiacjoe_overflow_large_starburst, grunt_temple_overflow_cloverleaf, gup_sewer_entry_pipe, serial_corexii_hall, chequers_hall_statues_y, corexii_hall_statues_deadend, serial_shops, shop, shop, nicolae_shop_rolling_square, minmay_starry_boxes Sewer: sewer_the_crocodile Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 2 | 2.0 Stealth | 2 | 2.0 Fighting | 1 2 3 | 3.0 Spellcasting | 3 | 3.6 Conjurations | 5 | 5.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 40 | 29 || 69 Melee: Unarmed | 7 | || 7 Whip | 33 | 29 || 62 Tailslap | 4 | 5 || 9 Cast: Magic Dart | 32 | || 32 Searing Ray | 3 | 12 || 15 Stab: Sleeping | 2 | 1 || 3 Armour: None | 37 | 36 || 73 Dodge: Dodged | 30 | 24 || 54 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1461 | 1410 | 51 | 205 | 681 | 4 | 365.2 | Dungeon | 1307 | 1256 | 51 | 121 | 658 | 3 | 435.7 | Sewer | 153 | 153 | 0 | 84 | 22 | 1 | 153.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 797 daAuts D:2: 261 daAuts D:3: 249 daAuts Sewer: 153 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+