Dungeon Crawl Stone Soup version 0.35-a0-23-gca6055191c (webtiles) character file. Game seed: 5805713664732051872 28 WhiteBreeze the Conjurer (level 2, -6/23 HPs) Began as a Draconian Conjurer on Jan 28, 2026. Mangled by Terence ... wielding a +1 heavy flail (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:08 (932 turns). WhiteBreeze the Conjurer (Draconian Conjurer) Turns: 932, Time: 00:01:09 Health: -6/23 AC: 4 Str: 9 XL: 2 Next: 96% Magic: 5/5 EV: 11 Int: 18 God: Gold: 105 SH: 5 Dex: 9 Spells: 2/5 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . a - amulet of reflection Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: reflection @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 105 gold pieces. Inventory: Jewellery a - an amulet of reflection (worn) Scrolls c - a scroll of noise {unknown} Potions d - a potion of enlightenment {unknown} f - a potion of ambrosia {unknown} j - a potion of haste {unknown} k - 2 potions of lignification {unknown} l - 2 potions of curing {unknown} Skills: + Level 1.3 Fighting - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 9% 3d6 22% 3 Summon Ice Beast Ice/Summ 2% N/A 45% 3 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Permafrost Eruption Ice/Erth 1% 2x4d1 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History You hit the dart slug. The dart slug is severely wounded. The dart slug launches a dart at you. You block the slug dart... and reflect it back! The slug dart hits the dart slug. You kill the dart slug! You see here a dart slug corpse. You start resting. HP restored. You start resting. Magic restored. As you open the door, it creaks loudly! You hear a shout! You open the door. There is an open door here. You encounter Terence the Veteran. He is wielding a +1 heavy flail. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 heavy flail and wearing a +0 scale mail (81% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. The searing ray hits Terence. Terence is heavily wounded. Terence closely misses you. The searing ray misses Terence. You finish channelling your searing ray. Terence hits you with a +1 heavy flail! You hit Terence but do no damage. Terence is heavily wounded. You closely miss Terence. Terence is heavily wounded. Terence hits you with a +1 heavy flail! * * * LOW HITPOINT WARNING * * * Magic courses through your body. Terence hits you with a +1 heavy flail! You die... Terence says, "Finally, peace and quiet." #...........# ................ #.....##.##.# ................ #........# ................ ##....#.># #.......#...... #....#..# #.####†........ ####....# .# ####.##........... .....##.# # ........##........ .....##.# ######....########.. ........# #..@@'.............. .....#####.....####...########. # .....# #.### ##'## .....# #.# .....# #.# ###### #.# #.# #.. #.. You could see Terence. Vanquished Creatures An adder (D:2) A dart slug (D:2) An endoplasm (D:1) 2 hobgoblins (D:1) 3 jackals (D:1) A ball python (D:1) 4 bats (D:1) A goblin (D:1) 3 kobolds (D:1) 2 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | WhiteBreeze the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 179 | D:1 | You fall into a shaft and drop 1 floor! 194 | D:2 | Reached XP level 2. HP: 22/22 MP: 1/5 240 | D:2 | Learned a level 2 spell: Searing Ray 334 | D:1 | Reached skill level 1 in Fighting 925 | D:2 | Encountered Terence 932 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: zelgadis_glass_arrival_small, layout_basic D:2: layout_basic, uniq_robin, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Stealth | 2 | 2.0 Fighting | 1 | 1.3 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total ---------------------------++------- Attack: Normal || 18 Melee: Unarmed || 18 Tailslap || 2 Cast: Magic Dart || 24 Searing Ray || 2 Drink: Magic || 1 Armour: None || 14 Dodge: Dodged || 13 Block: Other || 2 Reflection || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 932 | 925 | 7 | 261 | 521 | 2 | 466.0 | Dungeon | 932 | 925 | 7 | 261 | 521 | 2 | 466.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 724 daAuts D:2: 208 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+