WhiteBreeze the Dungeon (0, 0, D) a staff of necromancy (1, -3, D) a +0 short sword (1, -2, D) a +0 cloak (2, -21, D) a +0 quarterstaff (2, -19, D) a +5 shortbow of electrocution (2, -3, D) a +8 plate armour of ponderousness (2, -2, D) a parchment of Spellspark Servitor (3, -39, D) a +2 rapier of electrocution (3, -38, D) a +0 trident of venom a +1 demon blade of venom (3, -37, D) a staff of air (3, -20, D) a staff of fire (3, -19, D) a +3 antimagic trident a +0 animal skin (3, -18, D) a staff of cold a +2 spectral quarterstaff a +0 quarterstaff a +0 club a staff of necromancy (3, -3, D) a phantom mirror (3, -2, D) a +5 war axe of freezing a +0 halberd (3, 3, D) a +0 long sword (4, -51, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (4, -50, D) a +5 lajatang (unseen) (4, -49, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, -39, D) a parchment of Lee's Rapid Deconstruction (4, -37, D) a ring of protection from cold a +0 dagger of freezing (4, -21, D) a +0 robe (4, -20, D) a +0 longbow (4, -16, D) a +0 longbow (4, -3, D) a +2 pair of gloves of strength (4, -2, D) a +0 great mace of protection a +2 cloak a +2 scale mail of poison resistance a +0 hand axe an orb of stardust a green draconian corpse (skeletalised by now) a red draconian corpse (skeletalised by now) (4, -1, D) the +8 sling of Deuler {drain, rF+ Str+4} rF+: It protects you from fire. Str+4: It affects your strength (+4). It cannot be enchanted further. a +0 long sword a +0 flail a yellow draconian corpse (skeletalised by now) (5, -51, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (5, -50, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (5, -49, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (5, -48, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (5, -46, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (5, -45, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (5, -39, D) a staff of alchemy (5, -37, D) a +0 short sword of speed (5, -21, D) a +0 antimagic rapier a staff of air (5, -16, D) a staff of alchemy a +0 robe a +0 quarterstaff an eleionoma corpse (skeletalised by now) a satyr corpse (skeletalised by now) a spriggan corpse (skeletalised by now) a caustic shrike corpse (skeletalised by now) (5, -3, D) a staff of cold (5, -1, D) a +1 war axe of sundering a white draconian corpse (skeletalised by now) (6, -39, D) a +3 heavy trident (6, -21, D) a +0 robe the maw talisman of the Clam {*Corrode rN+ Int+3 Stlth+} [maw talisman] *Corrode: It may corrode you when you take damage. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. a spriggan corpse (skeletalised by now) (6, -15, D) a +0 robe (6, -2, D) a +4 great sword of draining a +0 scimitar the +3 flail "Hydrabane" {drain, rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. (6, -1, D) a +0 dire flail (6, 0, D) a +0 great sword of protection a black draconian corpse (skeletalised by now) (6, 2, D) a +0 war axe (7, -45, D) an orb of light a +0 robe (7, -39, D) a staff of air (7, -38, D) a staff of fire (7, -37, D) a parchment of Permafrost Eruption (7, -21, D) a parchment of Fireball (7, -16, D) a ring of resist corrosion (7, -15, D) a caustic shrike corpse (skeletalised by now) (7, -3, D) a +2 scale mail of positive energy (8, -46, D) 2 potions of berserk rage (8, -38, D) a +2 heavy bardiche (8, -37, D) the +4 partisan of the Gloaming {spect, Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (8, -22, D) the necromancy staff "Giantslayer" {rElec rN+ Will+ Str+3 Int-2 Necro} [staff of necromancy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). Necro: It increases the power of your Necromancy spells. (8, -20, D) a +4 shortbow of electrocution a +3 flail of holy wrath the +3 robe of the Oni {Fly rElec rN+} Fly: It grants you flight. rElec: It insulates you from electricity. rN+: It protects you from negative energy. It cannot be enchanted further. a +2 spectral quarterstaff a +0 robe a +0 animal skin a +0 robe a +6 ring of dexterity (8, -16, D) a dire elephant corpse (skeletalised by now) (8, -13, D) a spriggan corpse (skeletalised by now) (8, -2, D) a ring of wizardry (8, -1, D) the +7 morningstar of Hoexaunu {holy, rN+ Will+ Stlth+} rN+: It protects you from negative energy. Will+: It increases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. (8, 0, D) a +0 battleaxe a black draconian corpse (skeletalised by now) (8, 1, D) a +0 scimitar (9, -39, D) the +5 orcbow of Qazlal, Conjuring {drain, rF+ Str+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). It cannot be enchanted further. (9, -20, D) a +2 dagger of electrocution a staff of air the +12 whip "Otopsiot" {vamp, rN+ Int+3} rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (9, -15, D) a +0 animal skin (9, -14, D) the +10 long sword of the Slime-mould {freeze, Will+ Dex+3} Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (9, -3, D) a +0 robe (9, -2, D) a +0 trident (9, -1, D) a staff of alchemy (9, 0, D) a +0 heavy falchion a +0 scimitar a white draconian corpse (skeletalised by now) (10, -39, D) a +2 plate armour of poison resistance a +2 chain mail of archery (10, -36, D) a staff of alchemy (10, -22, D) the +1 ring mail of Mezcal {-Tele rF+ Int+3} -Tele: It prevents most forms of teleportation. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (10, -19, D) a staff of earth a +1 pair of gloves of infusion a +0 flail of draining the fire staff of Hospitality {rF+ Dex+2 Summ Fire} [staff of fire] rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. a +0 flail of concussion a +0 buckler a +0 quarterstaff a +0 sling of draining a +0 robe a +1 chain mail of fire resistance a dire elephant corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (10, -1, D) a +3 war axe of electrocution (10, 1, D) a +0 hand axe a purple draconian corpse (skeletalised by now) (10, 3, D) a black draconian corpse (skeletalised by now) (11, -53, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (11, -49, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, -48, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (11, -39, D) a +4 ring of slaying the +4 broad axe of Megh {holy, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. a ring of see invisible (11, -22, D) a +2 hand axe of freezing (11, -1, D) a +0 morningstar a +0 scimitar a +1 helmet of light (12, -53, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (12, -39, D) the alchemy staff "Oschub" {rPois Dex+2 Alch} [staff of alchemy] rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). Alch: It increases the power of your Alchemy spells. (12, -20, D) a +0 club the +0 cloak of the Volcano {Int+3 Slay+3} Int+3: It affects your intelligence (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. (12, -3, D) a +0 short sword (12, -2, D) a staff of air a staff of fire (13, -38, D) a staff of air (13, -15, D) a +0 heavy quarterstaff (13, -3, D) a +0 short sword (13, -2, D) a +0 scimitar of protection (13, -1, D) a staff of conjuration a +0 mace of protection a black draconian corpse (skeletalised by now) (13, 0, D) a staff of necromancy (13, 2, D) a +4 ring of slaying a golden dragon corpse (skeletalised by now) a purple draconian corpse (skeletalised by now) (13, 3, D) a +0 battleaxe (13, 8, D) a +4 ring of protection (14, -21, D) a +2 long sword of flaming (14, -19, D) a +0 helmet of light (14, -18, D) an eleionoma corpse (skeletalised by now) a dire elephant corpse (skeletalised by now) a satyr corpse (skeletalised by now) a satyr corpse (skeletalised by now) (14, -16, D) a +0 longbow a +0 longbow a +4 flail of draining a +0 robe a +0 buckler (14, -2, D) a staff of cold (14, 2, D) a green draconian corpse (skeletalised by now) (15, -22, D) the alchemy staff of Hell's Wrath {rPois Str+4 Int+2 Alch} [staff of alchemy] rPois: It protects you from poison. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). Alch: It increases the power of your Alchemy spells. (15, -21, D) a +2 heavy hand axe (15, -20, D) a +0 war axe (15, -3, D) a parchment of Summon Cactus Giant (15, -2, D) the +9 mace of Disharmony {drain, rElec rN+++ Dex-3} rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (15, -1, D) a staff of alchemy (19, -36, D) a +2 longbow of freezing (19, -22, D) a staff of necromancy (19, -5, D) a +3 antimagic orcbow (19, -4, D) a ring of magical power (19, -3, D) a +1 hand cannon of freezing (20, -53, D) a +3 rapier of speed (20, -52, D) the earth staff of the Purse {Str+4 Earth} [staff of earth] Str+4: It affects your strength (+4). Earth: It increases the power of your Earth spells. (20, -50, D) an iron dragon corpse (skeletalised by now) (20, -37, D) a parchment of Forge Phalanx Beetle (20, -5, D) a +0 rapier of speed (20, -3, D) the +9 long sword "Olaissa" {flame, Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. (21, -52, D) a ring of protection from cold a +5 ring of evasion the amulet of Raighoth {Reflect ^Fragile rCorr Int+5 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. ^Fragile: It will be destroyed if unequipped. rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). SH+5: It affects your SH (+5). a +2 spectral quarterstaff (21, -49, D) a +0 dire flail (21, -37, D) a +3 longbow of freezing (21, -36, D) a +0 halberd of protection (21, -5, D) a +4 plate armour of resonance the +3 ring mail of the Robin {Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (21, -4, D) a +1 morningstar of protection (22, -53, D) a +4 glaive of freezing (22, -52, D) a +2 executioner's axe of electrocution (22, -2, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (22, 0, D) a titan corpse (skeletalised by now) (23, -53, D) a +2 robe (23, -52, D) a staff of necromancy a +4 dagger of protection (23, -46, D) a +0 mace (23, -37, D) a staff of cold (23, -33, D) the +6 flail "Zaj Tifi" {vamp, *Slow Str-5 Dex+9 Stlth+} *Slow: It may slow you when you take damage. Str-5: It affects your strength (-5). Dex+9: It affects your dexterity (+9). Stlth+: It makes you more stealthy. It cannot be enchanted further. (23, -20, D) a parchment of Polar Vortex +1 storm dragon scales a parchment of Forge Phalanx Beetle (23, -19, D) a staff of earth a +4 hand axe of draining a parchment of Borgnjor's Vile Clutch a +2 ring mail of willpower (23, -6, D) a +0 robe of cold resistance (23, -4, D) a +2 crystal plate armour (23, -3, D) the +0 dagger of Destruction {venom, Will++ Dex+2} Will++: It greatly increases your willpower. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a staff of cold the +0 pair of boots "Xenagy" {rPois rF- Dex+3 Earth} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Dex+3: It affects your dexterity (+3). Earth: It increases the power of your Earth spells. It cannot be enchanted further. a +3 trident of freezing the +0 plate armour of Loss {rN+} rN+: It protects you from negative energy. It cannot be enchanted further. a +3 plate armour of poison resistance a wind drake corpse (skeletalised by now) (24, -53, D) a +0 chain mail of cold resistance a staff of earth (24, -37, D) a +3 chain mail of fire resistance a +0 scimitar of protection a +1 helmet of intelligence (24, -21, D) the ring "Urykliga" {*Corrode AC+4 Str+7} [ring of protection] *Corrode: It may corrode you when you take damage. AC+4: It affects your AC (+4). Str+7: It affects your strength (+7). (24, -5, D) a ring of see invisible (24, -1, D) the +5 flail "Quel" {holy, rC+} rC+: It protects you from cold. It cannot be enchanted further. a +0 robe a spriggan corpse (skeletalised by now) a titan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (25, -49, D) a mountainshell corpse (skeletalised by now) a catoblepas corpse (skeletalised by now) (25, -20, D) the +6 orcbow "Sazotz" {flame, rElec Str-2 Int+4 Stlth+} rElec: It insulates you from electricity. Str-2: It affects your strength (-2). Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (25, -6, D) a +0 pair of gloves of infusion a staff of earth (26, -53, D) a +1 orcbow of electrocution (26, -51, D) a catoblepas corpse (skeletalised by now) (26, -50, D) a +0 mace an iron dragon corpse (skeletalised by now) (26, -48, D) a +0 mace (26, -47, D) a catoblepas corpse (skeletalised by now) (26, -21, D) a +1 falchion of electrocution (26, -20, D) a +3 shortbow of electrocution (26, -19, D) the +1 scale mail "Vijase" {Harm +Blink rPois Regen+} Harm: It increases damage dealt and taken. +Blink: It lets you blink. rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. a +2 ring mail of poison resistance (26, 1, D) a +0 robe (27, -38, D) a staff of air a +0 pair of gloves of hurling (27, -21, D) a parchment of Lehudib's Crystal Spear (27, -19, D) a parchment of Fulsome Fusillade (27, -16, D) a +0 scimitar a +0 long sword (27, -6, D) a staff of alchemy a +1 great mace of protection a ring of willpower (27, -3, D) a parchment of Discord a storm dragon corpse (skeletalised by now) (28, -54, D) the +8 whip of Analysis {freeze, rN+ Int+2} rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (28, -53, D) a +2 shortbow of draining a +4 scimitar of electrocution (28, -48, D) 5 large rocks an iron dragon corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (28, -36, D) a staff of alchemy (28, -21, D) a staff of cold a +2 heavy orcbow (28, 1, D) the +11 spear of Bloody Death {pain, *Noise Will+ rCorr Str+2} *Noise: It may make a loud noise when swung. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). It cannot be enchanted further. (29, -21, D) a +3 battleaxe of distortion (29, -5, D) a granite talisman (30, -52, D) a ring of positive energy a staff of alchemy a +3 plate armour of willpower (30, -37, D) a +2 heavy hand axe (30, -36, D) a +0 sling of freezing the +0 robe of Sawn {rF+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. It cannot be enchanted further. a +2 battleaxe of distortion (30, -21, D) the +4 morningstar of Imminent Death {pain, Will+ rCorr Dex+2 Stlth-} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). Stlth-: It makes you less stealthy. It cannot be enchanted further. (30, -5, D) the +6 short sword of the Warrior {flame, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (30, -4, D) a ring of willpower a +1 flail of holy wrath a wind drake corpse (skeletalised by now) (30, -3, D) a staff of fire the air staff "Ocall" {^Fragile rElec rC++ Will+ Air} [staff of air] ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Will+: It increases your willpower. Air: It increases the power of your Air spells. (30, -2, D) a titan corpse (skeletalised by now) a wind drake corpse (skeletalised by now) (30, 1, D) a +0 robe a +0 robe a spriggan corpse (skeletalised by now) (31, -54, D) the alchemy staff of the Flying Gods {rPois Dex+4 Alch} [staff of alchemy] rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). Alch: It increases the power of your Alchemy spells. (31, -5, D) a phantom mirror (32, -5, D) a lightning rod (4/4) (32, -2, D) a +2 scale mail of poison resistance (32, 1, D) a +0 robe a storm dragon corpse (skeletalised by now) (33, -5, D) a +1 plate armour of cold resistance a ring of positive energy (33, -4, D) a +2 plate armour of poison resistance (33, -1, D) the ring "Jayc" {Str+3 Int+9 Dex+3 Stlth+} [ring of intelligence] Str+3: It affects your strength (+3). Int+9: It affects your intelligence (+9). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (33, 0, D) the +7 broad axe "Ropeurch" {flame, Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. a spriggan corpse (skeletalised by now) (34, -5, D) a parchment of Dispersal (34, -4, D) the +5 trident "Killer Bee's Bane" {holy, Bane ^Fragile rElec Str+8} Bane: It inflicts you with a random bane when you equip it. ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. Str+8: It affects your strength (+8). It cannot be enchanted further. (34, -3, D) a ring of resist corrosion (35, -25, D) an eel talisman (35, -5, D) a +2 vampiric glaive (35, -4, D) a +0 vampiric dagger (36, -39, D) a staff of conjuration (36, -24, D) a +3 rapier of speed (37, -53, D) a +0 kite shield of fire resistance (37, -52, D) a +0 spear a +0 robe (37, -39, D) the +1 mace "Fuliaff" {vamp, rPois Dex+2} rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (37, -24, D) a +0 halberd a parchment of Summon Cactus Giant (37, -23, D) a +0 robe a ring of see invisible (37, -22, D) a +4 heavy battleaxe a +0 robe (38, -53, D) a sanguine talisman (38, -52, D) a +2 kite shield (38, -49, D) a +0 hand axe (38, -39, D) a +0 leather armour (38, -37, D) a +0 shortbow 3 large rocks a cyclops corpse (skeletalised by now) (38, -36, D) a +0 orcbow a staff of conjuration a centaur corpse (skeletalised by now) (38, -35, D) a +0 orcbow a +0 orcbow a centaur corpse (skeletalised by now) (39, -51, D) a +0 mace (39, -36, D) a +0 orcbow a +2 dagger of holy wrath a centaur corpse (skeletalised by now) (39, -25, D) a +5 mace of protection (39, -24, D) a +0 mace (39, -21, D) a +0 morningstar a +0 robe (39, -5, D) the +1 halberd "Hell-Harrower" {antimagic, rC+} rC+: It protects you from cold. It cannot be enchanted further. (39, -4, D) the +13 sword of the Dread Knight {decimate ^Drain *Silence Will+} ^Drain: It drains your maximum health when unequipped. *Silence: It may silence you when you take damage. Will+: It increases your willpower. It cannot be enchanted further. a spriggan corpse (skeletalised by now) (40, -53, D) the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). the amulet "Cuwim" {Reflect Dex+7 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Dex+7: It affects your dexterity (+7). SH+5: It affects your SH (+5). an amulet of guardian spirit an amulet of guardian spirit (40, -50, D) a ring of positive energy (40, -47, D) a +0 short sword (40, -39, D) a centaur corpse (skeletalised by now) (40, -38, D) an amulet of the acrobat 4 large rocks a +1 mace of holy wrath a +0 orcbow a centaur corpse (skeletalised by now) (40, -35, D) a +0 orcbow (40, -24, D) a staff of cold (40, -23, D) a +0 battleaxe (40, -21, D) a +0 halberd (40, -5, D) a +2 chain mail of fire resistance (40, 0, D) a +0 robe (41, -51, D) a +0 robe (41, -39, D) a +2 plate armour of command (41, -38, D) a +0 leather armour (41, -37, D) a +1 heavy spear a +0 arbalest a yaktaur corpse (skeletalised by now) (41, -36, D) a +0 shortbow a +0 longbow a +0 orcbow a +0 dagger of protection (41, -25, D) a +0 great mace of protection (41, -21, D) a +0 flail (41, -5, D) the +7 great sword of Recklessness {valour, rPois Int+3} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a phantom mirror (41, -4, D) the air staff of Sar Gut {rElec Dex+7 Air} [staff of air] rElec: It insulates you from electricity. Dex+7: It affects your dexterity (+7). Air: It increases the power of your Air spells. (41, -3, D) the +6 chain mail of the Heavens {rF- Dex+4} rF-: It makes you vulnerable to fire. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a staff of earth (41, 0, D) a titan corpse (skeletalised by now) (42, -53, D) a staff of conjuration (42, -52, D) a +6 falchion a +2 chain mail of poison resistance a +3 spear (42, -51, D) a +0 robe a +0 dagger (42, -39, D) the air staff "Goblinslayer" {rElec rC+ rCorr Int+2 Air} [staff of air] rElec: It insulates you from electricity. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Air: It increases the power of your Air spells. (42, -26, D) a +3 scale mail of positive energy (42, -21, D) a +0 battleaxe (42, -5, D) a +2 helmet of ice (42, -3, D) +0 storm dragon scales a +3 dagger of venom a +0 robe a +0 chain mail of cold resistance a titan corpse (skeletalised by now) a storm dragon corpse (skeletalised by now) (43, -53, D) the +7 flail "Ogrebane" {holy, *Rage rF++ Will+ Int+2} *Rage: It berserks you when you make melee attacks (+20% chance). rF++: It greatly protects you from fire. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). It cannot be enchanted further. a +0 robe (43, -49, D) a +0 battleaxe (43, -40, D) a +0 arbalest (43, -39, D) the +10 halberd "Satov" {entangle, rCorr SInv} rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. a +0 plate armour of fire resistance a +0 leather armour (43, -25, D) an amulet of regeneration a +2 demon trident of pain a +0 long sword a staff of earth (43, -22, D) a +0 robe a staff of necromancy (43, -5, D) a +5 heavy war axe a +2 robe of willpower (43, -3, D) a +0 robe a ring of see invisible a spriggan corpse (skeletalised by now) (44, -40, D) a +0 spear (44, -38, D) a silver javelin a javelin a +2 plate armour of cold resistance (44, -37, D) 3 large rocks a +0 heavy arbalest a cyclops corpse (skeletalised by now) (44, -25, D) a staff of necromancy (44, -23, D) a +0 morningstar (44, -22, D) the ring "Ytuhuimn" {rN+ Will+ Str+2 Dex+2 Slay-3} [ring of positive energy] rN+: It protects you from negative energy. Will+: It increases your willpower. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). a +4 great sword (44, -4, D) a +0 short sword of venom a titan corpse (skeletalised by now) (44, -3, D) a titan corpse (skeletalised by now) (44, 0, D) a +0 trident of venom a titan corpse (skeletalised by now) a titan corpse (skeletalised by now) a wind drake corpse (skeletalised by now) a wind drake corpse (skeletalised by now) (44, 2, D) a +0 robe +0 storm dragon scales a storm dragon corpse (skeletalised by now) (45, -25, D) a +0 robe (45, -3, D) a +1 plate armour of resonance a titan corpse (skeletalised by now) (46, 0, D) a titan corpse (skeletalised by now) (46, 2, D) a titan corpse (skeletalised by now) (47, -4, D) the +1 flail "Capsux" {venom, rPois rC+ Dex-2} rPois: It protects you from poison. rC+: It protects you from cold. Dex-2: It affects your dexterity (-2). It cannot be enchanted further. a +0 long sword of protection (47, -3, D) an amulet of chemistry a +8 chain mail of ponderousness a +0 hand axe of sundering (47, -2, D) a +3 devious rapier the +1 short sword "Cothret" {heavy, rPois rN+ Dex+4} rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a wind drake corpse (skeletalised by now) (47, 2, D) a +0 robe (48, -5, D) a ring of magical power (49, -5, D) a +2 devious rapier (49, -4, D) the +10 Black Knight's barding {Ponderous, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. a wind drake corpse (skeletalised by now) (49, -3, D) a +1 shortbow of draining a staff of alchemy (49, 0, D) a staff of fire a +0 robe an amulet of faith (50, -52, D) a +0 mace (50, -44, D) a +0 long sword a +0 robe (50, -29, D) a +2 whip of flaming (50, -15, D) a +1 orcbow of electrocution a +0 arbalest (50, -5, D) a +2 long sword of protection (50, -3, D) a parchment of Cause Fear a +6 longbow of flaming (50, -2, D) a +0 robe a titan corpse (skeletalised by now) (50, 0, D) +0 storm dragon scales a +2 orcbow of flaming a storm dragon corpse (skeletalised by now) (51, -52, D) a +3 heavy battleaxe (51, -41, D) a +1 short sword of venom (51, -40, D) a staff of fire a +0 cloak a +0 short sword (51, -29, D) a +0 spear (51, -28, D) a +4 heavy trident a parchment of Sphinx Sisters (51, -17, D) a staff of fire (51, -16, D) a +3 heavy mace a +0 orcbow a +0 chain mail an orc corpse (skeletalised by now) (51, -14, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (51, -5, D) a +1 pair of gloves of dexterity (51, -4, D) a parchment of Polar Vortex (51, -1, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a staff of air a spriggan corpse (skeletalised by now) (52, -53, D) a staff of air (52, -52, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. It cannot be enchanted further. (52, -41, D) a +1 mace of protection (52, -40, D) a +2 rapier of electrocution 3 curare-tipped darts a +1 falchion of holy wrath the kobold corpse of Sonja (skeletalised by now) (52, -38, D) a +2 flail of protection a +0 scale mail (52, -28, D) the +6 shortbow "Jelly's Nightmare" {freeze, +Blink rF- rC+ Str+6} +Blink: It lets you blink. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Str+6: It affects your strength (+6). It cannot be enchanted further. a +0 robe a naga corpse (skeletalised by now) (52, -26, D) a +0 short sword a +0 robe a +0 tower shield a naga corpse (skeletalised by now) (52, -17, D) the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). (52, -16, D) a +0 dire flail (52, -15, D) a +0 arbalest a kobold corpse (skeletalised by now) (52, -14, D) 3 large rocks (52, -3, D) the +0 long sword of Liwis {holy, *Rage rPois Int+2} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. Int+2: It affects your intelligence (+2). It cannot be enchanted further. a +0 robe a phantom mirror a spriggan corpse (skeletalised by now) a wind drake corpse (skeletalised by now) (52, 0, D) a wind drake corpse (skeletalised by now) (53, -53, D) a staff of air (53, -52, D) a staff of earth (53, -41, D) a +0 dagger (53, -40, D) a +1 sling of electrocution a +0 falchion a +0 leather armour the alchemy staff "Ipozuhodei" {rPois Int+2 Earth Alch} [staff of alchemy] rPois: It protects you from poison. Int+2: It affects your intelligence (+2). Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. the goblin corpse of Sprozz (skeletalised by now) (53, -39, D) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. It cannot be enchanted further. a +0 animal skin a +0 cloak the gnoll corpse of Grum (skeletalised by now) (53, -37, D) the troll corpse of Snorg (skeletalised by now) (53, -29, D) a +0 battleaxe the cold staff "Odee" {rPois rC+ rCorr Ice} [staff of cold] rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Ice: It increases the power of your Ice spells. a naga corpse (skeletalised by now) (53, -28, D) a +3 broad axe of pain (53, -27, D) a +1 war axe of electrocution a +0 robe a naga corpse (skeletalised by now) (53, -26, D) a +0 whip a +0 robe (53, -17, D) a wellspring talisman a troll corpse (skeletalised by now) (53, -15, D) a +0 giant club (53, -13, D) a +0 giant club an ogre corpse (skeletalised by now) (53, -5, D) a +0 dagger of venom the +5 woodcutter's axe It cannot be enchanted further. (53, -4, D) a parchment of Passage of Golubria (54, -50, D) a +0 mace (54, -41, D) a staff of air (54, -38, D) a +0 dagger a +0 robe (54, -27, D) a +6 dagger of freezing (54, -15, D) the necromancy staff "Fadghav" {rN++ rCorr Str+3 Necro} [staff of necromancy] rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Necro: It increases the power of your Necromancy spells. a +0 giant club (54, -5, D) a +1 morningstar of concussion (54, -4, D) a staff of necromancy (55, -53, D) a staff of alchemy (55, -52, D) a +1 dagger of speed (55, -41, D) a -2 spear (55, -40, D) a +1 ring mail of fire resistance the gnoll corpse of Crazy Yiuf (skeletalised by now) (55, -39, D) a +2 quarterstaff of chaos (55, -28, D) a +0 war axe (55, -27, D) a +0 flail a +0 trident (55, -18, D) a +1 helmet of light a +1 morningstar of protection a +0 arbalest of flaming (55, -5, D) a +4 plate armour of ponderousness (55, -4, D) a +2 dagger of venom (56, -53, D) a +0 ring mail of fire resistance (56, -39, D) a staff of conjuration a +0 robe (56, -29, D) a staff of conjuration (56, -27, D) a ring of see invisible a +0 club a naga corpse (skeletalised by now) (57, -40, D) a +0 dagger (59, -17, D) a +2 orcbow of draining (59, -6, D) a +4 scale mail of fire resistance (59, -5, D) a ring of flight (60, -26, D) a +2 great mace of draining (60, -17, D) a ring of resist corrosion (60, -6, D) a +0 spear (60, -5, D) a +1 spear of distortion (60, -4, D) the +3 ring mail of Wu Jian's Favour {rF- rN++ Int+4} rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (61, -35, D) a hippogriff corpse (skeletalised by now) (61, -17, D) the inkwell talisman of Untold Secrets {Harm *Slow rF++ rN+} [inkwell talisman] Harm: It increases damage dealt and taken. *Slow: It may slow you when you take damage. rF++: It greatly protects you from fire. rN+: It protects you from negative energy. the +12 halberd "Giant's Toothpick" {entangle, rElec rPois rCorr Dex-2} rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (61, -6, D) a +2 devious short sword (61, -5, D) a staff of fire (61, -4, D) a staff of conjuration (61, -3, D) the alchemy staff of the Irksome God {rPois rC+ rCorr Alch} [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Alch: It increases the power of your Alchemy spells. a +0 long sword (61, 0, D) a +0 longbow a +0 hand axe (62, -51, D) a +0 dagger a +0 club a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (62, -45, D) a +3 vampiric great sword (62, -43, D) a human corpse (skeletalised by now) (62, -36, D) an amulet of wildshape (62, -27, D) the +9 mace of Karma {freeze, ^Contam Will+ Int+6} ^Contam: It causes magical contamination when unequipped. Will+: It increases your willpower. Int+6: It affects your intelligence (+6). It cannot be enchanted further. (62, -25, D) a +0 scale mail (62, -16, D) a +5 dagger of venom (62, -6, D) a +0 quarterstaff (62, -5, D) a +1 quarterstaff of pain a +0 robe a +0 whip a naga corpse (63, -52, D) the serpent talisman of Precision Catastrophes {rElec Str-3 Int+6} [serpent talisman] rElec: It insulates you from electricity. Str-3: It affects your strength (-3). Int+6: It affects your intelligence (+6). (63, -51, D) a +0 mace a +0 leather armour an orc corpse (skeletalised by now) (63, -43, D) a human corpse (skeletalised by now) (63, -27, D) a spider talisman (63, -26, D) a +0 mace a +0 leather armour a staff of fire (63, -24, D) a +2 battleaxe of venom a +0 plate armour a human corpse (skeletalised by now) (63, -22, D) a +0 war axe a +0 plate armour (63, -16, D) a +2 trident of flaming (63, -5, D) a +0 trident (63, -4, D) a +0 shortbow a +5 long sword of distortion a +0 robe the +6 hand axe of Cowardice {freeze, ^Drain rElec Int+6} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Int+6: It affects your intelligence (+6). It cannot be enchanted further. a +0 longbow a +2 kite shield a +0 long sword of protection a naga corpse a naga corpse (63, -3, D) a +0 robe a +0 robe (63, -1, D) a salamander corpse (63, 1, D) a shock serpent corpse (64, -53, D) the alchemy staff "Giantbane" {+Blink rPois Str+6 Dex-5 Hexes Alch} [staff of alchemy] +Blink: It lets you blink. rPois: It protects you from poison. Str+6: It affects your strength (+6). Dex-5: It affects your dexterity (-5). Hexes: It increases the power of your Hexes spells. Alch: It increases the power of your Alchemy spells. (64, -51, D) a +0 club an orc corpse (skeletalised by now) (64, -37, D) +0 fire dragon scales a wind drake corpse (skeletalised by now) (64, -36, D) a +2 scale mail of fire resistance (64, -35, D) a +3 scale mail of command (64, -25, D) a +0 scale mail (64, -24, D) a +0 bardiche a +0 chain mail (64, -17, D) a ring of magical power an amulet of faith (64, -4, D) a +3 heavy battleaxe (65, -27, D) a +0 flail of protection (65, -26, D) a +1 heavy shortbow (65, -24, D) a +0 cloak a sphinx marauder corpse (skeletalised by now) (65, -6, D) a staff of earth (65, -3, D) a +0 shortbow a +0 long sword a +0 robe the necromancy staff "Goola" {rN+ Dex+3 Necro} [staff of necromancy] rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Necro: It increases the power of your Necromancy spells. a naga corpse (65, -2, D) a +0 battleaxe a +0 robe (65, -1, D) a +0 flail a +0 robe (65, 1, D) a +3 heavy broad axe a +0 robe a naga corpse a salamander corpse (66, -25, D) a +0 arbalest (66, -6, D) a +0 club (66, -5, D) a +0 spear a +0 whip (66, -4, D) a +0 mace a naga corpse (66, -3, D) a guardian serpent corpse (66, -2, D) a +0 hand axe a +0 robe a ring of resist corrosion a +0 whip a +0 robe the +1 partisan of Xeesk {distort, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. a +0 flail a naga corpse (66, 1, D) the +7 glaive of the Wicked God {freeze, *Slow rElec rN+} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rN+: It protects you from negative energy. It cannot be enchanted further. a salamander corpse (67, -5, D) the +1 rapier of Governance {pain, Will+ Str-2 Dex+3} Will+: It increases your willpower. Str-2: It affects your strength (-2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (67, -1, D) a +0 scimitar (67, 1, D) a +0 quarterstaff a +0 robe a salamander corpse (68, -53, D) a +1 trident of flaming (68, -50, D) a +0 trident of venom 2 boomerangs (68, -6, D) a +1 helmet of sniping (68, -5, D) a lightning rod (4/4) (68, -4, D) a staff of fire (68, 1, D) a +0 robe a salamander corpse (69, -53, D) a +0 ring mail of positive energy (69, -52, D) a merfolk corpse (skeletalised by now) (69, -50, D) a +0 trident (69, -5, D) a parchment of Dispersal (69, -4, D) a +0 flail of holy wrath an amulet of regeneration a naga corpse (69, -3, D) a +0 battleaxe a +5 heavy quarterstaff a +0 robe a staff of earth a naga corpse a naga corpse (69, -2, D) a +2 hand axe of freezing the +0 robe of Least Resistance {Fly Will+ rCorr} Fly: It grants you flight. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +0 short sword a +0 robe the conjuration staff of Parts Unknown {rElec rF+ rCorr Stlth- Conj} [staff of conjuration] rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. Conj: It increases the power of your Conjurations spells. a naga corpse a naga corpse (69, 2, D) an anaconda corpse a shock serpent corpse (70, -53, D) a +2 rapier of holy wrath (70, -51, D) a +0 trident a merfolk corpse (skeletalised by now) (70, -17, D) a staff of cold (70, -5, D) a +2 ring mail of fire resistance (70, -3, D) a +0 halberd a +0 robe a naga corpse (71, -45, D) a +2 great sword of holy wrath (71, -36, D) a staff of conjuration a cyclops corpse (skeletalised by now) (71, -17, D) a staff of fire (71, -5, D) a +0 halberd (71, -3, D) a +0 spear a +4 ring of protection a +0 halberd a +0 shortbow of freezing the +3 short sword of Shrieking Terror {venom, Str+5} Str+5: It affects your strength (+5). It cannot be enchanted further. a +0 robe a +0 quarterstaff a +0 robe a naga corpse a naga corpse a naga corpse a salamander corpse (72, -45, D) a +3 giant spiked club (72, -37, D) a +0 arbalest 5 large rocks a +0 arbalest a yaktaur corpse (skeletalised by now) (72, -6, D) a +0 long sword (72, -4, D) a parchment of Arcjolt a staff of conjuration (72, -3, D) a +0 short sword (72, 0, D) a guardian serpent corpse (73, -45, D) the +9 broad axe "Ifoh" {elec, Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (73, -44, D) a +4 quick blade of freezing (73, -34, D) 4 large rocks a cyclops corpse (skeletalised by now) (73, -33, D) a yaktaur corpse (skeletalised by now) (73, -28, D) a staff of air a +1 scimitar of electrocution (73, -17, D) a +4 halberd of venom (73, -16, D) the +10 scale mail of the Gravedigger {Command, Str+2 SInv} Str+2: It affects your strength (+2). SInv: It lets you see invisible. It cannot be enchanted further. (73, -4, D) a +0 morningstar of protection (74, -37, D) a +4 shortbow of draining a +2 robe of positive energy (74, -35, D) a +0 arbalest a +1 scale mail of archery a +0 orcbow a yaktaur corpse (skeletalised by now) a centaur corpse (skeletalised by now) (74, -27, D) a staff of cold (74, -26, D) an amulet of wildshape (74, -17, D) a staff of cold (74, -16, D) a +1 great sword of flaming (74, -4, D) a +0 mace (75, -5, D) a staff of alchemy (75, -4, D) a staff of conjuration (76, -52, D) a +1 broad axe of draining (76, -6, D) the +1 triple crossbow "Jim Ker" {penet, rC+ Str-2 SInv} rC+: It protects you from cold. Str-2: It affects your strength (-2). SInv: It lets you see invisible. It cannot be enchanted further. (76, -4, D) a lightning rod (4/4)