WhiteBreeze the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 2, D) an orb of light a +0 robe (10, 4, D) the fortress talisman "Ubiustro" {rF+ Str+3 Int-2 Stlth+} [fortress talisman] rF+: It protects you from fire. Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). Stlth+: It makes you more stealthy. a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman the quill talisman "Guegizoast" {rN+ Will+} [quill talisman] rN+: It protects you from negative energy. Will+: It increases your willpower. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (60, 17, D) 6 large rocks (60, 19, D) a +0 shortbow (61, 0, D) a +1 dagger of freezing (61, 15, D) a +2 long sword of electrocution (61, 16, D) a +4 dagger of holy wrath (61, 25, D) a staff of conjuration (62, 0, D) a +0 demon trident of draining (62, 1, D) a +6 ring of dexterity a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (62, 9, D) an amulet of wildshape (62, 11, D) a +0 long sword a +0 ring mail (62, 12, D) a +0 rapier a +0 ring mail an elf corpse (skeletalised by now) (62, 17, D) a +0 trident a +2 short sword of venom (62, 26, D) a staff of necromancy (62, 28, D) a +2 war axe of electrocution a +0 war axe a +0 halberd (63, 0, D) a staff of necromancy (63, 8, D) a +0 rapier of draining (63, 19, D) a boomerang a +1 trident of protection (63, 21, D) a +0 trident a merfolk corpse (63, 26, D) a +0 long sword of holy wrath (64, 12, D) a +0 short sword a +0 robe (64, 16, D) a +10 plate armour of ponderousness the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). It cannot be enchanted further. (64, 19, D) a cyclops corpse a wind drake corpse (64, 27, D) a +0 glaive a +1 whip of electrocution (64, 30, D) a +0 short sword (65, 19, D) a +0 orcbow a centaur corpse (68, 3, D) a wolf corpse (skeletalised by now) (69, 0, D) a +3 short sword of speed (69, 36, D) a ring of protection from cold (70, 8, D) a +2 war axe of electrocution (70, 9, D) a +4 ring of slaying (70, 36, D) a staff of cold (still there?) a staff of fire (still there?) (71, 12, D) an adder corpse (skeletalised by now) (71, 16, D) a +2 sling of flaming (71, 17, D) a +2 chain mail of poison resistance (71, 19, D) a +2 scimitar of holy wrath (71, 26, D) a staff of cold (71, 27, D) a +0 heavy orcbow (71, 36, D) a +1 glaive of pain (unseen) (71, 37, D) a staff of alchemy (unseen) (72, 8, D) a +2 leather armour of poison resistance (72, 9, D) +1 swamp dragon scales (72, 16, D) the +1 ring mail of Loil {Will+} Will+: It increases your willpower. It cannot be enchanted further. (72, 17, D) a +6 ring of dexterity (72, 36, D) a +1 ring mail of poison resistance (still there?) a phantom mirror (still there?) (72, 37, D) a ring of positive energy (73, 1, D) a staff of alchemy (73, 11, D) an adder corpse (skeletalised by now) (73, 16, D) a +1 heavy broad axe (73, 17, D) a parchment of Borgnjor's Revivification (73, 18, D) a +0 mace of protection (unseen) (73, 20, D) a +1 vampiric glaive (73, 21, D) a +1 war axe of venom (73, 26, D) a +4 heavy battleaxe (73, 27, D) a +1 great sword of holy wrath (73, 36, D) a +0 great mace of protection (unseen) (74, 19, D) a +2 glaive of flaming (75, 1, D) a +5 trident of venom