WhiteBreeze the Dungeon (0, 50, D) a staff of necromancy a +1 scale mail of command (0, 51, D) a +3 leather armour of willpower (1, 17, D) the +0 chain mail of a bazaar {Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (1, 37, D) a +0 leather armour (1, 50, D) the +4 rapier of Rirghid {freeze, *Corrode +Blink Str+2 Dex+3} *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (1, 52, D) the orb "Piwodusi" {Guile, -Tele rElec Int+2} -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). (2, 14, D) a ring of see invisible a staff of alchemy a +2 plate armour of willpower (2, 32, D) a +1 vampiric long sword a +0 robe a +0 long sword an elf corpse (skeletalised by now) (2, 34, D) a +0 shortbow the cold staff "Gaweh" {rC+ rN+ Str+3 Hexes Ice} [staff of cold] rC+: It protects you from cold. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Hexes: It increases the power of your Hexes spells. Ice: It increases the power of your Ice spells. a +0 leather armour a ring of flight a +0 short sword a +0 dagger a +0 shortbow a +0 leather armour a parchment of Eringya's Noxious Bog an elf corpse (skeletalised by now) (2, 35, D) a +1 scimitar of electrocution (2, 50, D) the +1 war axe of Salaib {freeze, rF+ rCorr Int+3 Stlth-} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Stlth-: It makes you less stealthy. It cannot be enchanted further. (2, 53, D) a +1 battleaxe of freezing an amulet of wildshape a frost giant skeleton (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a +5 antimagic glaive (3, 33, D) a +3 morningstar of protection a +0 robe a riddle talisman an elf corpse (skeletalised by now) (3, 34, D) a +0 rapier a +0 rapier a +2 ring mail of cold resistance a +0 robe (3, 35, D) a +0 short sword the +3 leather armour of the Armoured One {rC+ rCorr Str+2} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). It cannot be enchanted further. (3, 36, D) a +0 longbow (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 18, D) a +0 scale mail of cold resistance (4, 32, D) a +0 leather armour (4, 33, D) a +0 dagger a +0 shortbow a +0 leather armour a +5 giant spiked club (4, 35, D) a +0 scimitar a +0 robe a +0 longbow the +1 chain mail "Ysmumyrph" {Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. a +0 rapier of draining an elf corpse (skeletalised by now) (4, 38, D) a +0 rapier a +0 rapier a +0 leather armour (4, 49, D) a staff of conjuration (4, 50, D) a staff of cold (4, 51, D) a +4 ring mail of poison resistance a +1 short sword of draining a lightning rod (4/4) (5, 14, D) a +0 hand axe a +1 long sword of holy wrath (5, 19, D) a +0 vampiric halberd (5, 32, D) a parchment of Fulsome Fusillade (5, 33, D) a +0 long sword the +2 sling "Cuuh" {antimagic, Str+3 SInv} Str+3: It affects your strength (+3). SInv: It lets you see invisible. It cannot be enchanted further. a +0 ring mail a +0 leather armour a +0 leather armour an elf corpse (skeletalised by now) (5, 52, D) a staff of necromancy the fire staff of Tuschuep {rF+ rN++ Fire} [staff of fire] rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Fire: It increases the power of your Fire spells. (6, 8, D) an orb of light (6, 14, D) a +1 pair of gloves of stealth a +2 leather armour of cold resistance (6, 18, D) the +0 robe "Leery" {Regen+ Int+4} Regen+: It increases your rate of health regeneration. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +8 chain mail "Weilabb" {Death, rN++} rN++: It greatly protects you from negative energy. It cannot be enchanted further. (6, 33, D) a +1 dire flail of protection a staff of earth an elf corpse (skeletalised by now) (6, 35, D) a +0 rapier of draining a +0 longbow a +6 ring of dexterity a serpent talisman an elf corpse (skeletalised by now) (6, 38, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (7, 13, D) the +10 plate armour of Fedhas's Fury {*Silence rC++} *Silence: It may silence you when you take damage. rC++: It greatly protects you from cold. It cannot be enchanted further. a ring of resist corrosion (7, 17, D) a +0 battleaxe the +4 dagger "Losel" {devious, rElec rC+ Will- Str+6} rElec: It insulates you from electricity. rC+: It protects you from cold. Will-: It decreases your willpower. Str+6: It affects your strength (+6). It cannot be enchanted further. a +3 spectral quarterstaff (7, 33, D) a +0 long sword a +3 leather armour a +6 ring of dexterity (7, 35, D) a staff of conjuration a +0 ring mail (7, 50, D) a parchment of Eringya's Noxious Bog (7, 52, D) a +6 ring of dexterity (8, 15, D) a +2 robe of positive energy a parchment of Ozocubu's Refrigeration the +0 robe of Hedonism {Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (8, 32, D) a +0 dagger (8, 33, D) a +0 rapier a +0 robe a +1 morningstar of protection a +0 leather armour a +1 scale mail of cold resistance an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (8, 34, D) a +0 robe a +0 long sword a +0 long sword a +0 sling of freezing a +0 leather armour a +0 dagger an elf corpse (skeletalised by now) (8, 35, D) the necromancy staff "Newtbane" {rN+++ rCorr Str-4 Dex-2 Necro} [staff of necromancy] rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). Dex-2: It affects your dexterity (-2). Necro: It increases the power of your Necromancy spells. a +0 leather armour a +0 robe a +0 long sword a +0 ring mail (8, 36, D) a +0 dagger a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (8, 50, D) the air staff "Myust" {+Blink rElec Str+6 Int-4 Stlth- Air} [staff of air] +Blink: It lets you blink. rElec: It insulates you from electricity. Str+6: It affects your strength (+6). Int-4: It affects your intelligence (-4). Stlth-: It makes you less stealthy. Air: It increases the power of your Air spells. a staff of necromancy (8, 51, D) a parchment of Fireball (8, 52, D) a +1 halberd of freezing (8, 56, D) a shard shrike skeleton (9, 0, D) a +0 robe (9, 20, D) a +2 mace of protection (9, 32, D) a parchment of Olgreb's Toxic Radiance a +0 scale mail of command (9, 34, D) a +3 ring mail of poison resistance a +0 short sword a +0 robe a +0 ring mail a +0 short sword an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (9, 35, D) a +0 robe the cold staff of Moomun {rC+ Str+3 Dex+3 Ice} [staff of cold] rC+: It protects you from cold. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. a +0 short sword a +1 rapier of electrocution (9, 38, D) a +0 robe a +0 rapier a +0 robe (9, 50, D) a storm talisman (9, 51, D) a staff of earth (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 14, D) a staff of conjuration (10, 19, D) a +0 halberd a staff of necromancy (10, 32, D) a +0 rapier a +0 robe the eel talisman "Naclez" {*Slow rF+ rC++ Will+} [eel talisman] *Slow: It may slow you when you take damage. rF+: It protects you from fire. rC++: It greatly protects you from cold. Will+: It increases your willpower. an elf corpse (skeletalised by now) (10, 50, D) a +1 spear of flaming (10, 52, D) a +0 great sword of protection (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 14, D) a +1 great mace of holy wrath (11, 19, D) a ring of see invisible (11, 32, D) a +0 longbow a +0 short sword a +0 leather armour a +0 dagger (11, 50, D) a +1 war axe of venom (11, 51, D) the +2 chain mail "Duemyud" {Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (12, 14, D) the cold staff "Osij" {rC+ rCorr Str-5 Dex+4 Ice} [staff of cold] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). Dex+4: It affects your dexterity (+4). Ice: It increases the power of your Ice spells. a staff of alchemy (12, 15, D) a staff of conjuration (12, 32, D) an elf corpse (skeletalised by now) (12, 36, D) a +1 war axe of electrocution a +0 robe a +0 dagger a +0 leather armour (12, 52, D) a +2 war axe of freezing (13, 32, D) a +0 leather armour a +0 short sword (13, 33, D) an elf corpse (skeletalised by now) (13, 34, D) the +8 plate armour of the Stopping Gods {rPois} rPois: It protects you from poison. It cannot be enchanted further. a +2 flail of protection a +2 short sword of flaming (13, 51, D) a parchment of Haunt (13, 52, D) a staff of alchemy (14, 52, D) a +0 scale mail of poison resistance (18, 0, D) the +0 ring mail of the Moon {rN+ Str+3 Int-2} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). It cannot be enchanted further. (18, 32, D) the +6 plate armour "Asysuos" {Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (18, 33, D) a +0 long sword a +0 cloak a purple draconian corpse (skeletalised by now) (18, 49, D) the fortress talisman "Osmeidgh" {+Inv rF+ rC+} [fortress talisman] +Inv: It lets you turn invisible. rF+: It protects you from fire. rC+: It protects you from cold. (18, 50, D) a lightning rod (4/4) (19, 17, D) the +8 battleaxe of Iseckaci {flame, Int+4 SInv} Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. It cannot be enchanted further. a +0 scale mail (19, 33, D) a +0 whip (19, 48, D) a +0 dagger (19, 49, D) a +0 short sword (19, 50, D) a +0 leather armour (20, 0, D) a staff of fire the +7 short sword of Usurping Anguish {drain, *Corrode +Blink Str+5 SInv} *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. Str+5: It affects your strength (+5). SInv: It lets you see invisible. It cannot be enchanted further. (20, 19, D) a +0 plate armour a +1 dire flail of holy wrath a +0 plate armour (20, 20, D) a +0 great mace of draining a +5 sling of freezing a +0 chain mail an orc corpse (skeletalised by now) (20, 35, D) a +2 flail of protection (20, 41, D) a +0 cloak of stealth (20, 48, D) a parchment of Petrify (20, 50, D) a +0 long sword a +0 ring mail an amulet of the acrobat a +0 dagger (20, 51, D) a +0 buckler a +0 long sword a +0 flail of holy wrath a +2 leather armour of poison resistance an elf corpse (skeletalised by now) (21, -1, D) a ring of flight (21, 16, D) a +0 long sword (21, 19, D) a +4 great mace of holy wrath (21, 20, D) 3 large rocks (21, 32, D) a +0 dagger (21, 36, D) a +1 quarterstaff of draining a +0 cloak (21, 48, D) a +0 leather armour (21, 49, D) a +3 short sword (21, 50, D) a +0 shortbow a +0 short sword a +0 ring mail a +0 short sword a +0 leather armour a staff of conjuration a +0 robe a +0 short sword an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (21, 52, D) a +0 longbow a +0 ring mail a +2 vampiric short sword a +0 ring mail (21, 54, D) a staff of conjuration (22, 0, D) a +0 hand axe of freezing (22, 15, D) a +0 trident (22, 16, D) a +0 mace (22, 17, D) a +0 battleaxe 5 large rocks (22, 18, D) a +0 kite shield a +0 halberd of protection a +0 robe an orc corpse (skeletalised by now) (22, 32, D) a +0 scimitar (22, 33, D) a +2 hat of willpower a staff of earth a white draconian corpse (skeletalised by now) (22, 35, D) a +0 battleaxe a +3 sling of flaming a +0 mace the +8 trident of the Octopus King {venom, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. (22, 38, D) a +0 scimitar a black draconian corpse (skeletalised by now) (22, 39, D) a +0 short sword (22, 49, D) a +3 quarterstaff of rebuke a +0 robe a +0 dagger a +1 pair of boots of rampaging an elf corpse (skeletalised by now) (22, 50, D) a +0 leather armour a +0 rapier of venom a +0 rapier of venom a +2 ring mail of willpower a +1 rapier of venom a ring of willpower an elf corpse (skeletalised by now) (23, 0, D) a +3 hand cannon of draining (23, 17, D) a +1 robe of fire resistance a +3 dagger of venom a +0 robe a parchment of Fireball (23, 18, D) a +0 dagger a +2 robe of cold resistance an orc corpse (skeletalised by now) (23, 20, D) a +0 plate armour an orc corpse (skeletalised by now) (23, 21, D) a +0 dire flail (23, 22, D) a +3 great sword a +1 chain mail of command (23, 32, D) a rimehorn talisman (23, 35, D) a +0 flail a +0 battleaxe a parchment of Sphinx Sisters a black draconian corpse (skeletalised by now) (23, 37, D) a +0 glaive a purple draconian corpse (skeletalised by now) (23, 38, D) a +0 cloak a +0 scimitar a +0 battleaxe of sundering a +0 battleaxe a +3 rapier of freezing a red draconian corpse (skeletalised by now) (23, 39, D) a yellow draconian corpse (skeletalised by now) (23, 41, D) a staff of alchemy (23, 47, D) a +0 dagger of freezing (23, 48, D) a +2 chain mail of cold resistance a +0 longbow a +0 leather armour a +0 shortbow a +0 robe an elf corpse (skeletalised by now) (23, 54, D) a +0 rapier (24, 16, D) a +0 robe (24, 18, D) a +4 flail of protection a +0 robe (24, 21, D) a +0 arbalest (24, 22, D) a +0 dire flail a +0 plate armour (24, 23, D) a +0 long sword a +0 plate armour (24, 32, D) the +2 pair of gloves of Happiness {rPois Int+2 Stlth-} rPois: It protects you from poison. Int+2: It affects your intelligence (+2). Stlth-: It makes you less stealthy. It cannot be enchanted further. (24, 33, D) a +0 long sword a staff of earth (24, 34, D) a +1 dagger of speed (24, 35, D) a +0 cloak a +0 battleaxe (24, 36, D) a +0 flail a +6 ring of strength a +0 long sword of electrocution a yellow draconian corpse (skeletalised by now) (24, 39, D) a +0 dagger a +1 cloak a +0 broad axe a red draconian corpse (skeletalised by now) (24, 40, D) a +0 flail the +10 long sword "Wovigaac" {elec, ^Fragile Str-5 SInv Stlth+} ^Fragile: It will be destroyed if unequipped. Str-5: It affects your strength (-5). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. a yellow draconian corpse (skeletalised by now) (24, 53, D) a +0 rapier a +0 rapier a +2 chain mail of poison resistance a +2 hand axe of sundering a +0 robe a +3 long sword of electrocution a +0 short sword a +0 short sword a +0 leather armour a +0 rapier an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (24, 55, D) a +0 leather armour (25, 0, D) a +3 leather armour of willpower a +2 partisan of flaming (25, 2, D) a parchment of Sculpt Simulacrum (25, 16, D) a +0 helmet of ice (25, 17, D) a +0 great sword a +0 dire flail a +0 chain mail a +1 robe a Gell's gravitambourine (2/2) an orc corpse (skeletalised by now) (25, 20, D) a +1 chain mail of resonance a +0 short sword a +1 plate armour of willpower a +7 heavy flail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (25, 32, D) a +2 chain mail of poison resistance (25, 33, D) a +1 dagger of speed (25, 34, D) a +0 buckler of poison resistance (25, 35, D) a +0 cloak a green draconian corpse (skeletalised by now) (25, 39, D) a +0 halberd a green draconian corpse (skeletalised by now) (25, 48, D) a +0 ring mail a +0 long sword a +0 robe a staff of fire (25, 52, D) a +0 long sword a ring of wizardry a +0 scimitar a +0 shortbow a +0 robe a ring of positive energy (26, 20, D) an orc corpse (skeletalised by now) (26, 32, D) a +1 trident of protection (26, 33, D) a +0 scimitar (26, 38, D) a +0 glaive (26, 48, D) a staff of necromancy a +0 short sword a +0 ring mail (26, 51, D) a +0 long sword a +0 leather armour a +3 leather armour of willpower a +0 dagger a +0 robe a +0 short sword a +0 dagger a +0 robe a +0 rapier a +0 ring mail a +0 leather armour an amulet of faith a +0 robe a +0 robe a +0 orcbow of freezing a +0 long sword a +0 robe a +0 shortbow a +3 scimitar of protection a ring of willpower a +0 longbow a +0 leather armour a +0 long sword a +0 robe a +0 long sword an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) an orc corpse (skeletalised by now) an elf corpse (skeletalised by now) (26, 54, D) a +3 halberd of entangling (27, 0, D) a +0 plate armour of fire resistance (27, 1, D) a ring of flight (27, 16, D) a +0 long sword the +5 short sword of the Toothy God {devious, Will+} Will+: It increases your willpower. It cannot be enchanted further. a parchment of Dispel Undead (27, 17, D) a +0 dire flail a +2 mace of holy wrath (27, 18, D) a +0 chain mail a +3 chain mail of poison resistance a +0 dagger a +1 battleaxe a +0 leather armour an orc corpse (skeletalised by now) (27, 33, D) a +0 mace (27, 34, D) a granite talisman (27, 48, D) a ring of wizardry a ring of resist corrosion (27, 54, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (28, 33, D) a +4 hand axe of freezing (28, 47, D) a +0 short sword (29, 0, D) a +0 scale mail of poison resistance (29, 2, D) a +3 chain mail of archery (29, 19, D) a +0 glaive the +4 scale mail of the Doldrums {Death, rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. It cannot be enchanted further. (29, 32, D) a staff of cold (29, 44, D) a +0 long sword a +0 cloak (29, 48, D) a +0 rapier (29, 49, D) a +0 robe a +0 rapier a +1 pair of gloves of fire (29, 50, D) a +0 long sword a +0 ring mail an amulet of dissipation an elf corpse (skeletalised by now) (30, 50, D) a +0 partisan a +0 long sword a +0 robe (31, 19, D) a +0 ring mail (31, 48, D) a ring of positive energy (31, 49, D) a staff of cold (31, 51, D) a +0 robe a +0 trident of protection (31, 52, D) a +0 robe (31, 53, D) a +0 rapier a +0 leather armour (32, 48, D) a parchment of Eringya's Surprising Crocodile (32, 49, D) a +0 leather armour (32, 50, D) a +0 dagger (32, 51, D) a +0 longbow the alchemy staff of the Establishment {rPois rF+ Tloc Alch} [staff of alchemy] rPois: It protects you from poison. rF+: It protects you from fire. Tloc: It increases the power of your Translocations spells. Alch: It increases the power of your Alchemy spells. a +0 leather armour (33, 49, D) a +0 short sword a +0 ring mail (33, 50, D) a +0 long sword (33, 51, D) a +0 shortbow a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (33, 52, D) the +1 mace "Ysouwna" {flame, rF+ Str+2} rF+: It protects you from fire. Str+2: It affects your strength (+2). It cannot be enchanted further. a +0 ring mail an elf corpse (skeletalised by now) (34, 0, D) a +2 antimagic hand axe (34, 1, D) a +0 arbalest a +4 mace of protection (34, 28, D) a +6 ring of strength (34, 48, D) a parchment of Sculpt Simulacrum (34, 50, D) a +2 buckler of protection (35, 4, D) a +2 dire flail a human corpse (skeletalised by now) (35, 14, D) the +0 rapier of Aschow {speed, rElec rC+ Dex+2} rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (35, 29, D) a +3 halberd of flaming (35, 30, D) a +0 hand axe a black draconian corpse (skeletalised by now) (36, 4, D) a +0 bardiche a human corpse (skeletalised by now) (36, 16, D) a +0 hand axe (36, 30, D) the +7 morningstar of Distant Worlds {flame, Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a black draconian corpse (skeletalised by now) (37, 2, D) a +0 chain mail a +0 chain mail of archery a +3 great sword the +7 mace "Xasoe" {reap, Dex+6} Dex+6: It affects your dexterity (+6). It cannot be enchanted further. a +0 plate armour a yaktaur corpse (skeletalised by now) (37, 5, D) a +3 great mace a +0 chain mail a human corpse (skeletalised by now) (37, 17, D) a +0 animal skin a +0 quarterstaff (37, 20, D) a +0 animal skin the fire staff "Xegheadi" {rF+ rC++ Forge Fire} [staff of fire] rF+: It protects you from fire. rC++: It greatly protects you from cold. Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. a +0 robe (37, 28, D) the +3 hand axe "Hydraslayer" {flame, *Corrode Int+5} *Corrode: It may corrode you when you take damage. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (37, 30, D) a +0 hand axe a +0 glaive (38, 3, D) a +0 dire flail a +0 chain mail a human corpse (skeletalised by now) (38, 5, D) a +0 glaive a +0 chain mail (38, 15, D) a +5 long sword of flaming a +7 halberd of venom (38, 16, D) a +0 robe (38, 18, D) a water moccasin corpse (skeletalised by now) (38, 19, D) a spriggan corpse (skeletalised by now) (38, 28, D) a +0 short sword (38, 29, D) a green draconian corpse (skeletalised by now) (38, 30, D) a +0 scimitar a +1 battleaxe of electrocution a yellow draconian corpse (skeletalised by now) (38, 31, D) a +1 heavy long sword (38, 34, D) a +1 scimitar of freezing (38, 48, D) a ring of protection from fire (39, -1, D) a +1 great sword of freezing a staff of cold the +1 halberd of Ebourir {vamp, rElec Str+3} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). It cannot be enchanted further. a staff of conjuration a +5 trident of freezing a +0 plate armour a +0 battleaxe (39, 3, D) 4 large rocks a +0 great mace a +0 arbalest a +0 chain mail (39, 15, D) a staff of alchemy (39, 19, D) a +2 antimagic flail a +0 quarterstaff a +0 animal skin a spriggan corpse (skeletalised by now) (39, 28, D) a +0 trident (39, 31, D) a +0 short sword a +1 halberd of distortion (39, 32, D) a +1 flail of draining (39, 48, D) a +0 dagger (39, 52, D) a +0 long sword (39, 53, D) a +0 long sword a +0 leather armour (40, 2, D) the +6 scimitar of Xeosi {flame, rElec rPois rC+++ Str-3} rElec: It insulates you from electricity. rPois: It protects you from poison. rC+++: It renders you almost immune to cold. Str-3: It affects your strength (-3). It cannot be enchanted further. (40, 4, D) a +0 chain mail a human corpse (skeletalised by now) (40, 6, D) a +0 battleaxe (40, 14, D) a +3 plate armour of cold resistance (40, 15, D) the +6 trident "Aziod" {freeze, Str+8} Str+8: It affects your strength (+8). It cannot be enchanted further. (40, 20, D) a +3 short sword of draining a +0 robe (40, 29, D) a +0 long sword a black draconian corpse (skeletalised by now) (40, 31, D) a +0 trident a black draconian corpse (skeletalised by now) (40, 32, D) a +0 dire flail (40, 48, D) a +0 helmet of intelligence (40, 49, D) a +0 short sword a +0 shortbow a +0 leather armour a +1 short sword of draining (40, 50, D) a staff of air (40, 52, D) a +0 rapier a +0 leather armour (41, 0, D) a +4 chain mail of fire resistance (41, 1, D) a +0 scimitar of freezing (41, 3, D) a human corpse (skeletalised by now) (41, 4, D) a +0 chain mail (41, 6, D) a +2 dire flail of protection (41, 14, D) the +9 plate armour of Misconduct {Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (41, 15, D) a +4 rapier of venom (41, 17, D) an elephant corpse (skeletalised by now) a blink frog corpse (skeletalised by now) (41, 30, D) the alchemy staff "Maidecio" {rPois Stlth+ Tloc Alch} [staff of alchemy] rPois: It protects you from poison. Stlth+: It makes you more stealthy. Tloc: It increases the power of your Translocations spells. Alch: It increases the power of your Alchemy spells. a +6 spectral quarterstaff (41, 32, D) a +0 flail (41, 50, D) a +0 short sword of venom a parchment of Ozocubu's Refrigeration (41, 51, D) a +0 dagger a +0 long sword a +0 scale mail a +0 robe a +2 short sword of speed a +0 long sword a +0 robe an elf corpse (41, 53, D) a +3 trident of protection a +0 robe a +0 long sword (42, 1, D) a +0 chain mail a +4 sling of freezing (42, 14, D) a +4 whip of venom (42, 20, D) a hydra corpse (skeletalised by now) (42, 28, D) a staff of necromancy (42, 32, D) a +1 flail of draining a black draconian corpse (skeletalised by now) (42, 48, D) a +5 shortbow of flaming a +0 long sword a +0 ring mail (42, 49, D) a +0 shortbow a +1 short sword of venom a +0 robe (42, 50, D) a +0 robe a +3 trident of protection a +0 robe a +1 chain mail of archery (42, 53, D) a +0 long sword a +0 leather armour (43, 14, D) the +6 morningstar of the Bedighting Seer {concuss, rElec rN+++ Str-2} rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Str-2: It affects your strength (-2). It cannot be enchanted further. (43, 17, D) a water moccasin corpse (skeletalised by now) (43, 29, D) a +0 long sword a +0 war axe of sundering a staff of air (43, 31, D) a +0 dire flail a black draconian corpse (skeletalised by now) (43, 51, D) a +0 leather armour a +1 sling of freezing a +0 longbow a +0 leather armour an elf corpse an elf corpse an elf corpse an elf corpse (43, 52, D) a +2 buckler of poison resistance an elf corpse (44, 30, D) a +0 short sword a yellow draconian corpse (skeletalised by now) (44, 48, D) a +0 short sword a +0 shortbow a +0 robe a +0 leather armour a +0 short sword (44, 51, D) an amulet of wildshape a +0 short sword a +0 robe a +1 hand axe of electrocution a +0 rapier (44, 57, D) a +0 short sword of speed (45, 49, D) a +0 robe a +0 short sword a +0 ring mail a +0 robe a +0 short sword a +0 dagger an elf corpse an elf corpse (45, 50, D) a staff of necromancy a +0 leather armour a +0 shortbow a +1 robe of positive energy an elf corpse (45, 51, D) a +0 short sword a +0 short sword a +2 plate armour of poison resistance a +0 leather armour a +0 rapier a ring of protection from fire an elf corpse (46, 47, D) a +1 heavy long sword a +4 dagger of protection (46, 53, D) a +0 rapier a +0 rapier a +0 leather armour (47, 27, D) a +0 hand axe (47, 48, D) a staff of air a +0 long sword (47, 52, D) a +3 war axe of freezing a +0 leather armour a +0 rapier a +0 longbow a +0 leather armour an elf corpse an elf corpse (47, 54, D) a +1 quick blade of electrocution a +0 robe an elf corpse (48, 1, D) a +3 mace of protection (48, 14, D) a +0 dagger (48, 35, D) a +0 broad axe of flaming (48, 48, D) a +0 leather armour a +0 scale mail a +0 robe (48, 50, D) a +0 short sword a +0 long sword the +7 trident of Wu Jian's Hope {holy, rPois Dex-3 SInv Stlth+} rPois: It protects you from poison. Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +3 glaive of protection (48, 52, D) an amulet of reflection a ring of magical power an amulet of the acrobat an amulet of guardian spirit a +4 ring of slaying a ring of willpower the amulet "Heucwif" {Harm rC- Regen+ rCorr} [amulet of regeneration] Harm: It increases damage dealt and taken. rC-: It makes you vulnerable to cold. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. an amulet of faith a ring of positive energy a ring of protection from fire a ring of wizardry a ring of wizardry the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). an amulet of chemistry a ring of willpower an amulet of wildshape a +4 ring of slaying an amulet of dissipation a ring of resist corrosion a ring of protection from cold a ring of positive energy a +0 longbow a +0 leather armour a ring of protection from fire a +0 longbow a +0 leather armour a +4 heavy orcbow an elf corpse (48, 54, D) a +2 scimitar of electrocution a +0 rapier (48, 55, D) the +10 morningstar of Unreason {freeze, *Corrode rPois rN++ Dex+2} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +0 ring mail (49, 2, D) a +2 great sword of flaming (49, 3, D) a +2 great sword of flaming (49, 25, D) a +1 partisan of protection a +2 robe of fire resistance (49, 35, D) a +6 ring of strength (49, 37, D) the +4 orcbow "Doenag" {freeze, Will+} Will+: It increases your willpower. It cannot be enchanted further. a +0 plate armour a +0 partisan of draining a +4 plate armour of willpower a human corpse (skeletalised by now) (49, 48, D) a ring of resist corrosion a +0 shortbow a Gell's gravitambourine (2/2) (49, 49, D) a +1 dagger of venom a +0 short sword (49, 50, D) a +2 triple sword of flaming a +0 robe a +3 heavy hand axe an elf corpse (49, 52, D) a +2 robe of fire resistance the +1 cloak of the Pink Corner {rC+ Str+4} rC+: It protects you from cold. Str+4: It affects your strength (+4). It cannot be enchanted further. a +0 quick blade a +0 quick blade a +8 chain mail of ponderousness (50, 3, D) a ring of poison resistance a ring of see invisible a ring of flight a staff of alchemy (50, 13, D) a +0 scimitar a +0 robe (50, 14, D) the +3 great sword of Dowenk {holy, *Slow rC+ Dex+3 SInv} *Slow: It may slow you when you take damage. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. a +0 robe a human corpse (skeletalised by now) (50, 15, D) a +1 war axe a +0 robe (50, 24, D) a +0 club (50, 37, D) a +0 chain mail a +4 glaive of flaming a +0 chain mail a human corpse (skeletalised by now) (50, 48, D) a +2 sling of flaming (50, 49, D) a +0 dagger (50, 51, D) a +0 longbow a staff of earth a +0 leather armour an elf corpse (50, 52, D) a +1 mace of concussion a +0 longbow a staff of fire a +0 leather armour (50, 54, D) a +0 long sword a +0 ring mail a ring of protection from fire an elf corpse (50, 55, D) a +3 long sword of electrocution (51, 1, D) the cold staff of the Transmuting Priest {*Corrode rC+ Str+3 Int+9 SInv Ice} [staff of cold] *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. Str+3: It affects your strength (+3). Int+9: It affects your intelligence (+9). SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. a +3 shortbow of freezing a +1 great sword of flaming a +7 glaive of freezing a +3 scimitar of valour a staff of fire a hell hog skeleton (51, 3, D) a hell hog skeleton (51, 13, D) a +0 dagger (51, 15, D) a +1 halberd a +3 leather armour of cold resistance (51, 24, D) a +0 scimitar the +10 broad axe of Retuecir {vamp, Bane *Corrode Will+ Str+8} Bane: It inflicts you with a random bane when you equip it. *Corrode: It may corrode you when you take damage. Will+: It increases your willpower. Str+8: It affects your strength (+8). It cannot be enchanted further. (51, 35, D) a +5 demon whip (51, 48, D) a +0 leather armour (51, 49, D) a +4 shortbow a +0 short sword a +0 ring mail a +0 dagger an elf corpse (51, 50, D) a +0 hand axe of electrocution a +0 robe a ring of wizardry a +0 robe (51, 52, D) a +0 mace of protection a +0 shortbow a +0 leather armour an elf corpse (52, -1, D) a fire giant skeleton (52, 3, D) a +2 great sword of flaming a +7 bardiche of venom a fire giant skeleton (52, 13, D) a +0 dagger (52, 14, D) the +10 war axe of the Flamingo {spect, rElec rPois rF-} rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. It cannot be enchanted further. a +0 robe (52, 24, D) the fire staff "Asonn" {rF+ Str+3 Fire Ice Air} [staff of fire] rF+: It protects you from fire. Str+3: It affects your strength (+3). Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. a staff of cold (52, 26, D) a +0 plate armour a +0 robe a +0 spear of entangling an orc corpse (skeletalised by now) (52, 48, D) a +4 dagger of draining (52, 49, D) a +1 lajatang of electrocution (52, 50, D) a parchment of Sphinx Sisters (52, 54, D) a +0 leather armour a +0 shortbow (52, 59, D) a +0 long sword a +0 robe (53, 14, D) the +6 mace of Evenfall {concuss, rF- Int+2 Dex+3 SInv} rF-: It makes you vulnerable to fire. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. a +0 robe (53, 24, D) a +3 heavy long sword (53, 35, D) a staff of air (53, 49, D) a +0 dagger a +0 scale mail a +0 short sword (54, -1, D) a staff of conjuration the air staff of Fiumm {*Corrode Fly rElec rC+ Air Earth} [staff of air] *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rElec: It insulates you from electricity. rC+: It protects you from cold. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. (54, 3, D) a +5 demon blade a +0 plate armour a +0 chain mail a +3 war axe of flaming a +3 great sword of flaming (54, 14, D) a +0 mace the +5 chain mail of Purpose {Command, rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. It cannot be enchanted further. (54, 15, D) a +1 shortbow of flaming a +0 halberd (54, 24, D) a +6 ring of intelligence (54, 26, D) a hydra corpse (skeletalised by now) (54, 27, D) a +0 war axe (54, 28, D) an ugly thing corpse (skeletalised by now) (54, 36, D) a +0 chain mail a +1 falchion of holy wrath (54, 38, D) a staff of necromancy (54, 48, D) a +0 short sword (54, 50, D) a +0 short sword (55, 11, D) a +2 robe (55, 13, D) a +0 dagger (55, 14, D) a human corpse (skeletalised by now) (55, 24, D) a staff of necromancy (56, 14, D) a +5 executioner's axe of freezing (56, 15, D) a +0 robe (58, 37, D) a +2 orcbow of draining the +4 halberd of Winter {entangle, rC++ Str-5 Dex+3} rC++: It greatly protects you from cold. Str-5: It affects your strength (-5). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a yellow draconian corpse (skeletalised by now) (58, 48, D) a staff of necromancy (unseen) (58, 49, D) a +2 leather armour of positive energy (unseen) (59, 36, D) a +1 hand axe of flaming a +0 trident (59, 38, D) a +0 dire flail (59, 49, D) a ring of magical power (59, 52, D) a caustic shrike corpse (60, 41, D) a +0 mace (60, 48, D) the +7 dagger "Fatoast" {vamp, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (60, 49, D) the +7 captain's cutlass {speed, disarm} It cannot be enchanted further. (unseen) (60, 52, D) a +3 great mace (unseen) (61, 0, D) a +2 broad axe of flaming (61, 16, D) a +0 plate armour of command (61, 36, D) a +0 hand axe (61, 37, D) a +2 antimagic hand axe a staff of necromancy a +0 trident the alchemy staff "Otak" {Fly rPois Int+3 SInv Alch} [staff of alchemy] Fly: It grants you flight. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. Alch: It increases the power of your Alchemy spells. a purple draconian corpse (skeletalised by now) (61, 39, D) a +0 hand axe a +0 mace a green draconian corpse (skeletalised by now) (61, 49, D) a +0 giant club (still there?) a +0 chain mail (still there?) a +2 heavy orcbow (still there?) (62, 0, D) the +0 morningstar "Keolocve" {concuss, *Noise rPois rN+ Dex+3} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (62, 9, D) the +5 chain mail of Zogidil {^Drain rC++ Will+} ^Drain: It drains your maximum health when unequipped. rC++: It greatly protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. (62, 26, D) a +0 long sword of holy wrath a ring of flight (62, 27, D) a +0 robe (62, 28, D) a +0 robe a +0 rapier a +0 robe a +0 robe a spriggan corpse (skeletalised by now) (62, 38, D) a +0 mace (62, 51, D) a +0 giant spiked club (63, 15, D) a +1 ring mail of willpower (63, 25, D) a staff of cold (63, 29, D) a +0 spear a +0 quarterstaff a +0 rapier a +0 dagger a +0 spear a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (63, 36, D) a +0 spectral giant spiked club (63, 37, D) the +7 chain mail "Trusted Companion" {Fly} Fly: It grants you flight. It cannot be enchanted further. (63, 38, D) a +0 glaive a green draconian corpse (skeletalised by now) (63, 49, D) a parchment of Summon Forest (still there?) a phantom mirror (still there?) a ring of resist corrosion (still there?) a +0 hand axe of freezing (still there?) an amulet of reflection (still there?) (63, 50, D) a +2 falchion of electrocution (still there?) a +3 great mace of draining (still there?) a +0 chain mail (still there?) a parchment of Flame Wave (still there?) (63, 52, D) a +0 giant club (64, 26, D) a +2 mace of holy wrath (64, 27, D) the +2 dagger of Disharmony {drain, Will+ Stlth+} Will+: It increases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 buckler a +3 battleaxe of freezing (64, 49, D) the +7 plate armour of Awe {rCorr Int+5} rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (unseen) (65, 26, D) a +2 war axe of electrocution (65, 30, D) a spriggan corpse (skeletalised by now) (65, 48, D) the +2 chain mail of the Equator {rF+} rF+: It protects you from fire. It cannot be enchanted further. (unseen) (65, 49, D) a +3 battleaxe of draining (unseen) (65, 50, D) the +10 broad axe "Pudoq" {flame, rCorr Str+6} (still there?) rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). It cannot be enchanted further. a +0 plate armour (still there?) a staff of air (still there?) (66, 28, D) a +0 robe (66, 48, D) a phantom mirror (66, 49, D) a staff of fire (still there?) a ring of see invisible (still there?) (66, 51, D) a +0 chain mail of fire resistance (unseen) (66, 52, D) a +0 giant club (67, 0, D) a +1 short sword of protection (67, 29, D) a +0 quarterstaff (67, 38, D) a +1 antimagic shortbow a +1 robe of fire resistance (67, 40, D) a +0 glaive (67, 48, D) the +5 mace of Causality {freeze, rPois rF+ rN+ rCorr} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a staff of fire (still there?) (67, 52, D) a +0 giant club (still there?) a +3 great mace of draining (still there?) a +0 chain mail (still there?) (68, 0, D) a +1 orcbow of flaming (68, 48, D) the orb of Atomn {Pyromania, Will++ rCorr} (still there?) Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. a spider talisman (still there?) (68, 49, D) a +2 vampiric lajatang (still there?) a +0 short sword of holy wrath (still there?) (69, 15, D) a staff of cold (69, 48, D) the +0 morningstar of the Messenger {concuss, rF+ rCorr Int-4 Stlth+} (still there?) rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). Stlth+: It makes you more stealthy. It cannot be enchanted further. a sack of spiders (still there?) (69, 50, D) a parchment of Nazja's Percussive Tempering (69, 52, D) a parchment of Dispersal (70, 3, D) an iguana corpse (skeletalised by now) (71, 16, D) a staff of conjuration (71, 18, D) a +0 spear a +0 battleaxe (71, 19, D) a +0 robe (71, 27, D) a +0 arbalest a +0 barding a yaktaur corpse (skeletalised by now) (71, 35, D) the +9 dagger "Hitat" {speed, ^Contam rElec Str+3} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). It cannot be enchanted further. a staff of conjuration the +9 dagger "Yrphoseh" {flame, +Blink rElec rN+ Int-2} +Blink: It lets you blink. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int-2: It affects your intelligence (-2). It cannot be enchanted further. (71, 49, D) a ring of wizardry a manual of Armour (71, 50, D) a staff of cold (unseen) (72, 8, D) a +0 vampiric spear (72, 9, D) the +3 sling "Ribemito" {elec, rF+ rN+} rF+: It protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. (72, 16, D) a +2 shortbow of electrocution (72, 17, D) a +0 whip a +2 scale mail of willpower a naga corpse (skeletalised by now) (72, 27, D) a +6 ring of strength (72, 28, D) a +0 ring mail a human corpse (skeletalised by now) (72, 36, D) a +6 ring of dexterity a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (72, 48, D) a ring of resist corrosion (73, 1, D) a +2 buckler of protection (73, 3, D) a +0 rapier a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (73, 16, D) a +2 ring mail of fire resistance (73, 18, D) a +0 short sword a +0 whip a +0 robe (73, 27, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (73, 28, D) a +0 long sword a +0 chain mail (73, 35, D) a +1 plate armour of cold resistance (73, 49, D) the ring of Hatzyaza {*Corrode rF+ rC+ Dex+8 Stlth-} [ring of protection from cold] *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. rC+: It protects you from cold. Dex+8: It affects your dexterity (+8). Stlth-: It makes you less stealthy. (unseen) (74, 3, D) a +0 dagger a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (74, 17, D) a +0 dire flail a naga corpse (skeletalised by now) (75, 1, D) a +2 robe of positive energy