WhiteBreeze Level 1 of the Dungeon (0, 0, D:1) a +0 dagger 3 stones (1, 19, D:1) a quokka skeleton (3, 32, D:1) a +0 club a kobold skeleton (4, 8, D:1) a +0 robe (6, 19, D:1) 6 poisoned darts (7, 11, D:1) a hobgoblin skeleton (8, 10, D:1) a frilled lizard skeleton (9, 16, D:1) a bat skeleton (13, 6, D:1) a +0 club a kobold corpse (skeletalised by now) (16, 39, D:1) a +0 robe (27, 14, D:1) a +0 short sword a kobold corpse (skeletalised by now) (33, 15, D:1) a +0 short sword (37, 21, D:1) a +0 dagger a goblin skeleton Level 2 of the Dungeon (7, 18, D:2) a +0 club (12, 18, D:2) a +0 dagger (17, -7, D:2) a frilled lizard corpse (skeletalised by now) (18, -6, D:2) a +0 dagger a goblin corpse (skeletalised by now) (20, 9, D:2) a +0 ring mail (24, 12, D:2) a +0 club a kobold corpse (skeletalised by now) (24, 16, D:2) a +0 club (25, 16, D:2) a +0 dagger a goblin skeleton (26, 17, D:2) a +0 dagger a goblin skeleton (28, 39, D:2) a quokka corpse (skeletalised by now) (29, -9, D:2) a bat corpse (skeletalised by now) (33, -1, D:2) 6 atropa-tipped darts (35, 19, D:2) a +0 war axe a +0 club (36, 19, D:2) a +0 vampiric short sword a +0 ring mail a hobgoblin skeleton (38, 5, D:2) a rat corpse (skeletalised by now) (38, 19, D:2) a quokka skeleton (40, 7, D:2) an adder skeleton (40, 8, D:2) a +0 short sword 5 stones (41, 26, D:2) a +0 spear (44, -9, D:2) a +0 ring mail (50, -4, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a ball python corpse (skeletalised by now) (1, -2, D:3) a +0 whip (1, -1, D:3) a +0 club (2, 1, D:3) a jackal corpse (skeletalised by now) (5, -7, D:3) a +0 barding (6, 6, D:3) a +0 robe (12, 2, D:3) a +0 mace (14, -2, D:3) a +0 rapier (14, 3, D:3) the +1 dagger of Action {flame, *Noise rElec rCorr Dex+3} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (29, -6, D:3) a +0 scythe a +0 robe (37, 0, D:3) a +0 robe (45, -6, D:3) a +1 dagger of venom (46, -9, D:3) a +0 leather armour (46, 11, D:3) a quokka corpse (46, 12, D:3) a +0 hand axe a +0 ring mail an orc corpse (47, -7, D:3) a +0 hand axe (47, 15, D:3) a +0 leather armour (51, -9, D:3) the +3 mace of the Hurting Potoo {concuss, rPois} rPois: It protects you from poison. It cannot be enchanted further. (54, 13, D:3) a +0 pair of gloves Level 4 of the Dungeon