WhiteBreeze the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a +3 broad axe of flaming (61, 4, D) a river rat corpse (skeletalised by now) (61, 8, D) a +3 chain mail of poison resistance (61, 16, D) a ring of positive energy (62, 4, D) a river rat corpse (skeletalised by now) a yak corpse (skeletalised by now) (62, 8, D) the cold staff of Inquiry {rC+ rCorr Str-2 Int-4 Conj Ice} [staff of cold] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Int-4: It affects your intelligence (-4). Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. (62, 9, D) a staff of necromancy (62, 11, D) a wolf corpse (skeletalised by now) (62, 12, D) a wolf corpse (skeletalised by now) (62, 16, D) a staff of cold (unseen) (62, 17, D) an amulet of reflection (63, 8, D) a phantom mirror (63, 12, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (63, 16, D) a +7 short sword (unseen) (63, 17, D) the +7 demon trident of the Mordant God {vamp, rPois Will+ Str+4} rPois: It protects you from poison. Will+: It increases your willpower. Str+4: It affects your strength (+4). It cannot be enchanted further. (unseen) (63, 21, D) a +0 spear (still there?) 3 curare-tipped darts (still there?) a spriggan corpse (still there?) (63, 22, D) a wolf corpse (64, 16, D) a staff of fire (unseen) (64, 17, D) a +1 robe of positive energy (unseen) (64, 21, D) a +1 spectral quarterstaff (still there?) a +0 robe (still there?) (67, 1, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (68, 0, D) a parchment of Alistair's Walking Alembic (68, 4, D) a +1 devious dagger a +0 flail a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (68, 12, D) a +0 short sword a +0 robe a black bear corpse (69, 0, D) +1 fire dragon scales (69, 13, D) a +0 dagger a +0 robe a black bear corpse a black bear corpse (69, 22, D) a +1 dagger of speed a +0 robe an orc corpse (71, 8, D) a ring of flight (71, 16, D) a +1 short sword of venom (71, 22, D) a +0 club a +0 dagger a +0 robe an orc corpse (71, 23, D) a +0 dagger a +0 ring mail (71, 26, D) the +3 quarterstaff of Gloom {holy, Dex+5} Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (71, 27, D) a +3 plate armour of death (71, 32, D) a shapeshifter corpse (71, 33, D) a shapeshifter corpse (72, 8, D) the +1 leather armour of the Snake Pit {Harm rCorr Stlth+} Harm: It increases damage dealt and taken. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. (72, 16, D) a +5 ring of evasion a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (72, 17, D) a ring of flight (72, 18, D) a +0 scimitar a +0 plate armour an orc corpse (72, 21, D) a +0 orcbow a +0 war axe a +0 plate armour (72, 32, D) a shapeshifter corpse a shapeshifter corpse (73, 17, D) a parchment of Infestation (73, 26, D) a box of beasts (74, 3, D) a +0 giant club a +0 giant club