WhiteBreeze the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +0 sling {Rabni} a +2 sling {Busisiwe} a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) the fortress talisman of the Peculiar Ziggurats {Int+3} [fortress talisman] Int+3: It affects your intelligence (+3). a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. (61, 0, D) the +2 trident of Noon {spect, Fly rF+} Fly: It grants you flight. rF+: It protects you from fire. It cannot be enchanted further. (61, 8, D) a +2 ring mail of fire resistance (62, 0, D) a +1 longbow of draining (62, 1, D) a +9 plate armour of ponderousness (62, 8, D) a +0 dagger of venom (62, 9, D) the ring "Lomiaqy" {MP+9 Str-5 Int+6} [ring of magical power] MP+9: It affects your magic capacity (+9). Str-5: It affects your strength (-5). Int+6: It affects your intelligence (+6). an adder corpse (62, 12, D) a water moccasin corpse (63, 0, D) an amulet of faith (68, 4, D) a jackal corpse (70, 8, D) a +0 dagger a +0 robe a human corpse (70, 9, D) a +2 shortbow of electrocution (71, 8, D) a +4 dagger of draining (71, 16, D) a staff of air (unseen) (71, 17, D) a ring of positive energy (72, 8, D) a +3 leather armour of positive energy (72, 9, D) a +3 dagger of venom (72, 16, D) the +1 short sword "Maesonaf" {vamp, rElec rC+} rElec: It insulates you from electricity. rC+: It protects you from cold. It cannot be enchanted further. (unseen) (72, 17, D) a +0 sling of freezing (unseen) (72, 21, D) a +0 ring mail a human corpse (73, 1, D) a staff of cold (73, 16, D) the amulet of Temptation {rElec Regen+ SInv} [amulet of regeneration] rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. SInv: It lets you see invisible. (73, 17, D) a +4 ring of slaying