WhiteBreeze the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 2, D) a +6 ring of dexterity a +6 ring of dexterity a +0 robe (10, 4, D) a fortress talisman the wellspring talisman "Goq Qyur" {Rampage Fly rPois rC-} [wellspring talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Fly: It grants you flight. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 12, D) a scorpion corpse (61, 0, D) a +0 falchion of valour (62, 0, D) a +1 great sword of protection (62, 2, D) a +0 battleaxe (62, 4, D) a +0 war axe a +0 robe (62, 9, D) a parchment of Vhi's Electric Charge (63, 0, D) a +1 heavy mace (67, 0, D) a parchment of Manifold Assault (68, 0, D) a parchment of Launch Clockwork Bee (70, 8, D) a parchment of Airstrike (70, 9, D) a parchment of Fulsome Fusillade (70, 11, D) a +0 trident (71, 16, D) a +5 ring of evasion (71, 17, D) a +1 chain mail of fire resistance (unseen) (72, 8, D) a +0 short sword (72, 9, D) a parchment of Dimensional Bullseye (72, 12, D) a +0 dagger a +0 short sword a draconian corpse (72, 16, D) the amulet of Elugaofy {Wildshape Harm *Corrode *Slow SInv} [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). Harm: It increases damage dealt and taken. *Corrode: It may corrode you when you take damage. *Slow: It may slow you when you take damage. SInv: It lets you see invisible. (unseen) (72, 17, D) a +3 eveningstar of venom (unseen) (73, 1, D) a +3 scimitar of holy wrath (73, 11, D) a +0 short sword a draconian corpse (73, 16, D) the +0 scale mail "Bopoa" {Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (73, 17, D) a +1 halberd of flaming (unseen) (74, 3, D) a +0 rapier a +0 leather armour