WhiteBreeze the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 2, D) a +0 kite shield a +0 robe (10, 4, D) a fortress talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 36, D) a +2 robe (unseen) (49, 37, D) a staff of necromancy (unseen) (50, 36, D) a +1 helmet of light (50, 37, D) a +0 longbow of draining (unseen) (50, 42, D) a +1 scimitar of flaming (unseen) (51, 36, D) a staff of alchemy (unseen) (51, 37, D) a staff of air (unseen) (51, 41, D) a ghoul corpse (52, 36, D) a +0 robe of cold resistance (unseen) (52, 37, D) the air staff of the Forging Sybil {rElec Int+4 Air} [staff of air] rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). Air: It increases the power of your Air spells. (unseen) (53, 36, D) a staff of alchemy (unseen) (53, 37, D) a staff of earth (unseen) (54, 36, D) a +1 falchion of holy wrath (unseen) (59, 37, D) a +4 scimitar of flaming (60, 36, D) a ring of poison resistance (60, 41, D) a +0 scimitar a naga corpse a black mamba corpse (61, 0, D) a staff of air (61, 16, D) a staff of air (61, 21, D) a wolf corpse (skeletalised by now) (61, 31, D) a +0 trident a merfolk corpse (61, 32, D) a +0 trident a boomerang (61, 37, D) the +3 rapier of the Present {flame, rElec rF+ Int+2 Dex+3} rElec: It insulates you from electricity. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (61, 41, D) a +1 orcbow of draining a +0 robe (62, 1, D) the +8 falchion "Anuulik" {freeze, *Slow Fly rN+ Will+} *Slow: It may slow you when you take damage. Fly: It grants you flight. rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. (62, 8, D) a +2 robe of cold resistance (62, 16, D) the +7 ring mail "Wiegruh" {rPois} rPois: It protects you from poison. It cannot be enchanted further. (62, 20, D) a cane toad corpse (skeletalised by now) a rime drake corpse (skeletalised by now) (62, 21, D) a yak corpse (skeletalised by now) (62, 30, D) a +0 trident a merfolk corpse (62, 31, D) a +0 trident (62, 36, D) a +2 chain mail of poison resistance (62, 37, D) a +2 hand axe of flaming (62, 43, D) a +0 club a naga corpse (63, 0, D) a +2 arbalest of draining (63, 8, D) the +9 lajatang of Zin's Righteous Fury {venom, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (63, 16, D) a +6 ring of intelligence (63, 17, D) a +2 vampiric halberd (63, 21, D) a wolf corpse (skeletalised by now) (63, 26, D) the +7 short sword "Ange" {heavy, rF+ Int+3} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (63, 27, D) a +0 vampiric spear (63, 30, D) a +0 trident a merfolk corpse (63, 32, D) a +0 trident (63, 36, D) a +0 club (63, 37, D) a staff of fire (64, 12, D) a polar bear corpse (skeletalised by now) (64, 16, D) a staff of conjuration (64, 17, D) a +2 plate armour of fire resistance (64, 26, D) the +0 leather armour "Acunk" {rC- Will+ Int+4 Slay+2} rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. (64, 27, D) the conjuration staff of Uncomfortable Rashes {rF+ rC+ Int+2 Stlth- Conj Alch} [staff of conjuration] rF+: It protects you from fire. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Stlth-: It makes you less stealthy. Conj: It increases the power of your Conjurations spells. Alch: It increases the power of your Alchemy spells. (64, 31, D) a +0 trident 2 boomerangs a merfolk corpse (65, 26, D) a +2 vampiric war axe (67, 0, D) a +4 vampiric war axe (68, 0, D) a +1 orcbow of flaming (69, 0, D) a staff of fire (69, 36, D) a staff of fire (70, 8, D) a +8 triple crossbow (70, 9, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity the fortress talisman "Ominlit" {rPois rC+ Dex-5 SInv} [fortress talisman] rPois: It protects you from poison. rC+: It protects you from cold. Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. a granite talisman a wellspring talisman (70, 28, D) a +0 broad axe (70, 37, D) a +6 antimagic hand axe (70, 40, D) a +0 rapier a +0 scale mail an elf corpse (70, 42, D) a +4 long sword of holy wrath (71, 16, D) a staff of cold (71, 26, D) a +2 orcbow of freezing (71, 27, D) a +2 chain mail of fire resistance (71, 40, D) a +0 short sword a +0 robe (71, 41, D) a +2 heavy dire flail (72, 21, D) a wolf corpse (skeletalised by now) (72, 23, D) a black bear corpse (skeletalised by now) (72, 26, D) a +0 arbalest of flaming (72, 27, D) a +2 chain mail of fire resistance (72, 39, D) a +0 long sword a +0 leather armour an elf corpse (73, 1, D) a staff of conjuration (unseen) (73, 20, D) a +0 spear a spriggan corpse (skeletalised by now) (73, 21, D) a +2 spectral quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (73, 26, D) the +4 robe "Xavimov" {rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (73, 27, D) a +1 plate armour of poison resistance (73, 31, D) a +0 long sword (74, 21, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (75, 1, D) a +0 trident of protection (unseen)