WhiteBreeze the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 1, D) a +6 ring of strength a +6 ring of strength a +0 hat a +0 robe a +0 dagger (7, 6, D) 4 scrolls of amnesia 7 scrolls of fog 5 scrolls of identify 2 scrolls of fear 3 scrolls of blinking (7, 7, D) 5 potions of magic (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 37, D) a staff of fire (unseen) (50, 37, D) a +3 ring mail of positive energy (unseen) (51, 37, D) a +0 war axe of draining (unseen) (52, 37, D) the +5 quarterstaff "Zaruata" {speed, rF+ Int+2} rF+: It protects you from fire. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (53, 37, D) the +6 demon blade of Division {elec, rN++ Will+ rCorr Int-3} rN++: It greatly protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). It cannot be enchanted further. (unseen) (59, 36, D) a parchment of Passwall (59, 37, D) the inkwell talisman of Kuocawao {rCorr Int+7 Dex+2 Stlth+} [inkwell talisman] rCorr: It protects you from acid and corrosion. Int+7: It affects your intelligence (+7). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. an amulet of chemistry an amulet of wildshape a +6 ring of intelligence a +6 ring of intelligence a ring of willpower (60, 36, D) a parchment of Forge Monarch Bomb (60, 37, D) the +3 quarterstaff of the Beginning {heavy, Fly rPois Will+} Fly: It grants you flight. rPois: It protects you from poison. Will+: It increases your willpower. It cannot be enchanted further. (60, 39, D) a +0 war axe a +0 chain mail a human corpse (61, 0, D) a parchment of Discord (61, 8, D) a +2 plate armour of cold resistance (61, 16, D) a staff of air (unseen) (61, 21, D) a tarantella corpse (61, 26, D) a +5 glaive (61, 37, D) a +6 ring of intelligence (61, 42, D) a +1 partisan of venom a +0 plate armour a human corpse (62, 0, D) a +2 rapier of protection (62, 8, D) a parchment of Summon Cactus Giant (62, 17, D) a ring of poison resistance (62, 26, D) the +1 ring mail of the Doldrums {+Inv rF- Int-4 Dex+7} +Inv: It lets you turn invisible. rF-: It makes you vulnerable to fire. Int-4: It affects your intelligence (-4). Dex+7: It affects your dexterity (+7). It cannot be enchanted further. (62, 27, D) a +2 robe (62, 32, D) a komodo dragon corpse a wolf corpse a water moccasin corpse a wolf corpse (62, 36, D) the +0 giant club "Vufopt" {freeze, Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (62, 43, D) a +0 great mace a +0 plate armour 4 large rocks a human corpse a stone giant corpse (62, 44, D) a +5 longbow of freezing a +0 arbalest a +0 war axe a +0 plate armour a yaktaur corpse (63, 8, D) the +2 trident of Excruciating Pain {freeze, rC+ Str+3} rC+: It protects you from cold. Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (63, 16, D) a +0 ring mail of fire resistance (63, 17, D) a parchment of Yara's Violent Unravelling (63, 27, D) a +1 short sword of holy wrath (63, 36, D) a +1 flail of draining (63, 37, D) the +3 morningstar "Icsiown" {speed, rElec Int+3} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (63, 41, D) a +0 war axe a +0 plate armour a human corpse (63, 42, D) 3 large rocks a stone giant corpse (63, 43, D) a +2 great mace a +0 plate armour +0 shadow dragon scales a shadow dragon corpse (64, 17, D) a +3 leather armour of fire resistance (64, 21, D) a scorpion corpse (64, 27, D) a +6 ring of intelligence (65, 26, D) a +1 sling of flaming (68, 0, D) a +4 antimagic spear (68, 2, D) a +0 mace a +0 robe (68, 3, D) an adder corpse (skeletalised by now) (69, 3, D) a ball python corpse (skeletalised by now) (69, 36, D) the +10 plate armour of Qijell {*Corrode Str+3 Int+2 Dex+5} *Corrode: It may corrode you when you take damage. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (70, 9, D) a ring of poison resistance (70, 36, D) a +5 quarterstaff of draining (70, 37, D) a parchment of Starburst (71, 10, D) a +2 vampiric short sword (71, 16, D) a +6 ring of dexterity a +6 ring of dexterity (71, 17, D) a parchment of Leda's Liquefaction (71, 26, D) Great Wizards, Vol. VII (71, 30, D) a +3 dire flail (unseen) (71, 31, D) a hell hound corpse (skeletalised by now) (71, 37, D) the +5 chain mail "Hoggair" {rC- Will++ Int+5} rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (72, 8, D) a parchment of Cigotuvi's Putrefaction (72, 16, D) a parchment of Summon Hydra (72, 26, D) a +2 dire flail of protection (72, 29, D) a +0 halberd (72, 36, D) a parchment of Fulminant Prism (72, 37, D) the +7 great mace "Ixkefi Belo" {spect, rElec Int+2} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (72, 42, D) a +0 mace (73, 1, D) a +4 scimitar of holy wrath (73, 26, D) a +0 mace of protection (73, 36, D) a parchment of Rimeblight (73, 37, D) a parchment of Iskenderun's Mystic Blast (73, 40, D) a ball python corpse (75, 1, D) a staff of alchemy