WhiteBreeze the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (19, 0, D) the +6 war axe of Descent {drain, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (19, 1, D) a staff of fire (19, 16, D) a +8 heavy orcbow (unseen) (19, 17, D) a potion of might (20, 1, D) the +6 bardiche of Integrity {pain, Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (20, 16, D) a +2 great sword of electrocution (unseen) (20, 17, D) 4 potions of haste (21, 0, D) the +8 dagger of the Turnip {flame, Int+2} Int+2: It affects your intelligence (+2). It cannot be enchanted further. (21, 1, D) the +7 sceptre of Torment {pain, torment} It cannot be enchanted further. (21, 17, D) a staff of alchemy (unseen) (22, 1, D) the cold staff of the Muttering Tick {^Drain rPois rC+ Will+ Ice} [staff of cold] ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rC+: It protects you from cold. Will+: It increases your willpower. Ice: It increases the power of your Ice spells. (22, 16, D) a +2 orcbow of flaming (unseen) (22, 17, D) a parchment of Vampiric Draining (23, 0, D) a +2 glaive of entangling (23, 1, D) a staff of cold (23, 2, D) a hell hound skeleton (23, 3, D) a +1 great sword of flaming (23, 5, D) +0 fire dragon scales a fire dragon skeleton (23, 16, D) a +3 dagger of freezing (unseen) (23, 17, D) a +2 heavy morningstar (unseen) (23, 18, D) a staff of conjuration (unseen) (24, 0, D) a +4 vampiric battleaxe (24, 4, D) a +1 great sword of flaming a fire dragon skeleton (24, 17, D) a +1 mace of holy wrath (unseen) (24, 18, D) a +4 heavy spear (unseen) (24, 20, D) a salamander corpse (24, 21, D) a +1 demon whip of electrocution (unseen) (25, 0, D) a +5 sling of draining (25, 1, D) the +7 chain mail "Ygiklitu" {Regen+} Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (25, 2, D) a +3 scimitar of flaming an orb of attunement (25, 16, D) a +1 war axe of flaming (unseen) (25, 17, D) a +0 trident of pain (unseen) (25, 18, D) a +0 chain mail of fire resistance (unseen) (26, 2, D) a +4 ring of slaying a +4 ring of slaying a ring of willpower a ring of poison resistance a +1 pair of boots of stealth a +0 helmet of sniping a +4 ring of protection an amulet of magic regeneration a +5 ring of evasion a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity +5 storm dragon scales +5 shadow dragon scales a +5 plate armour +5 ice dragon scales +5 fire dragon scales an amulet of chemistry a +5 crystal plate armour (26, 16, D) a book of the Senses (26, 17, D) a ring of positive energy (27, 2, D) a +4 scimitar of flaming (27, 5, D) a hell hound skeleton (27, 16, D) the +8 lajatang of Dullness {speed, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (27, 17, D) a +1 heavy long sword (unseen) (28, 16, D) a +1 chain mail of poison resistance (unseen) (28, 17, D) a scarf of shadows (unseen) (29, 1, D) the +3 whip of Eternal Winter {holy, rCorr Dex+5} rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (29, 16, D) a +0 demon whip of freezing (unseen) (29, 17, D) the amulet "Miumm" {rElec Regen+ Str+3} [amulet of regeneration] rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). (unseen) (35, 0, D) a +0 war axe of electrocution (unseen) (35, 14, D) the conjuration staff "Ogoraefo" {Str-5 Dex+4 Stlth+ Conj Summ} [staff of conjuration] Str-5: It affects your strength (-5). Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. Summ: It increases the power of your Summonings spells. (35, 15, D) a +0 flail of protection (35, 28, D) a +0 rapier (36, 0, D) the +0 robe of the Bellicose God {rElec Will- Dex+4 Stlth+} rElec: It insulates you from electricity. Will-: It decreases your willpower. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (36, 14, D) a +0 long sword (36, 15, D) a +3 falchion of holy wrath (36, 17, D) a +0 leather armour (still there?) a +0 short sword (still there?) a +0 longbow (still there?) the ring of Poumur {AC+4 Int+3 Dex+7} (still there?) [ring of protection] AC+4: It affects your AC (+4). Int+3: It affects your intelligence (+3). Dex+7: It affects your dexterity (+7). an elf corpse (skeletalised by now) (still there?) (36, 19, D) a +0 robe a +0 dagger an elf corpse (skeletalised by now) (36, 22, D) a +0 leather armour a +0 dagger (36, 28, D) a +1 plate armour of fire resistance (36, 31, D) a +0 spear a merfolk corpse (skeletalised by now) (37, 1, D) a +2 falchion of electrocution (37, 3, D) a +0 giant spiked club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (37, 4, D) a +0 giant spiked club (37, 14, D) a +0 dagger (37, 15, D) a +0 heavy great mace (37, 18, D) a +0 ring mail a +2 orcbow of freezing an elf corpse (skeletalised by now) (37, 20, D) a +0 leather armour a +0 long sword (37, 29, D) a +3 plate armour of willpower (37, 32, D) a +0 robe a +5 trident of flaming a merfolk corpse (skeletalised by now) (38, 0, D) a +6 rapier of venom (unseen) (38, 3, D) 6 large rocks (38, 4, D) a troll corpse (skeletalised by now) (38, 5, D) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (38, 15, D) a +2 great mace of protection (38, 20, D) a +0 short sword a +0 leather armour a +0 short sword a ring of wizardry (38, 28, D) a +4 heavy spear (38, 29, D) the +7 arbalest of Wufin {heavy, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (38, 30, D) a +0 trident a merfolk corpse (skeletalised by now) (38, 31, D) a +0 robe a +0 trident (38, 32, D) a +0 leather armour 3 javelins a +1 spear of flaming (38, 33, D) a +0 leather armour 3 javelins a +3 spear of venom a merfolk corpse (skeletalised by now) (39, 1, D) a +2 spectral quarterstaff (39, 2, D) a +0 giant club (39, 3, D) 3 large rocks (39, 4, D) a +0 battleaxe of freezing a frost giant corpse (skeletalised by now) (39, 14, D) a +0 long sword (39, 15, D) the necromancy staff "Loropec" {rN+ Will+ Str+3 Necro Ice} [staff of necromancy] rN+: It protects you from negative energy. Will+: It increases your willpower. Str+3: It affects your strength (+3). Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. (39, 18, D) a +0 leather armour a +0 dagger (39, 19, D) a +2 dire flail of protection (unseen) (39, 28, D) a +2 helmet of light (39, 31, D) a +0 robe a +2 trident of venom (39, 32, D) a +0 robe a +0 rapier (39, 33, D) a +0 robe a +0 rapier of holy wrath (40, 1, D) a +0 flail of protection (40, 4, D) 3 large rocks a +0 giant spiked club a +0 giant club a cyclops corpse (skeletalised by now) a two-headed ogre corpse (skeletalised by now) (40, 5, D) a +0 troll leather armour a troll corpse (skeletalised by now) (40, 15, D) a +2 scimitar of holy wrath (40, 17, D) a +0 robe a +0 long sword an elf corpse (skeletalised by now) (40, 18, D) a +0 scale mail a +0 long sword (40, 19, D) a +0 robe (still there?) a +5 battleaxe of flaming (still there?) (40, 20, D) a +0 rapier (still there?) a +0 leather armour (still there?) a +0 rapier (still there?) a +0 robe (still there?) a +6 ring of dexterity (still there?) a +0 vampiric short sword (still there?) (40, 21, D) a +0 robe a +0 long sword (40, 22, D) a +0 robe a +0 dagger an elf corpse (skeletalised by now) (40, 32, D) a +0 leather armour a javelin a +4 hand axe of electrocution (41, 3, D) 4 large rocks a cyclops corpse (skeletalised by now) (41, 4, D) a +0 troll leather armour a troll corpse (skeletalised by now) (41, 28, D) the +2 pair of boots "Xaistrimm" {Bane Rampage Str+3} Bane: It inflicts you with a random bane when you equip it. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Str+3: It affects your strength (+3). It cannot be enchanted further. (41, 29, D) the +8 mace of Bemiel {flame, rF- Dex+4} rF-: It makes you vulnerable to fire. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (41, 31, D) a +0 trident a +0 robe a +1 falchion of valour (41, 32, D) a +0 robe a +0 trident (41, 33, D) a sea snake corpse (skeletalised by now) (42, 0, D) a spider talisman (42, 1, D) a staff of conjuration (unseen) (42, 20, D) a +0 leather armour (still there?) a +0 shortbow (still there?) a +4 morningstar of protection (still there?) (42, 31, D) a +0 robe a +2 trident of venom a merfolk corpse (skeletalised by now) (42, 32, D) a water nymph corpse (skeletalised by now) (43, 14, D) a +0 scimitar (43, 15, D) a parchment of Dispersal (43, 28, D) a +4 plate armour of archery (43, 29, D) +1 fire dragon scales (49, 0, D) a +3 scale mail of cold resistance (unseen) (49, 12, D) a +1 spear of freezing (49, 24, D) the +4 chain mail "Puz Anunn" {rN+ Int+2 Dex+2} rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (49, 36, D) the +5 glaive of Success {protect, rN+ Will- Dex+3} rN+: It protects you from negative energy. Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (49, 37, D) a +2 short sword of flaming (unseen) (50, 0, D) the conjuration staff "Zublojo" {Str+4 SInv Stlth+ Conj Earth} [staff of conjuration] Str+4: It affects your strength (+4). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. (50, 1, D) the conjuration staff "Taitau" {rF- rCorr Int+7 Conj} [staff of conjuration] rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Int+7: It affects your intelligence (+7). Conj: It increases the power of your Conjurations spells. (50, 8, D) a catoblepas corpse (skeletalised by now) (50, 9, D) an iron dragon corpse (skeletalised by now) (50, 25, D) the +0 whip "Duuz" {freeze, rF+ Str-4 Int+4} rF+: It protects you from fire. Str-4: It affects your strength (-4). Int+4: It affects your intelligence (+4). It cannot be enchanted further. (50, 29, D) a polar bear corpse (skeletalised by now) (51, 0, D) a +3 plate armour of resonance (51, 1, D) a +0 orcbow of freezing (51, 4, D) a +0 mace (51, 7, D) a mountainshell corpse (skeletalised by now) (51, 9, D) a catoblepas corpse (skeletalised by now) (51, 12, D) the +9 morningstar of Reason {elec, Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (51, 13, D) a +7 vampiric broad axe (51, 25, D) the +7 plate armour of Fullness {Rampage Int+2} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (51, 30, D) +0 ice dragon scales a +2 battleaxe of freezing an ice dragon corpse (skeletalised by now) (51, 36, D) a +5 morningstar of holy wrath (51, 41, D) a +0 dagger of draining a +0 robe (51, 42, D) a +0 robe a +0 dagger a +0 robe a +0 great sword a +0 chain mail (52, 1, D) a +1 battleaxe of flaming (52, 9, D) a catoblepas corpse (skeletalised by now) (52, 12, D) a +2 vampiric scimitar (52, 13, D) a +0 great sword of electrocution (52, 24, D) a +2 orcbow of draining (52, 25, D) a staff of fire (52, 26, D) an amulet of faith (52, 31, D) a +0 battleaxe of freezing an ice dragon corpse (skeletalised by now) a frost giant corpse (skeletalised by now) (52, 39, D) a +0 long sword a +0 robe (52, 41, D) a +0 great sword a +0 plate armour (53, 0, D) a staff of alchemy (53, 1, D) the +5 long sword of Action {holy, Dex+6 Stlth+} Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. It cannot be enchanted further. (53, 12, D) a +2 war axe of sundering (53, 13, D) a staff of necromancy (53, 24, D) a +1 spear of flaming (53, 36, D) the necromancy staff "Wienua Tani" {rPois rN+ Conj Necro} [staff of necromancy] rPois: It protects you from poison. rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. (unseen) (53, 41, D) a +0 robe (54, 0, D) a +0 leather armour (54, 1, D) a +0 heavy flail (54, 12, D) the +2 sling of Dishonour {chaos, *Slow rElec rPois rC-} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. It cannot be enchanted further. (54, 13, D) a +6 ring of strength (54, 24, D) a staff of air (54, 25, D) a staff of cold (54, 36, D) a +1 war axe of venom (unseen) (55, 0, D) a parchment of Ozocubu's Armour (55, 1, D) a +2 pair of gloves of fire (55, 13, D) a staff of earth (55, 24, D) a +3 glaive of distortion (59, 36, D) a staff of necromancy (59, 37, D) a +1 rapier of electrocution (60, 36, D) the +4 ring mail of Generosity {Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (61, 8, D) a staff of alchemy (61, 26, D) the air staff "Saak" {rElec rC+ rCorr Int+3 Air} [staff of air] rElec: It insulates you from electricity. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Air: It increases the power of your Air spells. (61, 36, D) a +1 rapier of protection (61, 37, D) a +0 falchion (61, 43, D) a +3 scimitar of flaming (unseen) (62, 0, D) a spore talisman (62, 8, D) the +5 falchion "Kuosole" {reap, *Noise rC+ rN+ rCorr} *Noise: It may make a loud noise when swung. rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (62, 12, D) a +0 short sword a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (62, 16, D) a +3 scale mail of poison resistance (62, 17, D) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. It cannot be enchanted further. (unseen) (62, 26, D) a staff of alchemy (62, 27, D) the +5 shortbow of Linearity {freeze, rF+ Int+5} rF+: It protects you from fire. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (62, 37, D) a staff of conjuration (63, 0, D) a +0 whip of venom (unseen) (63, 8, D) a +1 chain mail of death (63, 12, D) a +2 vampiric dagger a +0 robe (63, 17, D) the +2 flail "Fullow" {heavy, *Noise rN+ Dex+2 Stlth+} *Noise: It may make a loud noise when swung. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (63, 26, D) a +4 demon blade of venom (63, 36, D) a +4 rapier of venom (63, 37, D) the +3 sling of Recklessness {freeze, Str+2 Stlth+} Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (63, 41, D) a hell hound skeleton (64, 12, D) a +0 short sword a +0 robe (64, 16, D) a +2 heavy great sword (64, 17, D) a staff of earth (unseen) (64, 26, D) a +1 heavy morningstar (65, 22, D) a bullfrog corpse (skeletalised by now) (65, 26, D) a +1 pair of boots of rampaging (65, 44, D) a hell hound skeleton (67, 0, D) a +3 plate armour of poison resistance (69, 0, D) a +4 morningstar of draining (69, 21, D) a +0 shortbow a +0 trident a centaur corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (69, 36, D) a +2 crystal plate armour (70, 8, D) a staff of earth (unseen) (70, 21, D) 2 large rocks a +0 shortbow a cyclops corpse (skeletalised by now) (71, 8, D) a +0 rapier of flaming (71, 27, D) a staff of necromancy (71, 36, D) the fire staff "Ohah" {rPois rF+ rC- Int+4 Hexes Fire} [staff of fire] rPois: It protects you from poison. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Int+4: It affects your intelligence (+4). Hexes: It increases the power of your Hexes spells. Fire: It increases the power of your Fire spells. (71, 37, D) a +4 scale mail of poison resistance (71, 41, D) an ugly thing corpse (skeletalised by now) (72, 9, D) a staff of alchemy (72, 16, D) a +5 sling (72, 37, D) a +2 dagger of venom (72, 41, D) a shapeshifter corpse (skeletalised by now) (73, 1, D) a +5 giant spiked club (73, 2, D) a +0 partisan (73, 16, D) a +2 shortbow of flaming (73, 17, D) the wellspring talisman "Taasch" {*Silence rF+ Int+2} [wellspring talisman] *Silence: It may silence you when you take damage. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). (73, 27, D) the conjuration staff of Karma {Conj Ice} [staff of conjuration] Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells.