WhiteBreeze the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 3, D) the +9 sword of Power {valour} It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. Zin disapproves of the use of such an item. the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. Zin disapproves of the use of such an item. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. Zin disapproves of the use of such an item. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. Zin disapproves of the use of such an item. the +10 dark maul {heavy} It cannot be enchanted further. a +5 triple crossbow a +5 shortbow a +5 orcbow a +5 longbow a +5 arbalest (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (61, 3, D) a bullfrog corpse (skeletalised by now) (62, 0, D) an orb of mayhem (62, 2, D) a river rat corpse (skeletalised by now) (62, 8, D) the necromancy staff "Sarcophage" {rC+ rN+ Necro} [staff of necromancy] rC+: It protects you from cold. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Zin disapproves of the use of such an item. (63, 4, D) an iguana corpse (skeletalised by now) (63, 8, D) a staff of fire (67, 0, D) an amulet of regeneration (68, 0, D) a ring of willpower (69, 0, D) a +4 plate armour of fire resistance (70, 8, D) a +1 heavy great mace (70, 9, D) the +1 flail of the Vase {venom, Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (71, 8, D) a +0 sling {Kaspar} a +2 sling {Ichio} (71, 16, D) a scroll of acquirement (71, 17, D) a parchment of Summon Mana Viper (72, 9, D) a staff of necromancy (72, 16, D) a parchment of Passage of Golubria (72, 17, D) a +3 rapier of flaming (unseen) (72, 22, D) a rime drake corpse (73, 1, D) a staff of air (73, 16, D) the ring of Suspicion {Str+9} [ring of strength] Str+9: It affects your strength (+9). (73, 17, D) a +0 cloak of poison resistance (unseen) (74, 3, D) a river rat corpse (skeletalised by now) (75, 0, D) the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Zin disapproves of the use of such an item. the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. Zin disapproves of the use of such an item.