WhiteBreeze the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 0, D) 6 potions of haste the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. Cheibriados disapproves of the use of such an item. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman the lupine talisman "Unnev" {rN+ MP+5 SInv} [lupine talisman] rN+: It protects you from negative energy. MP+5: It affects your magic capacity (+5). SInv: It lets you see invisible. an inkwell talisman a quill talisman (11, 1, D) a +0 robe a +0 club (59, 36, D) a staff of necromancy (unseen) (59, 37, D) a ring of protection from cold (60, 36, D) a staff of necromancy (unseen) (60, 37, D) a +5 flail of holy wrath (unseen) (60, 43, D) a +0 short sword a +0 robe an elf corpse (61, 0, D) a +2 scimitar of distortion (61, 11, D) a +0 short sword a +0 ring mail a +0 dagger a +0 robe an orc corpse (skeletalised by now) (61, 12, D) a +0 dagger a +0 ring mail of poison resistance an orc corpse (skeletalised by now) (61, 20, D) a +3 halberd a +0 robe a naga corpse (skeletalised by now) (61, 26, D) a +3 dagger of electrocution (unseen) (61, 37, D) a staff of fire (unseen) (61, 43, D) a +3 trident of venom (unseen) (62, 0, D) the +1 hand axe of Xamirch {speed, Fly rC++ Dex+5} Fly: It grants you flight. rC++: It greatly protects you from cold. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. Cheibriados disapproves of the use of such an item. (62, 8, D) a staff of conjuration (62, 11, D) a +0 dagger a +0 robe (62, 16, D) a +2 scale mail of poison resistance (62, 22, D) an adder corpse (skeletalised by now) (62, 23, D) a ball python corpse (skeletalised by now) (62, 26, D) a +0 battleaxe of holy wrath (62, 27, D) an amulet of faith (62, 36, D) a +0 mace of protection (unseen) (62, 37, D) a staff of necromancy (unseen) (62, 42, D) a +2 hand axe of freezing (unseen) (63, 4, D) a +0 scimitar (63, 8, D) a +4 ring of protection (63, 16, D) a +1 leather armour of fire resistance (63, 17, D) a +4 war axe of venom (63, 22, D) a ball python corpse (skeletalised by now) (63, 27, D) a staff of cold (unseen) (63, 36, D) a ring of positive energy (63, 37, D) a +0 spear of venom (unseen) (63, 42, D) a +0 long sword a +0 robe an elf corpse (63, 44, D) a +0 war axe of freezing (unseen) (64, 16, D) the +3 quarterstaff "Soculual" {spect, rF+ rC+ Str+2} rF+: It protects you from fire. rC+: It protects you from cold. Str+2: It affects your strength (+2). It cannot be enchanted further. (64, 17, D) a +6 ring of intelligence (65, 41, D) a +0 long sword a +0 robe (67, 0, D) the +3 war axe of Bopow {flame, *Slow rPois Int+5 Dex+2} *Slow: It may slow you when you take damage. rPois: It protects you from poison. Int+5: It affects your intelligence (+5). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (68, 0, D) a staff of fire (69, 0, D) a +1 flail of protection (69, 12, D) a +0 short sword a draconian corpse (skeletalised by now) (69, 13, D) a +0 club a draconian corpse (skeletalised by now) (69, 36, D) a staff of cold (unseen) (70, 3, D) a +0 flail (70, 9, D) a +4 ring of protection (70, 12, D) a +2 scimitar of holy wrath (70, 37, D) a +0 flail of concussion (71, 12, D) a +0 war axe a draconian corpse (skeletalised by now) (71, 13, D) a +2 devious dagger a draconian corpse (skeletalised by now) (71, 16, D) a staff of fire (71, 17, D) the +7 sling "Keaneef" {elec, Bane rElec rPois Dex+4} Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (71, 27, D) the +0 rapier "Qien" {heavy, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (71, 37, D) a +2 mace of protection (unseen) (72, 8, D) a +2 falchion of freezing (72, 9, D) a +1 hand axe of freezing (72, 20, D) a +0 dagger a +0 robe (72, 26, D) the +1 hand cannon of the Past {freeze, +Blink rElec rN+} +Blink: It lets you blink. rElec: It insulates you from electricity. rN+: It protects you from negative energy. It cannot be enchanted further. (72, 27, D) a +2 great sword of protection (72, 31, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (72, 32, D) a +0 giant spiked club a +0 giant club a two-headed ogre corpse (skeletalised by now) (72, 36, D) a +2 quarterstaff of rebuke (72, 37, D) the +6 spear "Kiplotog" {freeze, Stlth+} Stlth+: It makes you more stealthy. It cannot be enchanted further. (73, 1, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (73, 16, D) a +0 robe of willpower (73, 17, D) a +4 giant spiked club (73, 31, D) 2 large rocks a +0 giant club a +0 giant spiked club (74, 0, D) a +6 antimagic glaive (74, 31, D) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (75, 1, D) a +0 shortbow (75, 31, D) a +0 giant spiked club