Dungeon Sprint DCSS version 0.34-a0-2051-gdafaf85d1f (webtiles) character file. Game seed: 12655767120824538123 3410 WhiteBreeze the Eclecticist (level 10, -9/60 HPs) Began as a Djinni Hedge Wizard on Jan 20, 2026. Was a Priest of Makhleb. Mangled by a merfolk ... wielding a +0 trident (19 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:03:00 (265 turns). WhiteBreeze the Eclecticist (Djinni Hedge Wizard) Turns: 265, Time: 00:03:00 Health: -9/60 AC: 25 Str: 9 XL: 10 Next: 25% Gold: 0 EV: -8 Int: 21 God: Makhleb [***...] SH: 26 Dex: 18 rFire + + . (33%) q - +11 Sulking Sword {sonic wave} rCold x . . (150%) p - +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} rNeg + . . (50%) o - +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} rPois ∞ (0%) c - +0 hat rElec + (33%) (no cloak) rCorr + (50%) (no gloves) SInv . B - amulet of dissipation Will +++.. f - +6 ring of dexterity Stlth A - ring of Shadows {Umbra +Inv Stlth+} HPRegen 0.30/turn %: no teleportation, infuse magic (-10 HP) @: silenced (expiring), flying, wreathed by umbra A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion (0%), Evoke Invisibility (28%) You were in the Dungeon. You worshipped Makhleb. Makhleb was most pleased with you. You visited 1 branch Inventory: Hand Weapons k - the +10 dark maul {heavy} (You found it in the Dungeon) It cannot be enchanted further. l - the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (You found it in the Dungeon) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. m - the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (You found it in the Dungeon) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. n - the +6 Majin-Bo {spellvamp, MP+6 Int+6} (You found it in the Dungeon) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. q - the +11 Sulking Sword (weapon) {sonic wave} (You found it in the Dungeon) It cannot be enchanted further. r - the +11 plutonium sword {mutate, ^Contam Stlth-} (You found it in the Dungeon) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. s - the +13 scythe of Curses {drain, curses, ^Drain} (You found it in the Dungeon) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. t - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) It cannot be enchanted further. u - the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (You found it in the Dungeon) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. v - the +7 mace of Variability {chaos, chaos arc} (You found it in the Dungeon) It cannot be enchanted further. w - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. x - the +8 storm bow {elec, penet} (You found it in the Dungeon) It cannot be enchanted further. y - the +9 sword of Power {valour} (You found it in the Dungeon) It cannot be enchanted further. Armour b - a +0 robe c - a +0 hat (worn) d - +5 golden dragon scales o - the +15 Maxwell's patent armour (worn) {-Tele *Silence rElec Will+ rCorr} (You found it in the Dungeon) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. p - the +18 shield of the Gong (worn) {Loud rN+ Will+ rCorr EV-5} (You found it in the Dungeon) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. z - the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (You found it in the Dungeon) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). C - the +5 scale mail "Pockeci" {rPois rN+ Int+3} (You found it in the Dungeon) rPois: It protects you from poison. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. E - a +1 leather armour of cold resistance Jewellery a - an amulet of reflection e - a +6 ring of dexterity f - a +6 ring of dexterity (worn) g - a +6 ring of intelligence h - a +6 ring of intelligence i - a +6 ring of strength j - a +6 ring of strength A - the ring of Shadows (worn) {Umbra +Inv Stlth+} (You found it in the Dungeon) [ring of stealth] Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. B - an amulet of dissipation (worn) D - a +4 ring of protection Wands f - a wand of mindburst (7) c - a wand of iceblast (7) b - a wand of quicksilver (7) Scrolls b - 4 scrolls of blinking g - 7 scrolls of fog i - 5 scrolls of identify f - 2 scrolls of fear Potions a - 10 potions of curing w - 8 potions of heal wounds h - 6 potions of haste B - 3 potions of berserk rage b - 2 potions of brilliance i - 2 potions of invisibility r - 4 potions of resistance m - 5 potions of might Miscellaneous g - a +0 tin of tremorstones (1/2) Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 15.8 Spellcasting + Level 15.8 Conjurations + Level 15.8 Hexes + Level 15.8 Summonings + Level 15.8 Necromancy + Level 15.8 Translocations + Level 15.8 Forgecraft + Level 15.8 Fire Magic + Level 15.8 Ice Magic + Level 15.8 Air Magic + Level 15.8 Earth Magic + Level 15.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 36% 1 b - Blink Tloc 100% N/A 50% 2 c - Call Imp Summ 100% N/A 50% 2 d - Grave Claw Necr 100% 2d14 50% 2 e - Mephitic Cloud Conj/Alch/Air 70% N/A 75% 3 f - Poisonous Vapours Alch/Air 100% 1d4 36% 1 g - Lesser Beckoning Tloc 100% N/A 50% 2 h - Passwall Erth 70% N/A 75% 3 i - Leda's Liquefaction Alch/Erth 35% N/A 98% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The merfolk hits you with a +0 trident! * * * LOW HITPOINT WARNING * * * You feel more experienced! You have reached level 10! You block the merfolk's attack. BOUMMMMG! You block the merfolk's attack. PTOANNNG! You block the merfolk's attack. GONNNNG! The merfolk hits you but does no damage. The merfolk hits you with a +0 trident. * * * LOW HITPOINT WARNING * * * Unknown command. You feel much better. You block the merfolk's attack. GONNNNG! The merfolk completely misses you. You block the merfolk's attack. PTOANNNG! The merfolk hits you with a +0 trident! * * * LOW HITPOINT WARNING * * * An unnatural silence engulfs you. You block the merfolk's attack. Unknown command. You slash the merfolk! The +11 Screaming Sword makes a forlorn impression. The merfolk is severely wounded. You block the merfolk's attack. The merfolk hits you but does no damage. You block the merfolk's attack. x2 The merfolk hits you but does no damage. Unknown command. You miss the merfolk. The merfolk is severely wounded. You block the merfolk's attack. x3; The merfolk hits you with a +0 trident. * * * LOW HITPOINT WARNING * * * The merfolk hits you but does no damage. The merfolk hits you with a +0 trident. * * * LOW HITPOINT WARNING * * * The merfolk hits you but does no damage. The merfolk hits you with a +0 trident!! You die... ▓.....▓.....▓..)..▓ ▓...††▓.....▓..©..▓ ▓..©†.▓..©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓..ß©ß...▓..ß©ß...▓ ▓........▓..)||...▓ ▓...)....▓..[.|...▓ ▓........▓..mmm...▓ ▓........▓..m@....▓ ▓...)††..▓.▓..m.▓.▓ ▓...©....▓...©....▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see 5 merfolk. Vanquished Creatures 2 draconians (D) 2 spriggans (D) A golden eye (D) 2 black bears (D) 4 wolves (D) 2 jellies (D) 13 creatures vanquished. Vanquished Creatures (others) A spatial maelstrom (D) 1 creature vanquished. Grand Total: 14 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | WhiteBreeze the Djinni Hedge Wizard began the quest for the | Orb. 0 | D | WhiteBreeze set off with the following spells memorised: | Magic Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 2 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 2 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 2 | D | Found the +10 dark maul {heavy} 2 | D | Found the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 2 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 2 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 2 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 2 | D | Found the +6 shillelagh "Devastator" {shatter} 2 | D | Found the +11 plutonium sword {mutate, ^Contam Stlth-} 2 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 2 | D | Found the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 2 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 2 | D | Found the +9 sword of Power {valour} 2 | D | Found the +7 mace of Variability {chaos, chaos arc} 2 | D | Found the +11 Singing Sword {sonic wave} 2 | D | Found the +8 storm bow {elec, penet} 2 | D | Found a blossoming altar of Fedhas. 10 | D | Found a sacrificial altar of Ru. 10 | D | Found a bloodstained altar of Trog. 10 | D | Found a stormy altar of Qazlal. 10 | D | Found an iron altar of Okawaru. 10 | D | Found a sparkling altar of Nemelex Xobeh. 12 | D | Found a transporter. 12 | D | Found a viscous altar of Jiyva. 12 | D | Found a corrupted altar of Lugonu. 12 | D | Found a hazy altar of Hepliaklqana. 12 | D | Found a burning altar of Makhleb. 12 | D | Found an opulent altar of Gozag. 21 | D | Banished a spatial maelstrom 31 | D | Got the +10 dark maul {heavy} 31 | D | Got the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 31 | D | Got the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 31 | D | Got the +6 Majin-Bo {spellvamp, MP+6 Int+6} 31 | D | Got the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 31 | D | Got the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} 33 | D | Got the +11 Singing Sword {sonic wave} 33 | D | Got the +11 plutonium sword {mutate, ^Contam Stlth-} 33 | D | Got the +13 scythe of Curses {drain, curses, ^Drain} 33 | D | Got the +6 shillelagh "Devastator" {shatter} 33 | D | Got the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 33 | D | Got the +7 mace of Variability {chaos, chaos arc} 33 | D | Got the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} 33 | D | Got the +8 storm bow {elec, penet} 33 | D | Got the +9 sword of Power {valour} 33 | D | Got the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 36 | D | Became a worshipper of Makhleb the Destroyer 85 | D | Entered arena 2. 85 | D | Found a transporter. 85 | D | Encountered a draconian 85 | D | Encountered a draconian 90 | D | Killed a draconian 91 | D | Reached skill level 10 in Spellcasting 91 | D | Reached skill level 10 in Conjurations 91 | D | Reached skill level 10 in Hexes 91 | D | Reached skill level 10 in Summonings 91 | D | Reached skill level 10 in Necromancy 91 | D | Reached skill level 10 in Translocations 91 | D | Reached skill level 10 in Forgecraft 91 | D | Reached skill level 10 in Fire Magic 91 | D | Reached skill level 10 in Ice Magic 91 | D | Reached skill level 10 in Air Magic 91 | D | Reached skill level 10 in Earth Magic 91 | D | Reached skill level 10 in Alchemy 91 | D | Reached XP level 2. HP: 21/21 MP: 0/0 91 | D | Reached XP level 3. HP: 25/25 MP: 0/0 91 | D | Learned a level 1 spell: Poisonous Vapours 91 | D | Reached XP level 4. HP: 31/31 MP: 0/0 91 | D | Reached XP level 5. HP: 35/35 MP: 0/0 91 | D | Learned a level 2 spell: Lesser Beckoning 91 | D | Reached XP level 6. HP: 40/40 MP: 0/0 91 | D | Reached XP level 7. HP: 45/45 MP: 0/0 91 | D | Learned a level 3 spell: Passwall 92 | D | Killed a draconian 93 | D | Reached XP level 8. HP: 50/50 MP: 0/0 104 | D | Entered arena 3. 104 | D | Found the ring of Shadows {Umbra +Inv Stlth+} 104 | D | Found a transporter. 110 | D | Reached * piety under Makhleb 117 | D | Got the ring of Shadows {Umbra +Inv Stlth+} 121 | D | Got the +5 scale mail "Pockeci" {rPois rN+ Int+3} 131 | D | Entered arena 4. 131 | D | Found a transporter. 136 | D | Reached ** piety under Makhleb 212 | D | Entered arena 5. 212 | D | Found a transporter. 212 | D | Encountered a spriggan 212 | D | Encountered a spriggan 217 | D | Killed a spriggan 217 | D | Reached *** piety under Makhleb 217 | D | Killed a spriggan 218 | D | Reached XP level 9. HP: 40/55 MP: 0/0 218 | D | Learned a level 4 spell: Leda's Liquefaction 223 | D | Reached skill level 15 in Spellcasting 223 | D | Reached skill level 15 in Conjurations 223 | D | Reached skill level 15 in Hexes 223 | D | Reached skill level 15 in Summonings 223 | D | Reached skill level 15 in Necromancy 223 | D | Reached skill level 15 in Translocations 223 | D | Reached skill level 15 in Forgecraft 223 | D | Reached skill level 15 in Fire Magic 223 | D | Reached skill level 15 in Ice Magic 223 | D | Reached skill level 15 in Air Magic 223 | D | Reached skill level 15 in Earth Magic 223 | D | Reached skill level 15 in Alchemy 255 | D | Entered arena 6. 255 | D | Found a transporter. 255 | D | Encountered a merfolk 255 | D | Encountered a merfolk 255 | D | Encountered a merfolk 255 | D | Encountered a merfolk 255 | D | Encountered a merfolk 262 | D | Reached XP level 10. HP: 15/60 MP: 0/0 265 | D | Mangled by a merfolk Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Spellcasting | 10 12 14 15 | 15.8 Conjurations | 10 12 14 15 | 15.8 Hexes | 10 12 14 15 | 15.8 Summonings | 10 12 14 15 | 15.8 Necromancy | 10 12 14 15 | 15.8 Translocations | 10 12 14 15 | 15.8 Forgecraft | 10 12 14 15 | 15.8 Fire Magic | 10 12 14 15 | 15.8 Ice Magic | 10 12 14 15 | 15.8 Air Magic | 10 12 14 15 | 15.8 Earth Magic | 10 12 14 15 | 15.8 Alchemy | 10 12 14 15 | 15.8 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Attack: Normal | 4 | | 31 | 2 || 37 Melee: Double sword | 4 | | 31 | 2 || 37 Evoke: Tin of tremorston | | | 1 | || 1 Drink: Heal wounds | | | 1 | 1 || 2 Experience | | | 1 | || 1 Armour: Plate armour | 4 | | 125 | 10 || 139 Dodge: Dodged | | | 4 | 1 || 5 Block: Kite shield | 9 | | 83 | 12 || 104 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 288 | 288 | 0 | 70 | 0 | 1 | 288.0 | Dungeon | 288 | 288 | 0 | 70 | 0 | 1 | 288.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 288 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Makhleb | 0 | 360 | 15 | 17 | 0 | 0 | 0 | 1 | 1 Makhleb | 1 | 1140 | 30 | 21 | 0 | 0 | 0 | 1 | 1 Makhleb | 2 | 1429 | 50 | 25 | 0 | 0 | 0 | 0 | 0 Makhleb | 3 | 2330 | 75 | 20 | 0 | 0 | 0 | 0 | 0 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Makhleb Piety from conduct Conduct | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ----------------------+-------+-------+-------+-------++------- Kill Living | 1 | 0 | 8 | 0 || 9 ----------------------+-------+-------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ----------------------+-------+-------+-------+-------++------- Kill Living | 1 | 0 | 12 | 0 || 13 ----------------------+-------+-------+-------+-------++-------