WhiteBreeze Level 1 of the Dungeon [Shop] Mutrieff's Antique Weapon Boutique a +0 whip (67 gold) a +0 mace (81 gold) a +0 club (13 gold) a +0 hand axe (81 gold) a +0 short sword (81 gold) the +1 flail of Ubibimn {freeze, rElec rC+ Will+ Stlth+} (1098 gold) rElec: It insulates you from electricity. rC+: It protects you from cold. Will+: It increases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 mace (81 gold) a +0 sling (40 gold) a +0 spear (81 gold) a +0 hand axe (81 gold) (0, 0, D:1) a +0 whip (3, 5, D:1) a +0 war axe (5, -10, D:1) a +0 mace (10, -27, D:1) a rat skeleton (12, -15, D:1) a +0 spear (13, -24, D:1) a hobgoblin skeleton (19, -46, D:1) a +0 dagger a goblin skeleton (19, -20, D:1) a +0 club a goblin skeleton (20, -46, D:1) a rat skeleton (21, -19, D:1) a +0 mace (22, -28, D:1) a +0 short sword a kobold corpse (skeletalised by now) (23, -32, D:1) a +0 robe (28, -16, D:1) a +0 whip a rat skeleton (29, -15, D:1) a +0 whip 4 stones a kobold skeleton (33, -46, D:1) a quill talisman (57, -34, D:1) a +0 whip a kobold skeleton (58, -17, D:1) a jackal skeleton (58, -14, D:1) a +1 dagger of venom (64, -50, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (7, -1, D:2) a +0 dagger (12, -2, D:2) a bat corpse (skeletalised by now) (13, 8, D:2) an adder corpse (skeletalised by now) (14, 13, D:2) a +0 leather armour (37, 11, D:2) an orb of energy (39, -6, D:2) a ball python skeleton (39, -4, D:2) a bat skeleton (42, 10, D:2) a +0 club (46, 13, D:2) an amulet of guardian spirit (46, 20, D:2) a +0 club (54, 14, D:2) an adder corpse (skeletalised by now) (57, -4, D:2) a ring of resist corrosion (57, 15, D:2) a +0 dagger a goblin corpse (skeletalised by now) (58, 0, D:2) a rat skeleton (58, 6, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a kobold corpse (skeletalised by now) (0, 2, D:3) a +0 dagger a +0 robe the human corpse of Jessica (skeletalised by now) (19, 11, D:3) a +0 chain mail (20, -3, D:3) a +0 war axe (21, -2, D:3) a +0 morningstar (22, -2, D:3) a +0 short sword (23, -1, D:3) a +0 club (23, 27, D:3) a quokka corpse (skeletalised by now) (24, 0, D:3) a +0 leather armour a +0 flail an orc skeleton a ball python skeleton (28, 11, D:3) a +0 ring mail (28, 20, D:3) a +0 long sword (28, 32, D:3) a +0 robe (30, -4, D:3) a +0 sling (30, 9, D:3) a +0 ring mail (33, 32, D:3) a +0 dagger an orc corpse (skeletalised by now) (39, -11, D:3) 10 gold pieces (40, -12, D:3) 9 gold pieces (40, -11, D:3) 15 gold pieces (40, -10, D:3) 9 gold pieces (41, -12, D:3) 11 gold pieces (41, -11, D:3) 19 gold pieces (41, -10, D:3) 9 gold pieces (45, 7, D:3) a +0 ring mail a +0 dagger a +0 leather armour a +0 dagger an orc corpse (skeletalised by now) (46, -8, D:3) a +0 club a kobold skeleton (47, 7, D:3) a +0 leather armour a +0 dagger (52, 11, D:3) the +1 dagger "Pugh" {flame, rElec Int+2} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (58, -5, D:3) a +0 club (60, -7, D:3) a rat corpse (skeletalised by now) Level 4 of the Dungeon (4, -10, D:4) a +0 club (17, 6, D:4) an adder corpse (18, 7, D:4) a clockroach corpse (21, 3, D:4) a +0 dagger 8 poisoned darts (23, 30, D:4) a +0 whip (24, 2, D:4) a quokka corpse (26, 22, D:4) a quokka corpse (skeletalised by now) (28, -12, D:4) a ball python corpse (31, 17, D:4) a +0 falchion an orc corpse (skeletalised by now) (32, 17, D:4) a +0 trident 3 boomerangs (32, 21, D:4) a +0 short sword (33, 17, D:4) a +0 dagger a +0 robe (34, -11, D:4) a +0 dagger 8 poisoned darts (34, 17, D:4) a +0 hand axe a +0 ring mail (35, 17, D:4) a +0 dagger a +0 robe (36, 17, D:4) a +0 club a +0 short sword an orc corpse (skeletalised by now) (38, -1, D:4) a +0 club (38, 3, D:4) a +0 robe (49, 5, D:4) a +4 dagger (still there?) a +0 robe (still there?) the Ecumenical Temple