WhiteBreeze Level 1 of the Dungeon (0, 0, D:1) a +0 spear (1, -22, D:1) a ball python corpse (skeletalised by now) (3, -7, D:1) a hobgoblin corpse (skeletalised by now) (8, -5, D:1) a quokka corpse (skeletalised by now) (27, -25, D:1) a +0 whip (29, 6, D:1) 3 stones a +0 short sword (29, 8, D:1) 6 poisoned darts (31, -5, D:1) a +0 leather armour (35, 5, D:1) a +0 dagger (43, -3, D:1) a rat corpse (skeletalised by now) (43, 3, D:1) a rat corpse (skeletalised by now) (45, -3, D:1) a hobgoblin corpse (skeletalised by now) (45, 12, D:1) a +0 dagger (50, -13, D:1) 3 stones a +0 short sword a kobold skeleton Level 2 of the Dungeon [Shop] Jurcho's Antique Weapon Emporium a +1 heavy dire flail (464 gold) the +5 long sword of the Festooned God {flame, rC+++ Will++} (2531 gold) rC+++: It renders you almost immune to cold. Will++: It greatly increases your willpower. It cannot be enchanted further. a +0 club (14 gold) a +0 flail (101 gold) a +2 flail of protection (469 gold) a +0 war axe of freezing (240 gold) a +0 dagger (58 gold) the +8 flail "Qewneguu" {heavy, rF+} (1748 gold) rF+: It protects you from fire. It cannot be enchanted further. the +2 mace of Everiph {freeze, Dex+4} (893 gold) Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +0 war axe (101 gold) [Shop] Safaon's Assorted Antiques a box of beasts (1040 gold) a lightning rod (4/4) (1040 gold) a potion of heal wounds (208 gold) a +0 long sword (91 gold) a scroll of teleportation (78 gold) an orb of mesmerism (312 gold) a scroll of summoning (247 gold) a scroll of identify (52 gold) [Shop] Lueguy's Magic Scroll Boutique a scroll of silence (unknown) (95 gold) a scroll of immolation (40 gold) a scroll of identify (20 gold) a parchment of Lehudib's Crystal Spear (243 gold) a scroll of immolation (40 gold) a scroll of revelation (unknown) (75 gold) [Shop] Budeimury's General Store a +2 heavy trident (237 gold) a phantom mirror (520 gold) a scroll of amnesia (52 gold) a scroll of fog (unknown) (52 gold) a +0 dagger (26 gold) a parchment of Dispersal (245 gold) a parchment of Swiftness (140 gold) a scroll of identify (26 gold) (0, 0, D:2) a +0 war axe (3, 16, D:2) a ball python corpse (skeletalised by now) (4, -20, D:2) a quokka corpse (skeletalised by now) (4, 9, D:2) a +0 club (5, 7, D:2) a hobgoblin corpse (skeletalised by now) (9, -13, D:2) a frilled lizard skeleton (21, 15, D:2) a ball python corpse (skeletalised by now) (25, -20, D:2) a +0 dagger a goblin corpse (skeletalised by now) (25, -9, D:2) a +0 sling (30, -2, D:2) a +0 whip a kobold corpse (skeletalised by now) (31, -3, D:2) a +0 club (32, 15, D:2) a +0 dagger (37, 26, D:2) a merfolk skeleton (39, 22, D:2) a goblin skeleton (41, 28, D:2) a spriggan skeleton (43, 24, D:2) a demigod skeleton (47, -16, D:2) an adder skeleton (47, 13, D:2) a hobgoblin corpse (skeletalised by now) (48, -11, D:2) a +0 sling (52, 5, D:2) a +0 robe (54, 5, D:2) a +0 halberd (64, 8, D:2) a +0 chain mail Level 3 of the Dungeon (0, 3, D:3) a +0 whip 5 stones (9, 1, D:3) a jackal skeleton (9, 3, D:3) a jackal skeleton (15, 30, D:3) an orb of mesmerism (19, 13, D:3) a +0 short sword (27, -2, D:3) an adder corpse (skeletalised by now) (30, 26, D:3) a rat skeleton (38, 31, D:3) a +0 trident a +0 leather armour an orc skeleton (38, 34, D:3) an adder skeleton (41, 22, D:3) a +0 hand axe Level 4 of the Dungeon (0, 1, D:4) a +0 halberd a +0 club a gnoll corpse