Dungeon Crawl Stone Soup version 0.34-a0-1132-g1aad769bac (webtiles) character file. Game seed: 3947094316741195417 39 WhiteBreeze the Conjurer (level 3, -8/28 HPs) Began as a Draconian Conjurer on Nov 9, 2025. Mangled by Terence ... wielding a +2 short sword of electrocution (17 damage) ... on level 2 of the Dungeon. The game lasted 00:01:54 (948 turns). WhiteBreeze the Conjurer (Draconian Conjurer) Turns: 948, Time: 00:01:55 Health: -8/28 AC: 5 Str: 9 XL: 3 Next: 28% Magic: 2/6 EV: 11 Int: 20 God: Gold: 61 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . (100%) a - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 61 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Scrolls c - a scroll of enchant armour {unknown} e - a scroll of acquirement {unknown} h - a scroll of revelation {unknown} Potions g - a potion of magic d - a potion of enlightenment {unknown} f - a potion of curing {unknown} Skills: + Level 1.2 Fighting + Level 2.2 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting * Level 4.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History You now have 61 gold pieces (gained 7). You see here an adder corpse. h - a scroll labelled IRIOSCHO YSKY A goblin comes into view. It is wielding a +0 club. A goblin is nearby! Terence the Veteran comes into view. He is wielding a +2 short sword of electrocution. Terence shouts! The goblin shouts! Terence looks scornfully at you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (72% to hit) You focus your ray upon the goblin. The searing ray hits the goblin! You kill the goblin! The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. The searing ray hits Terence! Terence is severely wounded. The searing ray hits Terence. Terence is almost dead. You finish channelling your searing ray. Terence hits you with a +2 short sword of electrocution! You barely miss Terence. Terence is almost dead. Terence hits you with a +2 short sword of electrocution. You closely miss Terence. Terence is almost dead. Terence hits you with a +2 short sword of electrocution. Terence looks scornfully at you. Terence attacks as he pursues you! Terence barely misses you. Terence attacks as he pursues you! Terence hits you with a +2 short sword of electrocution. You are electrocuted! Ouch! That really hurt! You die... Terence says, "Finally, peace and quiet." ... #..... ....#####.##.# .. ...........#.# ..# ##.#.........# .. . .............# .# .###.# #.........# ####.### ...#.#.###..##..†###......# ##....<........#..........# ..>.##.###.....#@###......# .#.).#.###.##.##@# #......# .###.#.##..##.##.# #......# .###.#..#.###.##.###......# ......#.#.# #.##.##..###### ###.......###..#.##.### # ##..................# # ###.#.#####.#)....!# #.### #.#......# You could see Terence. Vanquished Creatures 2 adders (D:2) 3 dart slugs (D:1) An endoplasm (D:2) 2 hobgoblins A quokka (D:1) 4 ball pythons (D:1) A bat (D:1) 3 goblins 2 kobolds 2 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | WhiteBreeze the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 237 | D:1 | Reached XP level 2. HP: 22/22 MP: 1/5 284 | D:1 | Learned a level 2 spell: Searing Ray 867 | D:2 | Reached skill level 1 in Fighting 867 | D:2 | Reached XP level 3. HP: 28/28 MP: 1/6 931 | D:2 | Noticed Terence 948 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_reflecting_pool, layout_basic D:2: layout_rooms, minmay_pentomino_pile, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | 2 | 2.2 Fighting | 1 | 1.2 Spellcasting | | 2.0 Conjurations | | 4.5 Action || total ---------------------------++------- Attack: Normal || 46 Melee: Unarmed || 18 Short sword || 28 Tailslap || 5 Cast: Magic Dart || 17 Searing Ray || 8 Armour: None || 34 Dodge: Dodged || 36 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 947 | 894 | 53 | 245 | 464 | 2 | 473.5 | Dungeon | 947 | 894 | 53 | 245 | 464 | 2 | 473.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 782 daAuts D:2: 164 daAuts