WhiteBreeze Level 1 of the Dungeon (0, 0, D:1) a staff of alchemy (2, 11, D:1) a ball python corpse (skeletalised by now) (6, -17, D:1) a +0 ring mail (7, 3, D:1) a ball python corpse (skeletalised by now) (13, 14, D:1) a rat skeleton (14, -1, D:1) a +0 dagger (16, 4, D:1) a +0 dagger (19, -5, D:1) a +0 dagger (20, -5, D:1) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (22, 9, D:1) a +0 dagger 2 stones (34, 20, D:1) a ring of wizardry (43, 30, D:1) a frilled lizard corpse (skeletalised by now) (50, -1, D:1) a ball python skeleton (51, 12, D:1) a +0 flail Level 2 of the Dungeon (2, 27, D:2) a ball python corpse (skeletalised by now) (4, -5, D:2) a bat corpse (skeletalised by now) (6, 11, D:2) a rat corpse (skeletalised by now) (6, 12, D:2) a +0 chain mail (11, 13, D:2) a +0 club (15, 15, D:2) 2 poisoned darts (28, 33, D:2) a bat skeleton (30, -11, D:2) a staff of cold (36, 15, D:2) a +0 scythe a +0 robe (47, -3, D:2) a +0 club a goblin corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the amulet "Sovacew" {rF+ Regen+ Str+2} (4820 gold) [amulet of regeneration] rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. Str+2: It affects your strength (+2). the +2 spear of the Fresh God {heavy, Str+3 Stlth+} (3150 gold) Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. the +0 ring mail of Loyp Cop {Fly Stlth+} (1590 gold) Fly: It grants you flight. Stlth+: It makes you more stealthy. the +0 scale mail "Ysaug" {Harm Rampage} (1100 gold) Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. the scarf of Ruetas {Repulsion, rElec rPois rN+ Str+2} (3660 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). the +4 ring mail of a sewer {rC++ rCorr MP-4 Int+2} (4990 gold) rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. MP-4: It affects your magic capacity (-4). Int+2: It affects your intelligence (+2). the +6 mace "Miampaarch" {heavy, Int+4} (5080 gold) Int+4: It affects your intelligence (+4). the staff "Dasiskuy" {rPois rC+ Will+ rCorr Alch} (5020 gold) [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Alch: It increases the power of your Alchemy spells. the +0 mace "Vocsis" {freeze, rC++ rCorr Dex-3} (2920 gold) rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Dex-3: It affects your dexterity (-3). the inkwell talisman of the Journeyman {Will+ SInv} (6800 gold) [inkwell talisman] Will+: It increases your willpower. SInv: It lets you see invisible. the +10 spear of Accord {drain, rCorr} (6800 gold) rCorr: It protects you from acid and corrosion. the +3 leather armour of Parts Unknown {^Drain rN+ Str+3} (2890 gold) ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). the +1 dagger of the Kissing Hero {flame, rPois Int+3} (2610 gold) rPois: It protects you from poison. Int+3: It affects your intelligence (+3). the staff of Peifiuc {Fly rN+ rCorr Str+7 Int-4 Necro} (4600 gold) [staff of necromancy] Fly: It grants you flight. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+7: It affects your strength (+7). Int-4: It affects your intelligence (-4). Necro: It increases the power of your Necromancy spells. the ring "Buacet" {rCorr Dex+2} (3120 gold) [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). the +8 whip of Nemelex Xobeh's Esteem {holy, rCorr Int+3} (6340 gold) rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). the serpent talisman "Ushe" {Int+3} (8700 gold) [serpent talisman] Int+3: It affects your intelligence (+3). the staff of the Hungering Madman {rElec MP-5 Int+3 Earth} (3480 gold) [staff of earth] rElec: It insulates you from electricity. MP-5: It affects your magic capacity (-5). Int+3: It affects your intelligence (+3). Earth: It increases the power of your Earth spells. the +1 leather armour "Dyupheuf" {Fly} (1610 gold) Fly: It grants you flight. the staff of the Muttering Gods {rElec Conj} (3900 gold) [staff of conjuration] rElec: It insulates you from electricity. Conj: It increases the power of your Conjurations spells. (9, -18, D:3) a +0 dagger (11, -20, D:3) a +0 club a +0 leather armour (12, -19, D:3) a +0 dagger (12, -17, D:3) a +0 flail a +0 ring mail a ring of positive energy (14, -17, D:3) a +0 mace a +0 scale mail (23, -7, D:3) a +0 hand axe (24, -30, D:3) a +0 ring mail (27, -33, D:3) 4 atropa-tipped darts (28, -35, D:3) a parchment of Iskenderun's Mystic Blast (33, -30, D:3) a +0 ring mail (36, -29, D:3) a +4 dagger of venom (37, -39, D:3) a +0 club a +0 leather armour an orc skeleton (39, -15, D:3) a +0 great mace (39, -6, D:3) a +0 dagger (41, -39, D:3) a +0 club a +0 scale mail the goblin corpse of Ijyb (skeletalised by now) (49, -37, D:3) a ring of protection from fire Level 4 of the Dungeon (0, 0, D:4) a +0 plate armour (13, 37, D:4) a +0 ring mail (15, 23, D:4) 6 gold pieces a +0 club (15, 25, D:4) 8 gold pieces a +0 club a +0 hand axe 2 curare-tipped darts (19, 4, D:4) a +0 spear (34, 10, D:4) a +0 whip (37, 19, D:4) a +0 club