Dungeon Crawl Stone Soup version 0.34-a0-142-g6c38aea23f (webtiles) character file. Game seed: 18143541704032943719 28 WhiteBreeze the Conjurer (level 2, 0/20 HPs) Began as a Draconian Conjurer on June 11, 2025. Succumbed to an adder's poison ... on level 1 of the Dungeon. The game lasted 00:01:19 (771 turns). WhiteBreeze the Conjurer (Draconian Conjurer) Turns: 771, Time: 00:01:19 Health: 0/20 AC: 4 Str: 9 XL: 2 Next: 96% Magic: 0/5 EV: 11 Int: 18 God: Gold: 55 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . c - +0 dagger rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: lethally poisoned (0 -> -6) A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Scrolls b - a scroll of vulnerability {unknown} f - a scroll of enchant armour {unknown} g - a scroll of amnesia {unknown} Potions a - a potion of magic d - a potion of curing {unknown} e - a potion of berserk rage {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 5.0 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 4% N/A 19% 1 Call Imp Summ 2% N/A 26% 2 Call Canine Familiar Summ 1% N/A 47% 3 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Eringya's Surprising Cr Summ 1% N/A 87% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 ( Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The adder is heavily wounded. (Press . to maintain the ray.) You feel sick. The adder bites you but does no damage. The searing ray hits the adder. The adder is severely wounded. You feel sick. The adder bites you but does no damage. The adder bites you. You are more poisoned. The adder poisons you! Without enough magic to sustain it, your Searing Ray dissipates. You feel sick. The adder misses you. You closely miss the adder. The adder is severely wounded. You feel sick. The adder bites you. You barely miss the adder. The adder is severely wounded. You feel sick. The adder bites you but does no damage. The adder completely misses you. You barely miss the adder. You tail-slap the adder. The adder is severely wounded. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder but does no damage. The adder is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! You hit the adder but do no damage. The adder is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. You barely miss the adder. The adder is severely wounded. You die... ....# #.....# #.......# ###.####.....######.#### #....#####........# #....# #.#####..# ##...# #.#####..# ##.## #.##.....# #.# #.##.##.## #.######.##.##># #...........@S.# ################ You could see an adder. Vanquished Creatures An adder (D:2) 2 dart slugs (D:2) A hobgoblin (D:1) 4 jackals 2 ball pythons A frilled lizard (D:1) 3 goblins (D:1) 3 kobolds (D:1) A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | WhiteBreeze the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 549 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 615 | D:2 | Found Nitzahut's Antique Weapon Shop. 645 | D:2 | Learned a level 2 spell: Searing Ray 738 | D:2 | Reached skill level 5 in Conjurations 771 | D:1 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_loops_cross D:2: layout_rooms, serial_shops, nicolae_shop_swords_in_saltire, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Action || total ---------------------------++------- Melee: Dagger || 56 Tailslap || 8 Cast: Magic Dart || 26 Searing Ray || 1 Armour: Skin || 51 Dodge: Dodged || 44 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 770 | 747 | 23 | 82 | 489 | 2 | 385.0 | Dungeon | 770 | 747 | 23 | 82 | 489 | 2 | 385.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 624 daAuts D:2: 146 daAuts