Dungeon Crawl Stone Soup version 0.33-a0-1192-gbf953fe936 (webtiles) character file. Game seed: 2477685155194624027 16 WhiteBreeze the Conjurer (level 2, -4/20 HPs) Began as a Draconian Conjurer on Apr 2, 2025. Slain by Terence ... wielding a +0 flail (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:04 (939 turns). WhiteBreeze the Conjurer (Draconian Conjurer) Turns: 939, Time: 00:01:04 Health: -4/20 AC: 4 Str: 9 XL: 2 Next: 41% Magic: 0/5 EV: 11 Int: 18 God: Gold: 64 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 64 gold pieces. Inventory: Jewellery b - a ring of magical power h - an amulet of the acrobat Scrolls c - a scroll of silence {unknown} g - 2 scrolls of identify {unknown} j - a scroll of teleportation {unknown} Potions a - a potion of magic d - 2 potions of might {unknown} e - a potion of enlightenment {unknown} f - a potion of moonshine {unknown} i - a potion of cancellation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 4.7 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. Terence the Veteran comes into view. He is wielding a +0 flail. Found 10 stones. You see here a scroll labelled HADWIG GESSOKK. Terence is nearby! You see here 7 stones. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (asleep, 100% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence! Terence is heavily wounded. The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +0 flail! The searing ray hits Terence. Terence is almost dead. You finish channelling your searing ray. Terence hits you but does no damage. You hit Terence but do no damage. Terence is almost dead. Terence hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence hits you with a +0 flail. You die... Terence says, "And stay out!" #.# #. #.# #.# #(# #.# #.# # #.# #.# ###.#.# #.# ...#.# #(# #.#.###@# ##.....@.## #.........# #..#.####)# #..#.# ... #....######## #....†<...# #....####.# #......# ......... You could see Terence. Vanquished Creatures A ribbon worm (D:1) A ball python (D:2) A bat (D:1) An endoplasm (D:1) A giant cockroach (D:2) 2 goblins 3 hobgoblins (D:1) A kobold (D:2) A rat (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | WhiteBreeze the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 422 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 425 | D:1 | Learned a level 2 spell: Searing Ray 930 | D:2 | Noticed Terence 937 | D:2 | HP: 1/20 [Terence/+0 flail (11)] 939 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_loops_ring, palyth_stone_intersect D:2: layout_loops_ring, basic_altar, nicolae_figureground_pulse, uniq_terence, uniq_sigmund, uniq_jessica Action || total ---------------------------++------- Melee: Unarmed || 29 Tailslap || 6 Cast: Magic Dart || 16 Searing Ray || 3 Armour: Skin || 30 Dodge: Dodged || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 931 | 882 | 49 | 159 | 581 | 2 | 465.5 | Dungeon | 931 | 882 | 49 | 159 | 581 | 2 | 465.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 875 daAuts D:2: 56 daAuts