Dungeon Crawl Stone Soup version 0.35-a0-719-g0b11e0dbc8 (webtiles) character file. Game seed: 4669821637813103945 114 Weirdthing the Conjurer (level 4, -2/24 HPs) Began as a Deep Elf Conjurer on July 18, 2026. Slain by a gnoll ... wielding a +0 halberd (17 damage) ... on level 2 of the Dungeon. The game lasted 00:01:41 (1354 turns). Weirdthing the Conjurer (Deep Elf Conjurer) Turns: 1354, Time: 00:01:42 Health: -2/24 AC: 0 Str: 4 XL: 4 Next: 66% Magic: 12/16 EV: 19 Int: 25 God: Gold: 67 SH: 0 Dex: 13 Spells: 0/11 levels left rFire . . . (100%) - Magic Parchment rCold . . . (100%) (offhand unavailable) rNeg + . . (50%) a - melded +0 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ b - ring of protection from fire HPRegen 0.24/turn c - ring of positive energy MPRegen 0.30/turn d - inkwell talisman %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, magic regeneration a: no special abilities You were on level 2 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 67 gold pieces. Inventory: Armour a - a +0 robe (melded) e - a +0 pair of boots of flying Jewellery b - a ring of protection from fire (worn) c - a ring of positive energy (worn) Talismans d - an inkwell talisman (worn) Scrolls c - a scroll of teleportation {unknown} d - 3 scrolls of vulnerability {unknown} e - a scroll of fear {unknown} h - 4 scrolls of identify {unknown} l - a scroll of revelation {unknown} m - a scroll of torment {unknown} Potions g - a potion of magic f - a potion of lignification {unknown} j - a potion of resistance {unknown} k - 2 potions of enlightenment {unknown} Skills: - Level 3.5 Dodging - Level 3.5 Stealth + Level 4.1 Spellcasting + Level 5.0(5.5) Conjurations * Level 0.7(1.2) Translocations * Level 0.7(1.2) Alchemy You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 22% 4 d - Fulminant Prism Conj/Alch 11% 3d8 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 7% N/A 22% 3 Lee's Rapid Deconstruct Erth 3% 3d5* 90% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You regenerate magic rapidly. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a gnoll. It is wielding a +0 flail. A gnoll is nearby! A gnoll is nearby! A gnoll is nearby! The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! You hear a shout! x2 The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 flail! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (severely wounded, 89% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) You stop channelling your searing ray. You now have 67 gold pieces (gained 8). You see here a +0 flail. You encounter 2 gnolls. There are monsters nearby! There are monsters nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (89% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... #.#.###.# ## #..#####÷ .. #.#.#.#.# #. ### #........ #ğ #.#######.### #.#####.........# #ğ#...##.######## #.#.#)#.##.# #...;.#.##.# #######.#..# #...## ##### You could see 2 gnolls. Vanquished Creatures Terence (D:2) Robin (D:2) 2 gnolls (D:2) An adder (D:2) A ribbon worm (D:2) 2 dart slugs (D:1) 6 endoplasms 6 hobgoblins 4 quokkas 4 ball pythons (D:1) 3 bats 4 frilled lizards 9 goblins 6 kobolds 4 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Weirdthing the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 197 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 289 | D:1 | Learned a level 2 spell: Searing Ray 849 | D:2 | Reached XP level 3. HP: 19/19 MP: 11/14 861 | D:2 | Encountered Robin 865 | D:2 | Killed Robin 1019 | D:2 | Encountered Terence 1050 | D:2 | Killed Terence 1051 | D:2 | Reached XP level 4. HP: 21/24 MP: 4/16 1056 | D:2 | Learned a level 4 spell: Fulminant Prism 1061 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1067 | D:2 | Identified the inkwell talisman of the Carved God {Str+3 | Dex+3} 1074 | D:2 | Reached skill level 5 in Conjurations 1354 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_muddy, layout_basic D:2: minmay_evil_eye, layout_loops_ring, minmay_misc_feat_ornament, st_stairs_2, uniq_terence, uniq_robin Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.5 Dodging | 3 | 3.5 Spellcasting | 4 | 4.1 Conjurations | 5 | 5.0 Translocations | | 0.7 Alchemy | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 4 | || 4 Melee: Unarmed | 4 | || 4 Cast: Magic Dart | 65 | 21 || 86 Searing Ray | 7 | 3 || 10 Armour: Robe | 5 | || 5 None | 3 | 2 || 5 Dodge: Dodged | 12 | || 12 Form: Scroll | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1356 | 1323 | 33 | 59 | 1046 | 2 | 678.0 | Dungeon | 1356 | 1323 | 33 | 59 | 1046 | 2 | 678.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 848 daAuts D:2: 508 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+